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Old August 11, 2001, 16:44   #31
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Moreover, we will build on every possible tile. NO tile will be free from our engineers work. We will terraform the desert, we will terraform the poles and we will terraform the ruins of the enemy cities. MWAHAHAHAHAHAHA!!!
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Old August 11, 2001, 17:27   #32
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Quote:
Originally posted by Eli
EVERY city will have all the tiles in it's range changed to farmland and railroad on grassland(except the seas ). And there will be not a single tile in our empire that will not follow these rules, even if it means millions of casualties for the other civs.
LoL, then I'll be able to kick your ass with superior shield production as just having all grasslands with roads and farmlands doesn't produce nearly as much shields (hardware) as a fair amount of hills with mines on them.
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Old August 12, 2001, 06:31   #33
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So, it seems like perfectionists have the upper hand here. Will Firaxis comply, or will we have to tear down their headquarters and move them about 5 km to achieve perfect symmetry?
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Old August 12, 2001, 07:15   #34
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Quote:
Originally posted by Lord Magnus
LoL, then I'll be able to kick your ass with superior shield production as just having all grasslands with roads and farmlands doesn't produce nearly as much shields (hardware) as a fair amount of hills with mines on them.
I was talking about the final stage. I have some hills before(2 per city, simetrically ).
When I get to the point of all grassland there is almost no AI left.
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Old August 12, 2001, 23:45   #35
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Quote:
Originally posted by Eli
I must agree with Colon.
EVERY city will have all the tiles in it's range changed to farmland and railroad on grassland(except the seas ).
Eli, did you ever play Populous: The Beginning? You are a shaman en route to becoming a god, funneling your followers' worship into mana for your spells so you can take over the solar system. I think you'll know what I mean when I say, "Ah, the landraising spell."
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Old August 12, 2001, 23:59   #36
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Symetric I like that. Some hills do make things look nice along with a forest or 2. But every square in my control MUST BE COVERED BY IMPROVEMENTS!!! The thing I absolutely love about Civ3 is the fact you can expand your boarders to grab every piece of land near any cities and for those hard to reach areas, I just expoit them with colonies. The world is just my canvas as I cover every square metre of land (and sea if Civ3 has ocean improvments, I hope ) no area will will remain natural and unordered. I will not stop until the world has been totally industuralized and put into production.
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Old August 13, 2001, 00:57   #37
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All you guys must need some mental help!!!

Anyway, I'm too a perfectionist and I hate it when Ghandi builds cities in my territory. I want a migration order that instanly moves a city to the spot of your choice for 50 gold per citizen
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Old August 13, 2001, 01:12   #38
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All you guys must need some mental help!!!
[Evil mode] WE WILL BURY YOU WITH AN ARMY OF ENGINEERS!!! [/Evil mode]

Quote:
Originally posted by Odin
Anyway, I'm too a perfectionist and I hate it when Ghandi builds cities in my territory. I want a migration order that instanly moves a city to the spot of your choice for 50 gold per citizen
Hey good idea.
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Old August 13, 2001, 12:09   #39
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Laszlo: Ohh yes. Populous. All land *had* to be flattened at exactly same height, and all houses *had* to be those big castles. If there was a tree, I would open the ground below it and watch it sink, then raise the ground again. Same with those rocks. It was always so annoying when the other god would start to hit me with his good stuff, but it never prevented my total victory come Armageddon.
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Old August 13, 2001, 15:08   #40
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I was going to say you guys are nuts, but then, on reflection, I realized that Civ is just a game, and if you guys get your kicks from turning it into the Stepford Civ, then hey, more power to you.

Err ... just don't move to my neighbourhood, OK? Tim Burton showed what your kind favours in the way of architecture in "Edward Scissorhands" and I kind of like the place the way it is.
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Old August 13, 2001, 16:16   #41
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What's a little mass genocide, declaration of war or destruction of an empire if it means you have pretty, evenly-spaced cities?

I'm a peaceful perfectionist but if anyone builds so much as a sandcastle on my land ....
good, you sounded too PC before, but now i know you are on the right path.
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Old August 13, 2001, 16:21   #42
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symmetry my ass.

all my cities besides a choice few overlap.

i usually have 5 "King Cities", pumpin out science and money, and 15 "Army Cities", that just use special resources and forests and mined hills.

AND THE OVERLAP AT MY WILL.

AND TERRAFORMING? I MAKE ALL THE UNUSED SPACES IN MY LAND HILLS OR FORESTS SO THE AI DOESNT BUILD CITIES ON IT. HAHAHHA.
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Old August 13, 2001, 17:05   #43
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I'm a perfectionist, too. Always build my cities in a set pattern. If an AI player so much as places a few bricks on my territory, then those bricks will soon be all that remains of their civ
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Old August 14, 2001, 07:36   #44
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Bwahaha. Bwahaha. Bwahaha.

