August 8, 2001, 20:58
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#1
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Important Question: Please Read
Hello, this is regarding the Civ2 scenario editor.
Is there any way to change the owner of a city, without destroying it and building an identicle one?
Thanks in advance.
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August 8, 2001, 21:41
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#2
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Emperor
Local Time: 22:14
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
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Yes there is. Remove all the defenders in the city, use the cheat menu to set the civ who owns the city and the civ you want to own the city at war, then set the human player to the civ you want to own the city, create a unit next to the city and then capture it.
After you do this remember to check the city's improvements and replace anything which gets destroyed
However, destroying and rebuilding the city is probably easier. Place the cursor on the city, and hit < Shift >+< d > to quickly destroy the city, then create a settler and rebuild the city in the same place.
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Last edited by Case; August 8, 2001 at 21:46.
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August 8, 2001, 22:02
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#3
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Thanks Case. Is there any way to "Copy" the city, so that is easier to replace after the original is destroyed? You know, besides writing all the improvements down on a piece of paper .
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August 8, 2001, 22:02
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#4
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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double post
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August 8, 2001, 22:06
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#5
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Emperor
Local Time: 06:14
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Or, use a diplomat or spy to: Subvert city (Goldx2, no incident).The city is captured intact. Then using cheat mode, replace the cash.
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August 8, 2001, 22:09
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#6
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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wow, good idea techumseh.
(Goldx2, no incident) - What does this mean? Question: How do I prevent/Erase internation incidents?
Last edited by Timeline; August 8, 2001 at 22:40.
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August 8, 2001, 22:47
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#7
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Okay, I figured out what the (Goldx2, no incident) means, there is an option to pay twice as much gold and not have an incident. But I couldn't pick it with every civ, only some. I wonder why?
Well thanks for the help guys, I am doing prep work for a scenario I am planning for Civ3.
Update: *Timeline knocks head with fists* errr i probably didn't have enough money ........duuuhhhhh
what is my mind comming to?
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August 8, 2001, 23:14
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#8
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Hey, I have another question (this one may be a little harder).
How do I change a civ's color?
I know it probably has something to to do with the colors in the "Icon.gif", right?
Everytime I try to edit this file that game crashes when I load up.
Any suggestions?
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August 9, 2001, 00:36
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#9
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Emperor
Local Time: 06:14
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Subvert city appears only when you have enough in your treasury to pay twice the cost of bribing that particular city. The cost can vary, depending on what size it is, its' improvements and even what techs the owning civ has. But unless the owning civ is a democracy, you should be able to subvert every city if you have enough money.
Colours are set in the Cities file, not the Icon file. There are little stripes right above the flags which control the civs' colours. Better have a read of Leon Marricks' Advanced Scenario Design paper or visit the tips section of Scenario League http://sleague.apolyton.net/Guides/tips_main.shtml for the specifics.
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August 9, 2001, 00:38
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#10
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Warlord
Local Time: 07:14
Local Date: October 31, 2010
Join Date: May 2000
Location: Kingston, Ontario
Posts: 224
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damn, wrong thread
never mind
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August 9, 2001, 05:04
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#11
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Local Time: 07:14
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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Quote:
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Originally posted by Timeline
Is there any way to "Copy" the city, so that is easier to replace after the original is destroyed? You know, besides writing all the improvements down on a piece of paper .
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if you hit ctl+shift+c you can copy all the improvements from another city that still exists. if your making a bunch of cities have the same improvements this might be the way to go.
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August 9, 2001, 06:19
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#12
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King
Local Time: 07:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Thanks techumseh and H Tower!
I will have a read of that paper!
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August 10, 2001, 07:00
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#13
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King
Local Time: 08:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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Quote:
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Originally posted by techumseh
Subvert city appears only when you have enough in your treasury to pay twice the cost of bribing that particular city. The cost can vary, depending on what size it is, its' improvements and even what techs the owning civ has. But unless the owning civ is a democracy, you should be able to subvert every city if you have enough money.
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You must also be at peace with the civ you are trying to subvert. Once you are at war, you can only incite revolts. Subverting will also cause cease-fire agreements to expire. *Very* handy if you are a Democracy.
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August 11, 2001, 12:17
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#14
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King
Local Time: 13:14
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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One very useful tool is also Gothmog's "Civcity", with which you can simply change the city's owners, founders, improvements and trade routes with a mouse click. Particularily helpful when you want to work on Barbarian cities. This tool can save a lot of time.
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