Thread Tools
Old August 11, 2001, 20:30   #1
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 12:20
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Readiness Slider
You can set how ready your people are by placing the slider at various levels. When it is high then they can simultaneously attack, but maintaining the army costs more.

When it is low it is exactly the opposite.

---
Thus you can determine how prepared your people are in the event of nuclear war, etc.

Thus less people would be killed in an explosion and the nukes in one city can be fired at the other cities.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old August 11, 2001, 21:23   #2
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 22:20
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
Like in CTP2? No thanks, its a useless feature that destroys gameplay.
__________________
Alex
Alex 14 is offline  
Old August 11, 2001, 21:35   #3
Wiglaf
Never Ending Stories
Emperor
 
Wiglaf's Avatar
 
Local Time: 07:20
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Washington, DC
Posts: 7,000
Seems a bit too much to me. I don't see how it would destroy gameplay if done properly, but with all the things already in civ3, it probably isn't needed. The AI wouldn't exactly have a field day with it, either.
Wiglaf is offline  
Old August 11, 2001, 21:42   #4
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 22:20
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
Yeah thats what i mean, it doesn't destory gameplay, but there really is no need for it.
__________________
Alex
Alex 14 is offline  
Old August 11, 2001, 22:17   #5
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 08:20
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
Quote:
Originally posted by Alex 14
its a useless feature that destroys gameplay
Quote:
Originally posted by Alex 14
it doesn't destory gameplay, but there really is no need for it.
You're kind of contradicting yourself, aren't you?
Sabre2th is offline  
Old August 11, 2001, 22:24   #6
marcuspeddle
Iron CiversCivilization IV PBEM
Emperor
 
marcuspeddle's Avatar
 
Local Time: 21:20
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
Re: Readiness Slider
Quote:
Originally posted by DarkCloud
You can set how ready your people are by placing the slider at various levels. When it is high then they can simultaneously attack, but maintaining the army costs more.
Thanks for the information Darkcloud. Can you tell me where you read or saw that? I'd like to check it out.

In CTP2 I never used the military readiness slider because someone was always trying to attack me and later I just plain forgot about it. I might use it in Civ3 because reducing the military would allow me to pursue a more peaceful way of advancing through history.
__________________
Formerly known as Masuro.
The sun never sets on a PBEM game.
marcuspeddle is offline  
Old August 11, 2001, 22:30   #7
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 22:20
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
Quote:
Originally posted by Sabre2th




You're kind of contradicting yourself, aren't you?
Not really, i don't know. It kind of destorys gameplay. But not much.
__________________
Alex
Alex 14 is offline  
Old August 11, 2001, 23:44   #8
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 20:20
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
It's only meaningful when you can have "wartime economy."

Otherwise it's best left abstracted into regular costs.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old August 12, 2001, 00:23   #9
Wiglaf
Never Ending Stories
Emperor
 
Wiglaf's Avatar
 
Local Time: 07:20
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Washington, DC
Posts: 7,000
Yeah, most people would just leave it alone. Too much micromanagement, for both the AI and the human. Best left for later games or expansion packs.
Wiglaf is offline  
Old August 12, 2001, 00:49   #10
Lord Magnus
Warlord
 
Lord Magnus's Avatar
 
Local Time: 05:20
Local Date: October 31, 2010
Join Date: Nov 1999
Location: of bombing them back to the stone age
Posts: 121
I thought that CTP handled the readiness slider bar quite well. It affects all units at once (no micromanagement). You do a trade off with HP for your units and shields which is fair. Civ3 would benfit from a slider bar.
__________________
Learn the mistakes of yesterday to prevent the ones of tomorrow...
Lord Magnus is offline  
Old August 12, 2001, 01:18   #11
Laszlo
Warlord
 
Laszlo's Avatar
 
Local Time: 08:20
Local Date: October 31, 2010
Join Date: May 2000
Location: Taipei, Taiwan
Posts: 137
I don't really like the idea of a readiness slider, but what about experience of units/civs? If a civ had no previous encounters or experience with gunpowder or flight, the bewilderment could translate into a slight loss of morale (or abject terror). After the civ gains the tech, or familiarity with it's use it would lose the advantage.

Basically it would translate into being like a veteran attack (or double veteran attack if the unit is a veteran already) against the unenlightened civs, at least for the first 2-3 attacks. This would give extra benefit to those that can climb higher atop the technology tree.
Laszlo is offline  
Old August 12, 2001, 06:59   #12
Tventano
Warlord
 
Tventano's Avatar
 
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
Or it is peacetime and you want to spare money, or you are fighting a war and you want to be as ready as possible. So a switch is better than a slider. This switch I used sometimes in EU in the years just after signing some peace agreements.

I do not think this option fairly useful for Civ though.
Tventano is offline  
Old August 12, 2001, 09:39   #13
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
IMO, the crucial point of CTP2´s military readiness slider was that it required ten turns to convert from lowest to highest readiness. Therefore, while you could save quite a lot of money by maintaining a low readiness, you ran the risk of being overrun by a sneak-attacking enemy.

While I haven´t read anything about that specific feature in a preview, Civ3 will include the possibility to switch to Nationalism if your culture rating is high. Thus, you can mobilize your economy for war, halving the costs of military units and buildings and doubling the costs of peace-related buildings. Seems to me also like a pretty tough decision.

(Disclaimer: No, we don´t know if Nationalísm is a "stand-alone"-government, an "add-on"-ordinance or simple a tech.)
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old August 12, 2001, 12:54   #14
skalman
Settler
 
skalman's Avatar
 
Local Time: 12:20
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 7
I really liked the readiness slider in CTP in fact it was one of those things that a hoped to be in Civ3.
It allowed me to concentrate on research and still have an army to scare other civs of.
skalman is offline  
Old August 12, 2001, 14:05   #15
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 12:20
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Oh, that was just a suggestion, Anatolia, not a fact...

But this slider, it is not much more work to maintain it and it could help draw the player more into the game.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old August 12, 2001, 14:26   #16
bigfree1
Guest
 
Posts: n/a
Quote:
Originally posted by DarkCloud
Oh, that was just a suggestion, Anatolia, not a fact...

But this slider, it is not much more work to maintain it and it could help draw the player more into the game.
It would be NICE it you said that in your orignal post, and any further posts in which you make "suggestions". It's hard for the rest of us to read your mind and know that it wasn't some "fact" you read somewhere or just conjecture on your part!
 
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:20.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team