December 25, 2000, 19:26
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#1
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Settler
Local Time: 18:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Montréal
Posts: 22
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Future techs
I just acquired future tech 256, but the next one the counter just reset at 1, meaning I lost all the bonuses; is this normal?
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All the world marvels at our superior intellect, sire!
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December 26, 2000, 01:35
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#2
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Emperor
Local Time: 15:48
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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yes.It "wraps" around.256 is a number that effects several limits in civ.
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December 26, 2000, 05:23
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#3
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King
Local Time: 00:48
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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I suppose this is due to the fact that 255 is the highest number you can write with 8 bits binary (and the programmers of civ2 were so cute  ).
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aux bords mystérieux du monde occidental
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December 26, 2000, 05:35
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#4
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King
Local Time: 00:48
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Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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BTW Silex, are you trying to beat Ming's record?
I bow. My own patience is wearing thin long before even dreaming of that in any game I play.
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December 26, 2000, 15:08
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#5
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Settler
Local Time: 18:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Montréal
Posts: 22
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quote:

Originally posted by Blaupanzer on 12-26-2000 12:25 PM
SilexMT, you also need a life. That is an awful lot of future techs. Are you playing on deity? If you are, I suspect the game may have lost its challenge for you.
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No, I'm still at king, I've yet to beat the game at emperor. I'm still at that stage where I delude myself in thinking big scores mean good player. Yeah, go ahead and patronize.
BTW the population counter stops at 320 million, yet the 'citizens' keep adding up in a normal way. strange.
P.S. yes, I know I need a life.
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All the world marvels at our superior intellect, sire!
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December 26, 2000, 15:13
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#6
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Settler
Local Time: 18:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Montréal
Posts: 22
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quote:

Originally posted by Blaupanzer on 12-26-2000 12:25 PM
SilexMT, you also need a life. That is an awful lot of future techs. Are you playing on deity? If you are, I suspect the game may have lost its challenge for you.
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No, I'm still at king, I've yet to beat the game at emperor. I'm still at that stage where I delude myself in thinking big scores mean good player. So I build a spaceship and park it in the garage until 2009 while I keep expanding, anyway you know the routine. Yeah, go ahead and patronize.
BTW the population counter stops at 320 million, yet the 'citizens' keep adding up in a normal way. strange.
P.S. yes, I know I need a life.
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All the world marvels at our superior intellect, sire!
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December 26, 2000, 15:15
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#7
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Settler
Local Time: 18:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Montréal
Posts: 22
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quote:

Originally posted by Blaupanzer on 12-26-2000 12:25 PM
SilexMT, you also need a life. That is an awful lot of future techs. Are you playing on deity? If you are, I suspect the game may have lost its challenge for you.
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No, I'm still at king, I've yet to beat the game at emperor. I'm still at that stage where I delude myself in thinking big scores mean good player. So I build a spaceship and park it in the garage until 2009 while I keep expanding, anyway you know the routine. Yeah, go ahead and patronize.
BTW the population counter stops at 320 million, yet the 'citizens' keep adding up in a normal way. strange.
P.S. yes, I know I need a life.
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All the world marvels at our superior intellect, sire!
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December 26, 2000, 15:59
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#8
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Emperor
Local Time: 15:48
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Maybe you d/l Julius' No Limits patch.
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December 27, 2000, 01:25
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#9
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Emperor
Local Time: 19:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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SilexMT, you also need a life. That is an awful lot of future techs. Are you playing on deity? If you are, I suspect the game may have lost its challenge for you.
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December 28, 2000, 18:17
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#10
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Emperor
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Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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SilesMT, definitely move up a level. Those population and future tech numbers indicate your relatively early victory at King. Note that new, more spy/caravan oriented strategies are needed on these levels. Check the GL at the top of this forum for strategies.
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December 29, 2000, 16:24
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#11
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Settler
Local Time: 18:48
Local Date: October 30, 2010
Join Date: Oct 2000
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quote:

Originally posted by La Fayette on 12-26-2000 04:35 AM
BTW Silex, are you trying to beat Ming's record?
I bow. My own patience is wearing thin long before even dreaming of that in any game I play.
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Record? What record?
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All the world marvels at our superior intellect, sire!
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December 30, 2000, 10:13
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#12
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Chieftain
Local Time: 23:48
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Join Date: Dec 2000
Location: Arston, Flatulance, FRT
Posts: 48
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If there are 256 future techs, how many turns do you have to leave at the end to start "future teching?" Realistically, please don't give me stuff about 256 unless you're serious.
(I'm the type of person who has difficulty in conquering the world and getting a high score on deity.)
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December 30, 2000, 10:26
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#13
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Queen
Local Time: 19:48
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Join Date: Feb 2000
Posts: 5,848
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Well, with a worldwide, multi-trade-route, ICS (infinite city expansion, ie every scrap of ground populated if possible), democratic state, I have on occcasion managed to get more than one tech advance per turn. By this time, I am usually into the future techs anyway.
So in theory you might be able to get all 256 techs in fewer than 256 turns.
One question though. If you get your 257th tech, does it "forget" that you got 256 techs before it, and therefore DECREASE your civ score?
Personally, I have found it much more efficient, score-wise, to simply max out on luxuries under a democracy, since every turn your cities produce an extra happy citizen (2 points per citizen) whereas a future tech only gives you 5 points each.
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December 30, 2000, 12:35
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#14
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Emperor
Local Time: 00:48
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Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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After FT 255 it will wrap around to FT 0 and you will also lose your FT points, so make sure that you don't go past 255. Set research to zero and change all scientists to taxmen or entertainers.
You may also notice that after FT 150 or so your beaker requirement will become much lower, probably because you then have 256 advances in total and the game will also wrap that around to zero. Since the amount of beakers needed depends on how many advances you have, this means that you can get loads of FT in one turn at that point.
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December 30, 2000, 19:29
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#15
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Settler
Local Time: 18:48
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quote:

Originally posted by Paul on 12-30-2000 11:35 AM
You may also notice that after FT 150 or so your beaker requirement will become much lower, probably because you then have 256 advances in total and the game will also wrap that around to zero. Since the amount of beakers needed depends on how many advances you have, this means that you can get loads of FT in one turn at that point.
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Haaa.. I distinctly remember one point where future techs just started piling in all of a sudden: something like going 1 or 2 to nearly 10 a turn. That could confirm your theory.
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December 30, 2000, 19:35
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#16
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Settler
Local Time: 18:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Montréal
Posts: 22
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quote:

Originally posted by Alinestra Covelia on 12-30-2000 09:26 AM
Personally, I have found it much more efficient, score-wise, to simply max out on luxuries under a democracy, since every turn your cities produce an extra happy citizen (2 points per citizen) whereas a future tech only gives you 5 points each.
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Just do the luxury trick during the turn just before you land your ship; same results, and all the techs to boot...
Hey, it's NOT cheating. Rather it's, er... "creative tweaking"?
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All the world marvels at our superior intellect, sire!
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