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Old May 5, 2000, 11:29   #1
Alexander's Horse
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Bribing Units is ridiculous
I mean, COME ON, does this rule make any sense at all? How often does this happen? Was Stalingrad or Waterloo decided by bribery and corruption?
 
Old May 5, 2000, 13:16   #2
Jim W
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There is a place for bribery. It was extensively used in Ancient times, and even up into the pre-Napoleonic period. In the later periods, it was a little more classy, not "here's 38 gold, come over to my side." More likely the leader would be approached and told that he could get a high-class title, with the lands and so on that went with it, if he brought his men over to your side.

It's hard to write a program making all the various permutations happen, so the stacking prohibition (you can't bribe a unit if there're a whole lot of units around watching it) and the Democratic prohibition (at a certain stage, troops are more loyal to the nation than to the leader).

That last one is a pest, of course, because not all nations reach a that stage at the same time. Fascist Italians surrendered very quickly. Fascist Germans fought stubbornly, at great odds.

As for modern bribery, all of France was not conquered by the Germans; a large southern section was permitted to rule itself (Vichy France) in return for surrender. A bit more than 684 gold, but it worked. And France today is still trying to get over that one.

Marshal Petain, who could quite easily have been a Nazi, ran Vichy France for the Germans, and ought to have been hung as a traitor after the war. It was realized, however, that if Petain was executed, they'd have to execute a lot more, plus put about a quarter of France in prison to be watched over by the other three quarters.

That, of course, would mean a civil war, so they put Petain in prison as a collaborator, which meant they could then ignore lesser collaborators, and try to keep the country together.

Which was another sort of bribe, really.

Anyhow, I get sort of annoyed if someone brib nes my Alpine troops, but then, I try to stick everybody in stacks.

And on occasion, I bribe their Marines.

I guess you gotta take the bad with the good.

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Old May 5, 2000, 13:51   #3
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it is good and bad.But you really only get 1 shot to attack and you'd better make it work.Otherwise,defenders are rushed and attackers are turned into defenders.At least there are ways to stop it(stacking,Democracy) unlike tech stealing,sabotage and the incidious city bribe to which there is no realistic defense.
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Old May 5, 2000, 14:01   #4
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I agree that cities are bribed much too cheaply, often more cheaply than what a single unit inside the city would cost. My solution would be to make the city cost a basic amount (based on the current calculations), plus the bribe amount for each and every unit inside that city.

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Old May 5, 2000, 22:16   #5
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For modern units, it's somewhat ridiculous. I have it turned off for all modern units except for Mercenaries.

Older times it makes more sense - most older armies were mercenary in nature, or made up of peasant classes.

City bribery is another thing altogether. It should never be allowed, and I have considered removing the diplomat and spy units from the game.

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Old May 5, 2000, 22:51   #6
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If a Fundementalist regime's citizens are supposed to be fanatically devoted,devoid of material want etc,then what are you bribing them with?Kraft Dinner maybe?
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Old May 6, 2000, 00:14   #7
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Back copies of "Hustler"?

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Old May 6, 2000, 00:21   #8
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I don't have a problem with bribing units. I wish it was more expensive... but it's OK.
I like the rule that you can't bribe stacked units. One unit is keeping the other honest

But, I have a problem with bribing whole cities. It's just far too cheap, sometimes as cheap as bribing a single unit. It makes diplos way too powerful early in the game.
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Old May 6, 2000, 00:28   #9
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Bribing units is OK.
Bribing CITIES is ridiculous!
 
Old May 6, 2000, 00:56   #10
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I'm with AH on this one. It would have been rediculous if the US could have just offered the Japanese fleet a few million to come over to their side just before Pearl Harbor.
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Old May 6, 2000, 11:13   #11
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Of course, if you're willing to modify the rules.txt file, there are ways to mitigate this game imbalance. I often do one or more of the following to diplos/spies:

1) Increase cost
2) Remove "Two Space Visibility" flag (from spy)
3) Remove "Ignore ZOC" flag
4) Reduce movement

In general, these changes can make it much more difficult to sneak up on enemy units or slip past enemy defenses.
[This message has been edited by shamrock (edited May 06, 2000).]
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Old May 6, 2000, 11:44   #12
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quote:

Originally posted by finbar on 05-06-2000 12:14 AM
Back copies of "Hustler"?




Pure genius.

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Old May 6, 2000, 11:47   #13
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quote:

Originally posted by shamrock on 05-06-2000 11:13 AM
Of course, if you're willing to modify the rules.txt file, there are ways to mitigate this game imbalance. I often do one or more of the following to diplos/spies:

1) Increase cost
2) Remove "Two Space Visibility" flag (from spy)
3) Remove "Ignore ZOC" flag
4) Reduce movement

In general, these changes can make it much more difficult to sneak up on enemy units or slip past enemy defenses.
[This message has been edited by shamrock (edited May 06, 2000).]


I've done variants on this in the past. My current rules.txt simply has the reduction in movement, which frankly is normally enough to see the SOBs incoming. I'm teetering on the ZOC issue. I mean, if all they were going to do is investigate the city, I'd leave it. Or even poison it. Or sabotage it. But bribe it? Hell no. So I'm still on the fence...

Not sure what good the two space visibility does...

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Old May 6, 2000, 14:42   #14
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Hey Venger, I'm running into you everywhere!

