October 13, 2000, 11:30
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#61
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King
Local Time: 19:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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I've had an undefended city taken by an AI explorer. Bug? Don't know, but it didn't make my day.
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October 13, 2000, 11:37
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#62
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King
Local Time: 19:48
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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drake - not a bug. You can take an open city with any unit, even those with 0 attack. You can also unload any unit directly from a ship into an undefended city (the barbs will do this if you give them a chance).
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November 11, 2000, 20:44
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#63
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Settler
Local Time: 01:48
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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OK, this propably goes to AI knows EVERYTHING but I post it just to indicate it.
The AI knows exactly where your nukes are and will hit these cities first.
It doesn't matter if you move your nukes around your cities the AI will know always where they are at (even if it has no «legitimate» way of knowing).
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November 11, 2000, 20:45
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#64
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Settler
Local Time: 01:48
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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OK, this propably goes to AI knows EVERYTHING but I post it just to indicate it.
The AI knows exactly where your nukes are and will hit these cities first with its nukes.
It doesn't matter if you move your nukes around your cities the AI will know always where they are at (even if it has no «legitimate» way of knowing).
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November 15, 2000, 03:46
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#65
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Prince
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Posts: 717
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I don't think this has been mentioned yet: AI units can pillage you and then fortify themselves on the same turn. If YOU pillage, you're a sitting duck afterward. I think that's even true for units with >1 move.
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December 20, 2000, 23:34
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#66
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Settler
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Seattle,Wa. USA
Posts: 28
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Hello Civ2 fans,
I am not sure if this is technically a cheat, but on diety SP(not sure of others) the computer will trade tech with other AI civs, effectivly multiplying its research by the # of other civs. I think it is a cheat because I can not begin to trade with the fequency or quality or transactions that AI does.
I saw this thread and had a mental list of my own AI cheats, but I think you covered them all, save this one.
Happy gaming,
Merry holidays,
Maelhavok
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December 23, 2000, 19:32
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#67
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Settler
Local Time: 23:48
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Seattle,Wa. USA
Posts: 28
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...and another thing, the Ai apparently has no reputation issues. Ever been suprise attacked then watch how many alliances Ai makes with itself?
Maelhavok
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December 30, 2000, 14:27
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#68
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King
Local Time: 19:48
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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January 3, 2001, 01:07
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#69
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Prince
Local Time: 15:48
Local Date: October 30, 2010
Join Date: May 2000
Posts: 717
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Yes, I believe that's exactly right: temples, cathedrals, and courthouses are always destroyed; everything else has maybe a 50% chance of destruction.
Take a look at SlowThinker's dip/spy thread and my "bribing non-barb units" thread (near the end of it); I believe the city bribe cost question is definitively answered, including courthouse effect.
Is anyone going to compile this thread into a nice, organized summary like SlowThinker's dip/spy thread? It's great stuff, but it would be great to have a thread that consists only of the compiled knowledge, without all the discussion.
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