Thread Tools
Old August 10, 2001, 23:44   #1
mrdynamic
Chieftain
 
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Minnesota
Posts: 82
Starting new PBEM SMACX GAME 7p
Looking for 6 more Players for SMACX game. Using any of the 14 factions are fine, excluding the aliens.
Factions assigned to players as requested.

Here are the settings for the game:

Tiny Planet
50-70% ocean
weak erosion
abundant life: (A planet with 50% ocean and no life? yeah sure.)
average clouds
transcend
Spoils of war
No BLind reasearch.
no random events (this one just pisses me off)
no unity scattering (can turn tide of game to easy)
flexible start locations (this is strategy too)



As soon as we have 7 playes we can start.
__________________
I have seen the truth, and it makes no sense.
mrdynamic is offline  
Old August 11, 2001, 13:38   #2
vomitus
Settler
 
vomitus's Avatar
 
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Mar 2001
Posts: 29
I'll join
Count me in for Gaians. Use vomitusNO@SPAMmutantworld.com to contact me. Remove the capital letters from the email address first.
vomitus is offline  
Old August 11, 2001, 15:33   #3
mrdynamic
Chieftain
 
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Minnesota
Posts: 82
Ill play the peacekeepers
__________________
I have seen the truth, and it makes no sense.
mrdynamic is offline  
Old August 11, 2001, 18:21   #4
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 05:19
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
Don't want to butt in where I'm not invited (but I will anyway - that's the priveleges of being an old fart)

You'll find a tiny planet with 7 human players incredibly frustrating. You'll meet each other within ten - fifteen turns, - well maybe not with 50% to 70% water (anyone who plays the Pirates will hold a huge advantage). Also, techs will come so fast you'll never be able to build anything before it becoming obsolete.

Just my words of experience

G.
Googlie is offline  
Old August 13, 2001, 11:43   #5
Darius
Prince
 
Darius's Avatar
 
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Connecticut, USA
Posts: 883
Pardon me for asking what is probably a dumb question, but why would techs come faster on a tiny planet?
__________________
"I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC
Darius is offline  
Old August 13, 2001, 14:05   #6
mrdynamic
Chieftain
 
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Minnesota
Posts: 82
I have seen it said that "A huge map multiplies research cost by 1.6". Which in a way makes sense. On a huge map one has many squares in which to generate energy. Energy dictates speed of research. If the same formula was used for both large and tiny maps, it could potential take an very long time to gain a tech thru research that requires high energy points since there are only small number of squares on a tiny map to generate energy. Likewise, techs could come too quickly on a huge map since there are many more squares in which to generate energy. As for custom maps I have no idea of the formula is revised or not.
__________________
I have seen the truth, and it makes no sense.
mrdynamic is offline  
Old August 13, 2001, 14:09   #7
mrdynamic
Chieftain
 
Local Time: 12:19
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Minnesota
Posts: 82
Quote:
Originally posted by Googlie
...
You'll find a tiny planet with 7 human players incredibly frustrating. You'll meet each other within ten - fifteen turns...
G.
Is that frustrating? ...or fun. Sure a player or two may lose out right away. But hell, PBEM games take long enough the way it is.
__________________
I have seen the truth, and it makes no sense.
mrdynamic is offline  
Old August 13, 2001, 17:10   #8
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 05:19
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
Well, I guess I asked for it in making my original comment:

1)Planet size re tech rsearch - multipliers:

Tiny Planet: 0.6
Small Planet: 0.8
Standard: 1.0
Large: 1.1
Huge: 1.6

And sure, on a huge planet there are more unused tiles to convert with solars and echelons to produce energy in abundance - but that's usually after 2250 or so, and most PBEMs don't last that long.

In the meantime, a base is still just utilizing its 20 tiles (excluding the homebase tile) whether on a tiny map or a huge one (until the advent of IA, which will come 20 years earlier under a tiny planet compared to a large or 40 if huge)

Unless in easy single-play mode you'll never hope to replicate the tiny planet's rate of research with anything larger - in multiplayer you'll never have the luxury of developing that energy park.

2) - early butt-kicking

Don't know about you guys, but I would sure hate to invest a month's PBEM time only to get ousted after 20 turns by a Spartan missile synthmetal rover rush - and unless you've scenario built it, when one goes the game crashes (unless the defeated player wants to continue for 100 turns as a slave - or gives his password to the conqueror - not much fun either way.)

Having said that (and my original premise was that nobody asked my opinion anyway) - I'll volunteer to CMN your game and build you a starting, balanced, tiny planet scenario when you have the players lined up so that you won't have a player disappearing after 20 turns

'Nuff said

Googlie (poking his nose in others' business)

Last edited by Googlie; August 13, 2001 at 17:15.
Googlie is offline  
Old August 13, 2001, 20:08   #9
Darius
Prince
 
Darius's Avatar
 
Local Time: 07:19
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Connecticut, USA
Posts: 883
Quote:
Originally posted by Googlie
unless you've scenario built it, when one goes the game crashes (unless the defeated player wants to continue for 100 turns as a slave - or gives his password to the conqueror - not much fun either way.)
Or you can revert to the previous turn and let the eliminated player obliterate his last base(s).
__________________
"I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC
Darius is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:19.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team