August 11, 2001, 16:47
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#1
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Deity
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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*DING* I think I have spotted how early military cost problems are resolved!
OK, I was looking at this screenshot [url=http://www.civfanatics.com/civ3images/Civ3french_preview2.jpg] here[/img]. I noticed that at the bottom right hand corner, there is a military advisor screen. If you look in the top left hand corner, just to the right of the world map, there are three boxes:
Total units 14
Free units allowed 8
Army support cost: 6 gold/turn
So it would appear that the number of free units you are allowed in a civ is dependent on certain factors. I would expect this would be dependent on the factors of number of cities and government model.
What do you all reckon?
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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August 11, 2001, 16:57
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#2
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Prince
Local Time: 13:20
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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Well observed Provost, to me it makes sense with these "free" units and probably you will have a higher amount of them with despotism, monarchy and communism ( fundamentalism?) and a lesser amount of them with republic and democracy.
__________________
It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars
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August 11, 2001, 17:09
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#3
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King
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Go to this webpage and read below as well:
"Unit Support
Q: Are the units going to be supported by the city they where produced from, or will they be supported by the entire civilization?
A: Units are no longer supported by the city that produced them, they are now supported by your civilization as a whole. Depending on your government type, you can support a certain number of units "for free"; after that limit is exceeded, you must pay maintenance per turn for additional units."
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August 11, 2001, 17:16
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#4
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Deity
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Well Ralf, we had already ascertained that units were paid from the central coffers rather than supported with shields from the originating city. The problem we were posed with was when early on in the game with just one city, how was it possible for your economy to function even with just a basic recon and defensive unit, then there would be settlers and workers. I think this wraps up this little conundrum...
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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August 11, 2001, 18:13
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#5
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King
Local Time: 07:20
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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And PH, he answered that too by quoting the new site.
Quote:
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Depending on your government type, you can support a certain number of units "for free"
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August 11, 2001, 19:21
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#6
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Prince
Local Time: 12:20
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
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Just a thought...it would be kinda cool if the number of free units increased (slightly) the happier your civilization is...perhaps one more free unit per 10 points above 60 or 70. It could simulate patriotism based on satisfaction with the national standard of living and ideals.
To late to implement if it ain't already, but, as I said, just a thought.
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August 11, 2001, 22:50
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#7
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Warlord
Local Time: 08:20
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fort Erie, Ontario
Posts: 254
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I wonder if the number of free units would increase if someone declared war on you? Not you on them but more of a 'defending the motherland' approach.
Of course, this would need some checks to prevent deliberate abuse.
__________________
Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
http://www.schlockmercenary.com/ 23 Feb 2004
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August 11, 2001, 23:41
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#8
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Deity
Local Time: 20:20
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Tell me something new, Provost
I reckon nationalism, communism, and fundamentalism governments allow for most free units while democracy/repulic least. Perhaps despotism allows for 3 units + 1 for each additional city. This would allow for some basic defenses and reconing.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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August 12, 2001, 00:28
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#9
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King
Local Time: 05:20
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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Tell me something new, Provost
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Yeah I know, this isn't some great discovery, it's already been known for awhle now.
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I reckon nationalism, communism, and fundamentalism governments
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Why does everybody continue to assume that nationalism is a gov. choice? Having it as a gov. choice has never been confirmed or mentioned. Please stop referring to nationalism as a gov. choice. If you could prove me wrong then do so.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 12, 2001, 00:34
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#10
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Deity
Local Time: 20:20
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Pah!
I just include it for the sake of inclusion. I don't want to miss anything you know
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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August 12, 2001, 00:59
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#11
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Prince
Local Time: 07:20
Local Date: October 31, 2010
Join Date: Jun 2001
Location: of my own little kingdom...
Posts: 317
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Quote:
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Originally posted by TechWins
Yeah I know, this isn't some great discovery, it's already been known for awhle now.
Why does everybody continue to assume that nationalism is a gov. choice? Having it as a gov. choice has never been confirmed or mentioned. Please stop referring to nationalism as a gov. choice. If you could prove me wrong then do so.
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it has been confirmned, i cant remember were but it has i now that! plus fundy is out, which pisses me off heavily  !
they should have fixed it not taken it out! make it so fannatics get better with techs and you can only support 2 units for free besides fanatics. hopefully nationalism will have some good war sides to it
__________________
"Nuke em all, let god sort it out!"
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August 12, 2001, 01:56
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#12
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Emperor
Local Time: 07:20
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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splangy
Quote:
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it has been confirmned, i cant remember were but it has i now that! plus fundy is out, which pisses me off heavily
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this was in the pc.ign article as far as i know, firaxis has never confirmed it so we don't know for sure, but more than likely fundy is out
nationalism might be a tech advance that lets other governments go to either a war or peace standing but it might be its own government
we don't really know yet
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August 12, 2001, 07:36
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#13
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Warlord
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
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The number of free military units only depends on the government type, not on the number of cities. Again a useful anti-ICS measure.
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