Removing the 2-spc vis makes a huge difference! Suddenly your spy cannot see that horseman coming, or you spy may move within the city radius of an enemy city and not even know it.
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Old May 7, 2000, 02:55   #15
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i myself hate city bribing and dips in general, i changed the cost and was reamed about it during a tribe game. i forgot i changed it and i was the host...
 
Old May 7, 2000, 05:41   #16
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Well, I see this thread becoming one of those 300-post-Ah-threads, just like the móuntain city thread...
 
Old May 7, 2000, 14:03   #17
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quote:

Originally posted by Hodad on 05-05-2000 12:28 PM
Bribing units is OK.
Bribing CITIES is ridiculous!


I agree

 
Old May 7, 2000, 20:58   #18
Jim W
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Again, bribing of cities was probably more done than bribing armies or army units, in the Ancient era, and even up into the modern era.

There are some irregularities about it, but then again there are some irregularities in building King Richard's Crusade if you're not the English. Or Michelangelo's Cathedral if you're not the Papal States.

And if you're the Spanish, do you build trirems, or wait until you've discovered Navigation so you can build Caravels?

I could go on and on. Why don't you just use the rules as they are, and enjoy the game?

My personal pet peeve was the names of the Civs and their cities. I've mentioned before that I'm going through progressively and renaming Civs and Cities (and Leaders)so as not to have the Babylonians and the Spanish competing at 4000 BC.

Bribery? Well, I do wish there were a way to tie it into something other than Democracy. Say, for instance, Industrialization. But even these days bribery happens. Why do you think the WTO ruled against Canadian drug patent laws?

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Old May 8, 2000, 02:46   #19
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"Persian Gold" was a genuine political factor in the antiquity. Several Greek city-states were quite happy to join the Persian empire in exchange for wealth.
In modern wars, invaders have often been greeted as liberators by at least some parts of the population. Cities and regions have fallen with very little bloodshed, if the invaders guaranteed the local monetary/political elite high positions and increasing profits. See Americans in Sicilia 1944, Germans on the Eastern Front 1941, English in India (1880s?)...

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Old May 8, 2000, 13:01   #20
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Alexander the Great's entire advancing army was bribed to turn away from (and not sack) Jerusalem.

Bribing of both cities and units has a basis in fact, but is unrealistic, because: HEY, it's a game!!! (Isn't it?)

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Old May 8, 2000, 19:54   #21
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Of course there was always that incident where the GrossDeutchland panzer division was bought off with cream donuts and beer and went over to the Russians in 1945.
 
Old May 9, 2000, 06:01   #22
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AH, Get off your high horse!!! ha ha, sorry i just had to say it!!!

I agree with you guys saying that city bribes are too cheap, but if it's not in the rules.txt what can we do about it?!?!

And Jim W has a point, it's not technically about going upto washington and saying here's 2k, now put up our flag mate!!!! It's more about expending money, to corrupt, trick, undermine, subervert and cajole the city officials around to your way of thinking!!

Nicollo Machiavelli (The Prince) talks about several french states being "bribed" to change allegiance. And Machiavelli is God, So There!!!!
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Old May 9, 2000, 13:32   #23
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Don't look now, Horse, but you got some competition--and he appears to be winning...

edit: I'm baa-aaack!
[This message has been edited by The Mad Monk (edited May 09, 2000).]
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Old May 11, 2000, 13:57   #24
The Mad Viking
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Bribing units and cities is terrific.

As pointed out, bribing cities was extensive in pre-modern era. In the modern era, bribing is just far more subtle.

Things could be improved of course. It should be impossible to bribe a Fundamentalist. It should be easy to bribe a democracy if and only if you are also a democracy.

It should be impossible to bribe large central cities of a nation you are at actively war with.

It should be easy to bribe any of AlexHorse's units and cities.
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Old May 11, 2000, 20:04   #25
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I think bribing cities is perfectly acceptable.
 
Old May 12, 2000, 01:41   #26
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Don't forget, during the Cold War, the US and Soviets bribed every country they could get their hands on. They just called it "foreign aid."

I think bribing units is just as acceptable as building a city on a mountain hex.

*cough* stirring things up again, are we, Horse?

Anybody got a throat lozenge?
 
Old May 12, 2000, 19:54   #27
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Bribing a city is the equivlant to having a city surrender to you so they don't get killed. So I can see where bribing a city to take control of it is possible.

Bribing an unit is very unlikely in real life, but to pay to have them surrender and become no longer active would be more real.
 
Old May 12, 2000, 20:15   #28
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quote:

Originally posted by The Mad Viking on 05-11-2000 01:57 PM
Bribing units and cities is terrific.

As pointed out, bribing cities was extensive in pre-modern era. In the modern era, bribing is just far more subtle.

Things could be improved of course. It should be impossible to bribe a Fundamentalist. It should be easy to bribe a democracy if and only if you are also a democracy.


I've edited the ToT ruleset to disallow bribing modern units except for mercenaries (a custom unit, cheap to build, not strong but usable, but subject to bribing). I agree, older units being subject to bribery makes a good deal of sense. But to expect that a modern tank division is going to be bought off doesn't sit well...

quote:

It should be impossible to bribe large central cities of a nation you are at actively war with.


City bribery should be disallowed after a certain date/size...

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Old May 21, 2000, 18:59   #29
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Sure it may not happen all the time in real life, but that is why it is a game
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Old May 29, 2000, 20:57   #30
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I'd like to know how people justify bribing ships?
 
 

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