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Old November 28, 2001, 17:39   #301
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2200

Knowhow2, are there any lurkers west of Pi Complex?

We should put Phi Lumiere on the early conquest list as it has the Datalinks.

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Old November 28, 2001, 19:03   #302
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turn 2200 to darius

I had a look at the Phi Lum and thought I empty it. btw, there is no lurks west of it. and since darius had a foil nearby I thought I should clear out the seabase Beta Mudflats, which I did. However, we're wondering who was just prior to the Cyborgs turn earlier, well guess who? yup me. so at the end of my turn they refilled the two bases with troops. probably something nasty (like AAA fusion stuff). also all the other seabases that I attacked earlier is filled with AAA fusion stuff so I have to upgrade my needles so I can shoot them.

darius, I provided your transport with some aircover. hopefully it helps.
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Old November 29, 2001, 07:43   #303
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2201 to John. Commentary tonight.
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Old November 29, 2001, 16:50   #304
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2101.

I Hope to infiltrate the Consciousness next turn if my probe at the Pi Complex Point doesn't get off'd - I've got a fighter standing above it, so it should be safe, but I dunno what's going on over there (which is why I need to infiltrate). Do they have any techs we don't have?

Knowhow2, please continue to refrain from attacking Pi Complex to avoid the problem of them beefing up the defense. I hope to bring over a rover and an Artie piece (both missile, fission unless I can afford to upgrade them) along with a chaos (fusion) chopper (or 2 if I'm rich) as my offense. It should be enough to take Pi Complex if it still resembles what Darius reported a few turns ago. I hope to take it in 4 turns plus or minus one, depending on what forces really are there and exactly what I can do with a (fusion) NJ transport (particularly how far they go and whether the cargo can jump off with the "unload" command outside a base).

I got the BioMachinery tech and am now working (slowly still) at Organic Superlube. I think I am going to build the Cloning Vats as long as I (unintentionally) got BioMachinery, so I don't plan to share it as long as they have the Datalinks - unless one of you can talk me out of building the CV. What I really want is the Living Refinery, but having both would be cool too.

It is interesting how close we three are in the AC score statistic considering how differently we are playing. This game is very interesting and has been a lot of fun for me so far; hope you all have been enjoying it too.

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Old November 29, 2001, 22:31   #305
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Sorry I've been busy the last few days and haven't had time to post.

Quote:
Darius, I guess everything worked out very well probe-wise; what happened?
My first land-based probe slipped into Sea Collective unopposed and made off with a tech. The second was met by security interlocks, reducing its chances of success to 66%. (Yes, the interlocks were in place within the same turn.) I held the second back for a while. Meanwhile, I diverted a destroyer probe to the next base north up the coast. Security interlocks! 50% chance of success! Sit back and wait. I sent my next destroyer probe to the next base south along the coast, finding no interlocks there and stealing a second tech. I then proceeded with the previous two probes, in spite of the interlocks, and was sucessful with both, scoring a third tech and the Hive world map.



Quote:
We should put Phi Lumiere on the early conquest list as it has the Datalinks.
I was thinking the same thing.



Quote:
This game is very interesting and has been a lot of fun for me so far; hope you all have been enjoying it too.
(Two thumbs up!)

By the way, the University is working on a Planet Buster. I forget just where; I'll check it out next turn. I think they had about thirty turns to go to finish it, but I'll check on that. And I'll try to remember to check on which (if any) techs the Consciusness has that we don't, and update you on the tactical situation.
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Old November 30, 2001, 02:09   #306
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turn 2201 to darius

darius, I'm sorry to inform you that both your transport and your foil just got blown away by Cyborg Copter.

Well I didn't anything this turn.
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Old November 30, 2001, 07:42   #307
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The Consciousness has all of the same techs that I do.

Current garrisons at Pi Compex:
8-4+-1*2 hardened
2-<3>p-1*2 AAA disciplined
Probe team in production, complete in 0 turns

University PB has 31 turns to complete at Cosmograd.

Terranx crash! I'll have to try again later at lunchtime.
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Old November 30, 2001, 23:01   #308
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2202 to John.

Sorry about the reload. I'll have to remember to disable my virus program before playing my turns to avoid the interceptor scramble bug.
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Old December 1, 2001, 18:04   #309
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2102:

Sorry for the reload message; the game just suddenly exited when I clicked on one of the base buttons? I was nearly finished with the turn too; Grrrrrrr.

