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Old January 5, 2004, 01:03   #31
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Old January 5, 2004, 18:32   #32
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ST - welcome to OCC! No one has come close to 500AD for OCC yet. Don't know what the real record is, but I've seen late 1700s games. Probably depends on number of starting techs. Play on, and ignore others; OCC is great to improve your AC landing game.
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Old January 6, 2004, 16:49   #33
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Quote:
No one has come close to 500AD for OCC yet.
I think I joked. I will be very content if I will beat that old best result of this OCC of Ribannah.
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Old January 7, 2004, 11:42   #34
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I guess I should have checked back further before saying that. Solo says there were some pre-1000AD OCC "records" for special maps (starts with edited terrain, extra techs or units).
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Old April 20, 2004, 17:04   #35
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BTW I interrupted the game. I started to study the supply of hides - a key of my plan is to keep it alive. But it looks samson's formula is not correct and I wasn't able or so hard-working to find it out...
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Old April 21, 2004, 13:08   #36
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Hides is hard to keep going as your city grows and you get more techs. Having a lot of Forest, Tundra or Glaciers in your city radius does increase the chance of keeping it around, but I have found it always drops off in mid game unless your are playing a Size1 OCC.

I have not done a lot of exact calculations (Solo has, though; see his Wildcard Map) but find that Samson's formulas are very good guides. I would not throw around an assertion like that without specifying exactly which formula is wrong and what your contradictory data is. Several of us would like to study any anomalies.
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