View Poll Results: What will you do about the civ specific features
I'll play with them as Firaxis has designed them - they look cool! 38 62.30%
I'll edit them or dl a modpack by someone who has edited them, and hope it still play balances well. 3 4.92%
I dont like the whole idea, I'll turn them off. 2 3.28%
I'm so mad I won't buy the game. 0 0%
I think its too early to tell - I want to see how it really works in gameplay 17 27.87%
I dont care at all - I havent the foggiest what youre talking about 1 1.64%
Voters: 61. You may not vote on this poll

 
 
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Old August 10, 2001, 23:23   #1
lord of the mark
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Will you use civ specific features
Your current expectations of how you will deal with the option to turn-off/modify civ specific units, abilities, and golden ages.
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Old August 11, 2001, 02:09   #2
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I will play with them to see how they work first.
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Old August 11, 2001, 03:34   #3
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I will play them as they were designed by Firaxis. It's nice to have civs that are different from each other and if I want to change my play style I can choose a civ that will give me an advantage. Also, if I want a bigger challenge I can choose a civ that has non-military advantages and choose all military civs for my opponents. I wonder if it would be possible to edit those bonuses to set up a scenario where you have great religious or cultural bonuses but really heavy military bonuses. That could be a kind of pacifist scenario where you have to stay alive through diplomacy.
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Old August 11, 2001, 04:11   #4
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I agree, Urban Ranger. It will get a harsh trial by original and Civ2 players looking for game balance and a better time, but I trust Sid Meier and the rest of Firaxis know this well enough not to screw thiongs up.
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Old August 11, 2001, 04:38   #5
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I will play with them first, as designed by Firaxis.

If I do not like it, then I will turn them off.
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Old August 11, 2001, 04:54   #6
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Yes and if I like them i'll keep them on.
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Old August 11, 2001, 07:35   #7
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I really like the idea of civ-specific abilities. While the civs won´t be as distinct from each other as the SMAC factions, the slightly different strategies suitable for each civilization will certainly add to the replay value of Civ3.

And I´m looking forward to playing as the Religious-Industrious Egyptians.
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Old August 11, 2001, 07:51   #8
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I have beenw aiting for that feature since they released Civ1, there' no way that I'm not going to try that
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Old August 11, 2001, 09:00   #9
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I´ll use them until I find out that they make the game totally unbalanced (what I doubt)
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Old August 11, 2001, 09:08   #10
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I just hope we can randomize them, so the Germans aren't Commercial and Expansionist every time I play the game.
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Old August 11, 2001, 09:39   #11
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Quote:
Originally posted by ChrisShaffer
I just hope we can randomize them, so the Germans aren't Commercial and Expansionist every time I play the game.
I hope that too...Firaxis, are you thinking about making it random?
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Old August 11, 2001, 14:07   #12
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For sure I will use them. I really appreciated it that in AC the everyone was different. Also for Civ it will give an even better feeling that the other leaders have some personality. It will make it that the choice is not negative, if I choose green, I know there are no Zulus, but positive, what kind of special feature and/or special unit and/or time for golden age I want to try now?

Ofcourse after half a year or so, editing will start. Probably some expansion pack and for sure quite some user produced countries will flood around.
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Old August 11, 2001, 14:11   #13
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Quote:
Originally posted by campmajor!
I will play with them first, as designed by Firaxis.
I to will play with them on, and I will play as each Civ.
 
Old August 11, 2001, 14:12   #14
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I am going to use them until I need to do otherwise.

As for how it is going to impact the game - I think it will help the game last. For years people will be building and tweaking the perfect civ. Instead of having one civ with different names, we actually have 16 different civs and that is only until the mod and scenarios makers get ahold of this and make so many more.

I really also believe that it will help scenario makers. They will be able to force the computer ai to focus on certain things and give them a bonus in certain areas. Certainly something that will aid developement.
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Old August 14, 2001, 12:37   #15
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I will probably turn off the special units but keep the ablities on for the first time(s) through.
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Old August 14, 2001, 14:07   #16
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I'll try to use them as they are from the beginning, but if it turns out to be really bad I have to do something about it.
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Old August 15, 2001, 08:10   #17
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I will play with them the way Firaxis designed them at first. If I feel like changes need to be made I will tweak the them a bit. If I don't like them at all I won't play with them ever again. If I like them the way they are I won't change them for awhile then I'll see which way I like them the best (my way or Firaxis' way).
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Old August 15, 2001, 11:47   #18
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I'm certainly going to try playing with them set as intended first. I'm pretty sre that I will not want to keep them fixed in the longer term. My main concerns could all be solved with in-game options i.e. ability to start a game and separately switch unique units and unique attributes from historical to random to off. Ideally I would like to be able to command a nation with no unit or attributes while playing against PC opponents with random ones and have to deduce which has which rather than just check a diplomacy screen to find out.

Particularly in multiplayer I feel that fixed attributes are going to lead to set approaches. In single player it honestly depends how good the AI turns out to be. This approach does imply that the AI will really need to understand not just the basic rules but how each advantage will alter the situation and what to do about them. Far more challenging than just how to build or react to UU's alone.
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Old August 15, 2001, 13:09   #19
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I love the special abillities, I am going for Babylonia because of its awesome atrributes: Free advances, no anarchy, and cheeper happiness/cultural buildings

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Old August 21, 2001, 01:16   #20
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Special abilties also provides a good way to balance players in single and MP games. A newbie could get one or even two exta abilities, while an expert can play with one or none.
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