I infiltrated the Borgs (lost my (elite even) probe just doing that!). I take it that someone attacked Pi Complex and triggered the improved defenses (sigh). That may slow down my conquest there as I will need to have a more substantial force to take it out. I will have some forces on the ground there (at the sensor point) in 2105; probably a task force with a AAA defender or two, a probe or two, probably an Artie to start softening up the base and a rover if it seems necessary (I'd have to strand one of my kludgy transports there to deliver it). If someone takes out the base defenders in 2105, I can take it in the next turn; otherwise, I will take it a bit slower and soften them up first.

Darius, did you know that Aki considers you to be "Brainless"? Speaking of brainless, the fusion NJ transport has a movement of only 5 per turn, which at a total of 10 makes it just long enough to go between 3rd World and Pi Complex, but otherwise not too useful except for domestic shuttling around until I take Pi Complex.

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Old December 2, 2001, 07:13   #310
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turn 2202 to darius

captured Eta Ridge Seabase and research breakthrough Cent Empathy.
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Old December 2, 2001, 16:55   #311
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Sorry about the reload. I got caught again by the interceptor scramble bug.



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Darius, did you know that Aki considers you to be "Brainless"?
I resemble that remark

2203 to John.
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Old December 3, 2001, 14:49   #312
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2103 Here.

Nothing special to report; still building up task force to move on Pi Complex.

KnowHow2, would you please give me Centauri Empathy; thanks.

Darius, do you have infiltration on the Spartans; the University?

Do I take it correctly that the Interceptor Scramble bug is also triggered by anti-virus programs as well as scrolling mouse drivers (and whatever else)? Any anti-virus programs in particular?

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Old December 3, 2001, 19:43   #313
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I have infiltration on everyone except the Spartans.

I have McAfee AntiVirus and it definitely triggers the interceptor scramble bug.
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Old December 4, 2001, 06:49   #314
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turn 2203 to darius

nothing to report.
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Old December 4, 2001, 22:27   #315
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The Hive has subverted Sea Collective (the second Hive base I captured a while back) along with 4 units. Also they're launching airstrikes on my territory from Sea Hive.

2204 to John.
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Old December 5, 2001, 19:23   #316
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2104

Too bad about Sea Collective (shouldn't that be a Sea Base name?); I guess we'll need a good defensive force (including enough probes) to hold a beachhead on Yang's mainland. I've noticed that Aki has been building probes in some of her bases lately too.

My Pi Complex invasion plans seem to be still on schedule (except for a little distraction - see next paragraph). Next turn (2105), I plan to drop a few units on the "Sensor" point west of Pi Complex and load up a (normal, cruiser) transport with some more units at 3rd World, going part way to the same point. In 2106, I can take the base if it is sufficiently weak (I'll have a couple of arties, a rover and 2 choppers if necessary). If you all feel like emptying the base in 2105, that will make it easy for me, but I can probably deal with it if you've got better things to do. As I understand the turn order, Aki gets a chance to reinforce after Knowhow2's turn, but not after Darius' turn, so that may suggest something to you all; I see you've each got planes in Knowhow2's captured base (Alpha Prime? I think).

I spotted a Spartan Transport heading over toward Aki's land, I thought, but after my turn, I saw it go west instead - right in front of my transport (coming around to carry troops to Aki), just east of 3rd World at (70,30). It is a Disciplined 0-3p-3 Foil Transport with a Disciplined Probe and a Hardened 8-1-1 Chaos Infantry on board. If one of you want to take it out, it is within (fusion or elite fission) range from Alpha Prime (I don't know about your side of Pi Complex, but the land is free of obstructions (except for a lone former) on the west side of Pi Complex, so it shouldn't block you out unexpectedly). Again, this isn't an emergency as I have lots of forces at 3rd World, but my taking it out might diminish my invasion force a little and so far I am still not in vendetta with Santi, so I would appreciate the your taking a shot at the Transport if it is convenient. There is a Luxury Aerospace Complex not far away at Morgan's Ravine for your recouperating pleasure.

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Old December 6, 2001, 05:02   #317
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turn 2204 to darius

John, I couldn't find that transport you're wrote about. I attacked Pi Complex with a needle and lost so the defender there is really damaged. This should make it easier for you. I think I have to go make some more Copters.
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Old December 6, 2001, 22:29   #318
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Quote:
Too bad about Sea Collective (shouldn't that be a Sea Base name?)
You're right. I meant to say that they subverted Great Collective.

