December 28, 2000, 18:52
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#1
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Freeciv Developer
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Location: Toronto, ON
Posts: 56
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Limit on luxury?
I remember reading here somewhere that the amount of luxury a city can actually use to make its people happy is limited by its size, but I can't find that particular thread anymore. Could any of you experts please shed some light on this? Thanks in advance.
[This message has been edited by Jing (edited December 28, 2000).]
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December 28, 2000, 21:17
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#2
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Warlord
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Watertown, Mass USA
Posts: 125
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I think the limitation is based on level - at Deity level, only half (rounded down) of a city's pop can be made happy. Makes it hard to celebrate "we love you" in cities whose size is an odd number.
I think this is only at Deity, but it's been so long since I played any other level, I'm not sure.
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December 29, 2000, 03:19
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#3
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Freeciv Developer
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Location: Toronto, ON
Posts: 56
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Thanks for the reply. But there has to be more to this, because if that is strictly true, there will be no way to WLTxD in a odd-sized city.
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December 29, 2000, 12:00
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#4
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Freeciv Developer
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Location: Toronto, ON
Posts: 56
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Please, anyone know exactly how it works?
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December 29, 2000, 14:36
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#5
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Prince
Local Time: 17:48
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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sorry I can't give a specific... but I know when your city reaches size 35 or 37 or something like that, enertainers no longer make your people happy. They are just there as a population point. You can't change them to Taxmen or Scientists, either.
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December 29, 2000, 16:16
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#6
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Prince
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Posts: 717
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What I've read here, which has exactly corresponded with my experience since I learned this useful knowledge, is that any luxuries beyond (2 * CitySize) have no effect. That's why you have to have Hanging Gardens or Cure for Cancer or democracy courthouses or some such enhancement in order for your (odd-sized? even-sized? I can never remember) cities to grow by means of WLT_D.
I don't know whether game level matters or not.
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December 29, 2000, 22:17
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#7
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Freeciv Developer
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Location: Toronto, ON
Posts: 56
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Thanks debeest. It makes much more sense now. It should not cause too much of a problem if you have at least one citizen in your city starting out as content, because you need only 2 luxuries to convert him to happy, and the 2*(n-1) left over can still take care of half of the rest -- 2*(n-1)/4 = (n-1)/2, so you can still make more than half of the citizens happy even if n is an odd number. This also explains why it seems to only affect Deity because you are most likely to have at least one content citizen to start with on the easier levels.
[This message has been edited by Jing (edited December 29, 2000).]
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December 30, 2000, 06:55
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#8
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Emperor
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Just to clarify SandMonkey's post - you can only have up to 16 active specialists - any more appear to be Elvi, but have no effect. Thus any city of size greater than 36 has at least one inneffectual specialist.
This effect is also relevant if you are Xinning large cities in order to get a science or cash boost - only the first 16 specialists count!!
Good civin'
------------------
____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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December 30, 2000, 10:59
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#9
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Freeciv Developer
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Location: Toronto, ON
Posts: 56
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Thanks a lot, SG. That must be a game balancing measure against super cities. But it is pretty much irrelevant in Freeciv because it is strictly ICS country, at least for now. I am not sure if I will ever see a size 37 city in Freeciv...
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December 30, 2000, 12:43
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#10
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Emperor
Local Time: 00:48
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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In OCC games we have noticed that when a city is larger than size 20 you can no longer celebrate WLTxD in that city unless you have HG, CfC or (in democracy) a courthouse or palace. If a city is smaller than 20 you can have WLTxD if the population is an odd-number, even if you don't have a wonder or building that adds happy citizens.
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December 30, 2000, 14:50
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#11
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Freeciv Developer
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Location: Toronto, ON
Posts: 56
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I guess in this case the effect of population must have made the single content citizen unhappy, and that will still be consistent with the rules.
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December 30, 2000, 19:55
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#12
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King
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Oct 1999
Posts: 1,721
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I regularly celebrate cities over size 30 with only 30% luxeries.
Odd number cities allow half the pop + 1 to be happy and even number just allow half the number to be happy.
The luxeries can still make additional citizens content, but they won't make them happy. what stops we love the king day, is the riot factor, and lack of stock exchanges, cathedrals, or similar improvements.
Read my super growth strat
http://apolyton.net/forums/Forum2/HTML/001969.html?23
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