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Old August 9, 2001, 02:13   #31
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its effect on the game will be basically NIL.
That's what I said, of course, so I agree with you. This is one of those "reality" decisions. After all, name an entire city in a mountain. Then again, if you can discover techs for making cities on water, the same should hold for mountains...anyway..
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Old August 9, 2001, 03:29   #32
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Now, let's just dust off those cobwebs, shall we?
http://apolyton.net/forums/showthrea...=&threadid=180

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Old August 9, 2001, 05:13   #33
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If I remember it correctly AH motivated the "No cities on mountains" issue with the multiplayer gameplay/cheat argument. And the only objections his advesaries could come up with was this or that farfetched real-life example (Gibraltar, Lhasa and so on).

Now Firaxis have confirmed that cities infact cannot be built on mountains. It shows us that good gameplay-arguments really weights heavier then ridiculously priggish 100% real-life accuracy arguments.

Last edited by Ralf; August 9, 2001 at 05:22.
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Old August 9, 2001, 05:28   #34
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I admire Horsie
See, the guy is so humble I had to do all the gloating for him.

I see you modified you sign...
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Old August 9, 2001, 05:36   #35
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I suspect pragmatic & practical reasons as well behind Firaxis decision. Look at those pointy mountains sticking up like sore thumbs from the landscape.

How the heck could they place their city-grapics rigth on top of that, and still make it look good? Even if its only a 1 pop mountain-city, i simply wouldnt look right.
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Old August 9, 2001, 05:39   #36
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Yes. Good point. Makes me wonder about building ANYTHING on the mountains now that you mention it. Perhaps they'll just stick a flag there?
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Old August 9, 2001, 09:29   #37
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Thanks for your help Colon
Quote:
Originally posted by Colon

See, the guy is so humble I had to do all the gloating for him.

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Old August 9, 2001, 10:12   #38
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AH, you are a constructive force
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Old August 9, 2001, 10:12   #39
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Horsie, no problem, then I won't have to feel guilty the next time I bash you.
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