Quote:
I guess we'll need a good defensive force (including enough probes) to hold a beachhead on Yang's mainland.
You're being very tactful. I screwed up big time. Great Collective was just a target of opportunity, but I should have gotten some probes there ASAP.

I've switched to Free Market and slowed my research to save up some cash. Most of my units are still fission units, nearly useless against the enemy fusion units, as I don't have any money to upgrade them.

I also could not find the Spartan transport.

2205 to John.
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Old December 7, 2001, 18:50   #319
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2105.

Takeover of Pi Complex proceding mostly according to plan. There was a digression to remove Santi's transport (it was right there at [70,30], I don't know why you all couldn't see it?) - I gave her a chance to be friends first (or else be crushed like a bug), but she preferred a Vendetta; so now I'm on her bad side - although from what I've seen of her forces, she doesn't have fusion yet and has taken over my former status of "pathetic" - she does have chaos weapons though. I've got some men at the Sensor Point and a boat with more stuff arriving there next turn, hoping to move right into Pi Complex. My convoy escort got left behind taking care of the Spartans, so if one of you has a spare NJ that could cover my transport, its right off the coast, two tiles SW of 3rd World. I don't think I'm at war with Aki yet, so maybe she won't attack it anyway. I've got a good collection of AAA units once I get there.

She's still building a probe at Pi Complex (and at several other bases too) despite the major damage knowhow2 did to her garrison. She apparently has 2 or 3 more probes on the loose somewhere, so that will be something to try to remember.

Darius, I'll be sending another former over to you next turn to take ownership of and send back to me (its a clean-drop unit, so it won't need any upkeep or transport handoffs) - more details next turn.

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Old December 8, 2001, 09:36   #320
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Haven got the time to play turns the next 2 days. Sorry.
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Old December 10, 2001, 04:47   #321
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turn 2205 to darius

I had a look at how many Votes we have compared to the Axis and the results:

Axis: 213+85+50+74=422
Allies: 83+69+260= 412

If any of you captured a base larger than size 6 (or if I captured a base larger than size 3) I can go for Planetary Goverment.

,,,

also Cyborgs have raise land towards your continent, john.
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Old December 10, 2001, 19:52   #322
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Turn to john at 6:30 this morning.
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Old December 10, 2001, 23:24   #323
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2106.

Well that raised terrain inserted a patch of sea fungus in the way of my boat, making the trip too long to make in its turn; Grrrrrrrrr. So I delayed my takeover of Pi Complex by a turn then and will do it next turn. At least the Naval Escort can get into the convoy this way. New schedule is for attack on Pi Complex next turn - 2107; air support in the form of knocking down the garrison and or clearing out any probes or other ground units inland from Pi Complex would not be refused.

Darius, the Drop Former is on its way to Miners Freehold, where I will turn it over to you. I will be asking you to hop it over to just next to Key Morgan at (37,13) to help build another BoreHole; I'll give you the suggested route next time. The Former at (55,35) is almost finished; should I forget to tell you in time, the next job for that one is another BoreHole 2 tiles down the coast at (57,37).

Are you OK over there in HiveLand? It looks like a boat is confronting your base and the garrison looks lower than I recall.

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Old December 11, 2001, 09:30   #324
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turn 2206 to darius

the cybeprincess is reinforcing Pi Complex with more Garrison.

also I finally declared Vendetta against The Colonel.
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Old December 11, 2001, 22:24   #325
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Quote:
Are you OK over there in HiveLand? It looks like a boat is confronting your base and the garrison looks lower than I recall.
Yeah, I took a beating last turn. Between the Hive, the Spartans, and the mindworms, I lost eight battles last turn. Right now I see at least three mindworms in my territory. The Spartans have three ships off my coast, and have landed troops on my mainland.

Woo-hoo! I killed the Spartan invader, then subverted the two Spartan warships and used one of those to sink the Spartan transport! The downside is that that used up a good chunk of the cash I was saving up to upgrade to Fusion.

Whoops! Scramble bug! I turned off my antivirus while playing the turn, but I guess that's not good enough. Now I'll have to start over, and you'll get a reload message.

