Thread Tools
Old August 6, 2001, 09:35   #1
Ozymandous
Prince
 
Ozymandous's Avatar
 
Local Time: 07:10
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Atlanta, GA
Posts: 507
Questions about Civ3
Hi all,

Pardon if these questions have been asked and answered already here, but I just found this forum a few days ago and haven't had time to dig through the 38k+ posts yet for an answer (still working on it).

Please, if any of these have been asked & answered elsewhere point me there instead of flaming, thanks!

1) Will there be bridges/roads/tunnels between land groups in Civ3, ala CTP1 & CTP2? One of the best features of the CTP series is the ability to build undersea tunnels, and with the development of the Chunnel, the 20+ mile suspension bridge in Japan and the huge Key West to Southern Florida bridge I don't see why it's not included in the game.

2) Since there will be borders (via culture apparently, strange) has anyone confirmed whether or not the computer AI will respect both land AND water borders? One of the most infuriating aspects of SMAC was that the AI ALWAYS seemed to intrude into "claimed" area if it extended into the water.

Again, the CTP series "fixed" this problem by allowing nations to claim area over water and ask people to move if they intruded into your border, even if it were over water.

3) Has anyone asked or discovered why there are no coastal or water resources? I miss those whales and fish in Civ 2, they were an aded bonus for those coastal cities.

---

It is my hope that since the team that worked on the CTP series is also helping/contributing to the Civ series that some of the better ideas of CTP will be incorporated into the Civ series. I have played both series since they came out and some things (infrastructure as opposed to HAVING to micromanage 20+ settler/engineer units) are just plain better in the CTP games.

Both series have their good ideas and I hope a little of both are incorporated.

Thanks all, I look forward to the responses.
Ozymandous is offline  
Old August 6, 2001, 11:24   #2
Adm.Naismith
King
 
Adm.Naismith's Avatar
 
Local Time: 13:10
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
At this time we haven't sure answers to your questions, AFAIK.

My best bet:
1) bridge can be kept as in Civ II, only as prerequisite to build road crossing river. No clues about tunnel.
It's been mentioned a Great Channel Wonder that you should lay out crossing land, gaining a sea way like Panama/Suez Channel.

2) no info about this "border over sea". I suppose they act on the sea as well as on land, but it's my guess only.

3) many screenshoots show resources at sea (whales, fishes).
I have no idea how you are supposed to "build a colony" over there as you can do on land resources, nor if you can only exploit resources that are inside your culture borders (near coast) simply building a harbour instead of a connecting road as required on land.
Maybe they are considered common resources, as shield/food/trade (money) enhancement, while special resources rules only apply to coal/iron/bronze etc.

Sorry, I haven't better answer, but I do my best to help you
Adm.Naismith is offline  
Old August 6, 2001, 14:34   #3
Sandman
King
 
Sandman's Avatar
 
Local Time: 13:10
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
Just one question.

Will you be able to assimilate barbarian-captured cities using the new culture feature? If you can, it would make them much less of a pest.
Sandman is offline  
Old August 6, 2001, 17:58   #4
TechWins
King
 
TechWins's Avatar
 
Local Time: 05:10
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
Quote:
Will you be able to assimilate barbarian-captured cities using the new culture feature? If you can, it would make them much less of a pest.
Somewhere it was stated that as your civilization grows the barbarian encampments will be pushed back. So I believe that if your culture does go over a barbarian encampment that encampment will dissapear and a new one will start a little farther away from your civ.

A question I brought up in the colonies thread, which was never answered. I wonder if the resources such as silk, iron, oil, etc... will give you a bonus on food/prod./trade. Like they did in Civ2. My question is will some resources that were in Civ2 and now perform a differnet task in Civ3 will they still provide a food/prod./trade bonus? This question is more intended towards Firaxis considering nobody else knows the answer to it.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:10.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team