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Old August 8, 2001, 05:26   #1
Aries
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Construction order for workers?
Sure, you can automate a worker, but it would be great to make a build order for workers. Just think of a coast where you want to build a bunker line. I always found it hard to make such a work manually.
So, will this feature be available for Civ III ?

Last edited by Aries; August 9, 2001 at 13:50.
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Old August 8, 2001, 11:24   #2
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i know that you can build roads and irragation in a series (click and drag).

not sure about fortresses.

anyway, i am a fan of micromanagement, civ2 style anyway.
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Old August 8, 2001, 11:30   #3
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Quote:
Originally posted by UberKruX
i know that you can build roads and irragation in a series (click and drag).
Really? I must've missed this one. Link! Link!
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Old August 8, 2001, 11:55   #4
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But micromanagement is Hell if you have about 30 cities!
Also, don't forget that such an order would be especially practical for multi-playing.
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Old August 8, 2001, 12:02   #5
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Quote:
Originally posted by Aries
But micromanagement is Hell if you have about 30 cities!
Yes, Aries, you are quite right. For the life of me I don't understand why Firaxis insists on keeping the settler/worker unit tile improvement model. How tedious is that? (Visions of 30 settlers wondering around my empire in CivII dance in my head, having to guide each one every couple of turns. )

Oh, well. I'll manage. I guess Firaxis had to cater to some (read, "most") of the Civ Veterans' (read, "Old Farts") demands that everything be exactly the same . . . um, only better!
Oh, please.

Oh, by the way. I've played Civ since the first Civ game was out on the Macintosh. So I have some experience to speak from.
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Old August 8, 2001, 12:43   #6
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A build queue for workers would do wonders to cut down on micromanagement and still provide the control of the settler/worker system.
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Old August 8, 2001, 13:00   #7
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Quote:
Macintosh



Seriously, though, I prefer Craptivision's PW system. I think it's more realistic and much easier to do. (Less micromanagement)
Also - Mayors could (somewhat) successfully choose improvements for your cities and even connected them (again, somewhat) intelligently with roads.
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Old August 8, 2001, 13:03   #8
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Despite my feelings about PW, I don't mind the settler/worker system (go tradition!). If we can queue up commands (ie clicking and dragging for a road), I will learn to love it.
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Old August 8, 2001, 14:19   #9
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Quote:
Originally posted by Sabre2th
(ie clicking and dragging for a road)
IIRC a preview or Firaxis quote somewhere actually mentioned this. Can anyone confirm this? It didn't mention worker queues, but did mention click and dragging roads.
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Old August 8, 2001, 16:06   #10
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I would definitely support work orders, since giving each worker unit new orders every 3 turns is a plague, especially in the later game. too bad we don't get PW
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Old August 8, 2001, 17:40   #11
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BOOO!! Keep away with your heathen PW support
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Old August 8, 2001, 17:51   #12
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I've just started to like you after you agreed about SE... well, all bonus is away now

anyway, separated worker units are better than settlers doing everything

in some scenarios, settler units could even fight
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Old August 8, 2001, 17:55   #13
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I gave my vote to settlers/workers vote over the PW system in the Apolyton polll awhile back. BtW the settelrs/workers side won twice, we won the poll and settlers/workers are in the game and not the PW system.

The order que for a worker would be great. It would do wonders for MP and SP as well. I think this might be one of those last minute changes that Firaxis could make if they haven't included it. What do you think Firaxis?
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Old August 8, 2001, 19:23   #14
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Sure Techwins... Anything for one of our favorite customers and gameplayers. You da bomb.
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Old August 8, 2001, 20:43   #15
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Old August 8, 2001, 20:54   #16
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Quote:
Originally posted by SerapisIV


IIRC a preview or Firaxis quote somewhere actually mentioned this. Can anyone confirm this? It didn't mention worker queues, but did mention click and dragging roads.
I think you're confusing the "go to" functionality with road creation... I answered a question on the "go to" functionality in one of the "ask the Civ team" mailbags, and the response was that by click-dragging, you can see the path your unit will take and how many turns it will take to get there.

AFAIK we aren't going to have click-draggable roads and irrigation...
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Old August 8, 2001, 22:25   #17
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Quote:
Originally posted by Dan Magaha FIRAXIS
AFAIK we aren't going to have click-draggable roads and irrigation...
Well you should!
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Old August 9, 2001, 02:16   #18
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This is one time where I'm not happy to hear news from Firaxis. This isn't good at all. I don't think Serapis was confused at all because I read the samething as he did before as well. Please add this as an option if it's not already in.

BtW cool avatar Dan.
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Old August 9, 2001, 11:11   #19
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Damn, I guess there isn't going to be any worker queues. Road making shortcuts would be the simplest worker shortcut I can think of, if thats not in, I don't have much hope for worker queues.

Thanks TechWins, at least I wasn't the only one to make this mistake.
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Old August 9, 2001, 11:25   #20
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Nevertheless, I hope this will be implemented.
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Old August 9, 2001, 12:49   #21
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I at least want this for roads. It's just too tedious the old way
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Old August 9, 2001, 13:07   #22
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It's too tedious and the AI can't be trusted to build the roads where you want them. The AI can't take into account all the reasons for a certain road placement, such as special resources, other civ's borders, connections to other cities, etc.
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Old August 9, 2001, 13:10   #23
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I rarely used automated settlers, unless I was on an island and had already developed everything. Click-and-drag roads would be a Godsend
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