OK, I'm doing the turn over. I killed the last defender at Pi Complex. I've started driving my rovers toward Phi Lumiere.

As I ended my turn, the Hive killed my last defenders at Sea Hive or whatever it is, and sank one of my two transports heading over with reinforcements.

2207 to John.
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Old December 12, 2001, 18:12   #326
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2107.

I took over Pi Complex and moved some forces in. I think I can stretch to take/garrison Iota (whatever) base whenever you'all take Phi Lumiere. I took a few turns for local needs in my military pipeline bases, but I can start up again soon and I have spare units unless I get a nasty visitor or two.

I wasn't really planning on taking the sea base, whatever its called, in the middle there between Pi Complex and Alpha Base(?), but I do have a (sort of defensive 4-4-6 AAA I think) combat ship in the neighborhood, so if you two are all out of naval power in the vicinity, I could seize it with that - let me know whether to keep that ship around or else it will go back to 3rdWorld with the transport (the combat ship is around the corner a few tiles from the sensor point; it likely would need 2 turns to get to that sea base due to fungus tiles).

Too bad about your recent setbacks, Darius - I just had a pop last turn near M's Ravine with 4 MWs, but fortunately I had an artie and a commando rover there, which was (barely) enough to take them out (made about 150ec though).

I'm going to send a probe ship from Onshore Bank around to infiltrate Santi, starting its voyage next turn (4 or 5 turn trip I think). I suppose I will have to go after the Spartan western bases across from me (North of Aki) before long, especially if I take Iota (whatever) base and thus that mound of new terrain also across from Santi.

Darius, I turned over the Drop Former to you at Miners Freehold; if you don't want to have to think about it, I would suggest that you do this: Drop to (53,33) (the Borehole straight north of you); use the road to M. ModestoMagnifico Mem'l; drop to Morgan Meadows; drop to Key Morgan; build Borehole at (37,13). BTW, you might want to repair the former's damage at MMMM or MMeadows where there are command centers, before the jump to Key Morgan.

Speaking of Miners Freehold, I would suggest that you build a Creche there before you home many units there - our Former dropped a morale level when I gave it to you; I noticed similar effects at 3rdWorld before its Creche was built.

Regarding the Former @ (55,35): Please move it nextdoor to (56,36) to build a Mine (I'll add the road); then to (57,37) for a BoreHole - the mine is an afterthought in addition to what I said last time. Thanks.

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Old December 12, 2001, 19:10   #327
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turn 2207 to darius

Beta Mudflats is empty. Take it.

Delta Trench is mine.

Well, gentlemen, I think we're about 20-30 turns of Drop N Chop to win this thing.

Damn it! Forgot to vote for Governer. Can one of you do it instead?
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Old December 12, 2001, 23:05   #328
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Sorry, I didn't notice that was your former there. I saw a former in a base with damage and without thinking I just held it there to repair. I'll return it next turn.

2208 to John.
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Old December 13, 2001, 16:10   #329
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2108

I have the Cruiser I mentioned last turn just outside the harbor where Beta Mudflats is located, I'll sail in and take it next turn if it looks like I can - Please take out that garrison if you can, I don't think it can keep replacing them forever, it doesn't have that much production. If you are attacking with NJ's you can park them on its miineral production between turns to further limit its regenerative ability.

Knowhow2, There is a Cyborg (I think) Probe at (75,43) - near Phi Lumiere that could use being killed if it is convienient. It was a little too far for me to get safely as I had made most of my moves before I saw it. The probes I have in Pi Complex are all Fusion so I suppose they will survive anyhow if you don't take care of it.

Darius, I've been thinking about planting a colony on that small island (with the monolith) halfway between you and the Hive as an airport and (hopefully) safe harbor for resupply, R&R and also as a way station for drop units between your continent and Yangs. Let me know what you think of that idea; it will take me a while to get it all together, but if you think it isn't a good idea, you can save me the trouble of figuring out the logistics.

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Old December 14, 2001, 08:12   #330
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turn 2208 to darius

Totally failure this turn. I lost two needles and one copter just to empty out Phi Lumiere and when I finally drop my rover next to it to capture it I couldn't! I forgot that you can't drive just pass Probes without killing it first. if I kill it I won't have enough move left to tke the empty base dilema!

darius, Phi Lumiere is up for grabs.

,,,,,,,,
also Please Vote for me.
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