So, Firaxis, will our perfectionist pervertions be satisfied?
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Old August 14, 2001, 11:58   #45
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Is it just me, or is the Perfectionist way of playing just a little bit Sociopathic? I know I wouldn't want any of you rearranging my living room furniture...
really
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Old August 15, 2001, 14:26   #46
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Just a little off topic...

Perfectionists, in SMAC did you equip your formers with drop pods? I would always have a crack team of drop formers ready to eradicate any and all fungus in my territory.
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Old August 15, 2001, 15:37   #47
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Just a little off topic...

Perfectionists, in SMAC did you equip your formers with drop pods? I would always have a crack team of drop formers ready to eradicate any and all fungus in my territory.

Oh... SMAC... Endless terraforming possibilities.
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Old August 15, 2001, 17:28   #48
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Quote:
Originally posted by ByzCat
Just a little off topic...

Perfectionists, in SMAC did you equip your formers with drop pods? I would always have a crack team of drop formers ready to eradicate any and all fungus in my territory.

I made a faction that got loads of nutrients out of the fungus, creating massive growth

Skanky, I know
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Old August 15, 2001, 17:31   #49
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Ah yes... using super gravship formers to sink an enemy faction... planting fungus all around their territory (especially if they're someone like Morgan)... wiping out their forests (if they build them, that is)...
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Old August 15, 2001, 17:53   #50
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I made a faction that got loads of nutrients out of the fungus, creating massive growth

Skanky, I know

*reinstalls SMAC again*
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Old August 15, 2001, 23:18   #51
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"I must agree with Colon.
EVERY city will have all the tiles in it's range changed to farmland and railroad on grassland(except the seas ). And there will be not a single tile in our empire that will not follow these rules, even if it means millions of casualties for the other civs. "

LMAO!!!!!!!!!!!!!!!!!
I agree with you gentlemen!
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Old August 16, 2001, 02:38   #52
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double post
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Old August 16, 2001, 02:39   #53
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tsk, tsk, tsk, you silly perfectionists

my citys are always overlapping, infact i cant remember a game i played were i had more than 1 city that had all 21 squares, i usually road/rail irigate/farm all squares, then my citys, witch are all 1 space appart, can get to size 3 or 4 with my capital at the heart of my empire pumping science out, i build a massive fannatical force and go kamakaze on my enemys, throwing 15 fannatics at any tank that comes to close to my territory. hell, ill attack the enemy if they so much as walk out of there own citys in the general derection of my territory, capturing there children, training them to run into tanks, using little backpacks filled with dynamite to dive into the tank suicidaly and detonate the explosives on there back. this may slow down any offensive and if it dossent i just whip my cruise missles at them, but in my oppinion fannatical 6-12 year olds witch have been tought to "fight for the motherland" are cheaper than cruise missles

ahhh fundementalism, the ultimate goverment
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Old August 16, 2001, 21:38   #54
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I am a perfectionist, though I must bend the rules of necessity sometimes.

It is such a shame that the 21-square city grid doesn't tile the plane mahematically, so overlap or unused tiles are a necessity. But if you take away one of the corner tiles, you get a 20-square grid that DOES tile the plane. It looks like this:







then you can get cities that have no unused tiles between them, and only overlap at one square (the "" in the illustration). If the overlap square is a resource tile, then you can share the resource between the two cities according to need.

I'm so glad that I'm not the only perfectionist ...
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Old August 16, 2001, 21:41   #55
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Actually, the overlap is two squares, but on average each city will be using 20 tiles out of a possible 21 with no unused tiles.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old August 16, 2001, 22:34   #56
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That's a very creative use of smilies there, star mouse
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Old August 19, 2001, 21:15   #57
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That's a very creative use of smilies there, star mouse
hehe, I know But I wish they could have "smilies" with terrain features so you can draw maps.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Old August 20, 2001, 23:31   #58
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Yes, 'terrain' smilies would be useful

I normally have ALL my cities with no overlapping squares, and the 4 unused squares planted with forests...

Well, my people need to get their oxygen from somewhere, dont they??
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Old September 2, 2001, 09:35   #59
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I played in this way earlier, bot no longer. I stopped playing like this when I realized that it as better to have some really good cities with many resources then some (more) average cities in a perfect pattern.
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Old September 3, 2001, 22:07   #60
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Back in Civ 1, I built improvements on the seas. Didn't do my cities any good but they sure looked cool!!!



I too am a perfectionist!
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