View Poll Results: Which civilisation type is the most valuable?
Militaristic 1 2.50%
Commercial 3 7.50%
Expansionist 2 5.00%
Scientific 17 42.50%
Religious 4 10.00%
Industrious 13 32.50%
Voters: 40. You may not vote on this poll

 
 
Thread Tools
Old August 10, 2001, 03:34   #1
Lung
King
 
Lung's Avatar
 
Local Time: 22:26
Local Date: October 31, 2010
Join Date: Mar 1999
Location: of my princess Anastasia!
Posts: 2,102
Poll: Which civ type is best?
Now that we know what civs will have which attributes, we can see which civs have the best abilities! The list can be found here

It's hard to say, but i reckon expansionist and scientific are looking to be the most important. That said, the Russians are looking tough to beat!
Lung is offline  
Old August 10, 2001, 03:47   #2
Buck Birdseed
Emperor
 
Buck Birdseed's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Khoon Ki Pyasi Dayan (1988)
Posts: 3,951
I think Religious and Industrious seem to be the best. The Egyptians are likely to be good, therefore.
__________________
Världsstad - Dom lokala genrenas vän
Mick102, 102,3 Umeå, Måndagar 20-21
Buck Birdseed is offline  
Old August 10, 2001, 03:52   #3
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 20:26
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
I say they each have their advantages so your strategy must be adjusted accordingly. If you are expansionist you'll look forward to an early conquering campaign. This is esp. true if you are also militaristic (the Zulus). On the other hand commerical, scientific, or industrious are good for a long term plan. Religious seems somewhat weak.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old August 10, 2001, 04:03   #4
Buck Birdseed
Emperor
 
Buck Birdseed's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Khoon Ki Pyasi Dayan (1988)
Posts: 3,951
I don't think religious is that weak. The reduced cost of religious improvements is going to be very important both for happiness and culture. The other ability can be used to great effect tactically, ie. quickly switching to communism in time of war and then back to democracy.
__________________
Världsstad - Dom lokala genrenas vän
Mick102, 102,3 Umeå, Måndagar 20-21
Buck Birdseed is offline  
Old August 10, 2001, 04:31   #5
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 20:26
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
The reduced building cost is nice, but it seems that the Industrious gets "Workers work faster," which seems to be an overall reduction in building costs. Unless that refers to the "worker" unit type.

As for the other benefit, namely switching quickly between forms of government, you still need to wait for various forms of governments to be discovered first, unlike the Pyramid in Civ 1. It's nice, but fairly limited.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old August 10, 2001, 04:41   #6
Buck Birdseed
Emperor
 
Buck Birdseed's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Khoon Ki Pyasi Dayan (1988)
Posts: 3,951
"Workers work faster" I assume refers to the worker unit. I still think Industrious is the strongest, though.
__________________
Världsstad - Dom lokala genrenas vän
Mick102, 102,3 Umeå, Måndagar 20-21
Buck Birdseed is offline  
Old August 10, 2001, 04:44   #7
TechWins
King
 
TechWins's Avatar
 
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
I think Religious and Industrious are the two best. With religious you automatically get ceremonial burial. Which means you will be able to expand your cultural borders faster, leading to getting resources fast while possibly not having to build a colony. Religious might enable you not to have to build a colony early on. [I'm not using my biased views towards colonies]. The industrious will really help out production a lot.

I think a dangerous combination would be industrious, militariastic, and commerce. You would be able to build your units fast, then your units would be powerful, and you will have more money to spend on more units. Now that seems to be a difficult combo to stop.

All you people looking to get a very big challenge when you play the game here's a good way to do so. For this example you can change whatever civ you're going to be in this challenge forehand. You have decided to be the Romans, now go to the rules and set the Romans as receiving no civ abilities. Then set all the other civs as receiving all civ abilities. Play this on the deity level. When you first start out the game disband your free worker that you get and only keep your free settler. That should be a decent challenge, even though we haven't played the game yet.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

Last edited by TechWins; August 13, 2001 at 21:46.
TechWins is offline  
Old August 13, 2001, 20:59   #8
Lung
King
 
Lung's Avatar
 
Local Time: 22:26
Local Date: October 31, 2010
Join Date: Mar 1999
Location: of my princess Anastasia!
Posts: 2,102
Ouch! You masochist, you!! I suppose you will do that on deity, will you?!
Lung is offline  
Old August 13, 2001, 23:35   #9
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 20:26
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
While we are at it, we might as well limit ourselves to one city. As an added challenge you are limited to only one military units

__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old August 13, 2001, 23:35   #10
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 20:26
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
While we are at it, we might as well limit ourselves to one city. As an added challenge you are limited to only one military unit.

__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old August 13, 2001, 23:50   #11
Warm Beer
Warlord
 
Warm Beer's Avatar
 
Local Time: 04:26
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Evergreen State
Posts: 134
Wow, at this posting, no votes for militaristic... interesting, i figured there would be more war mongers.

Scientific is my choice for #1...commercial may be a neat combiniation w/ science. Greeks, for instance, get increased trade lower corruption and cheap science improvements... thats all good unless they start nex to the Zulus
(yes, i know i posted this in a different thead)
__________________
"When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
"I hate my hat, I hate my clubs, I hate my life" -Marcia
"I think it would be a good idea."
- Mahatma Ghandi, when asked what he thought of Western civilization
Warm Beer is offline  
Old August 14, 2001, 05:15   #12
Brad
Settler
 
Brad's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Australia
Posts: 22
1. industrious
2. scientific
3. religious
4. commercial
5. militristic
6. expansionist
Brad is offline  
Old August 14, 2001, 05:21   #13
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
I think Industrious and Scientific is the best...

Oh no, I've to play with China
__________________
ACS - Technical Director
Gramphos is offline  
Old August 14, 2001, 09:20   #14
ancient
Prince
 
ancient's Avatar
 
Local Time: 07:26
Local Date: October 31, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
there all very good, but it just depends how how you play, im usually a pacifist so religion/industrial sounds good to me (egypt) i probably wont be playing militaristicly so x all of them of the list.. china with industrial/scientific sounds like a very good combo because you could have a advanced science and the industry to back it up... so defending myself and building tech improvements wouldnt be hard..
ancient is offline  
Old August 14, 2001, 17:24   #15
cyril25376
Warlord
 
cyril25376's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
When you are a warmonger I think, miliitaristic and industrious is the best combination.
But when you like a more peaceful way, as I do, the combination of Commercial and industrious is the best.
cyril25376 is offline  
Old August 14, 2001, 17:39   #16
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
I voted for scientific, though it's hard to say with out playing the game, and espeically with out knowing how easy different resources will be to come by and what not, and also how the different goverments affect you.

I think they are all pretty well rounded and balanced, though.

And as mentioned earlier, don't mistake 'workers work faster' for 'faster production' they are deffinately refering to the worker unit. an increase in overall production would be an insanely huge advantage.
General Ludd is offline  
Old August 14, 2001, 18:05   #17
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 13:26
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
The long term beneficial effects will probably be the ones to go for.

As an observation; Expansionists will have a good start but then fade away as the benefits are very short term. Religous, militaristic and scientific regimes require active use and will only benefit those who apply their advantage to the max. IMO Commercial and Industrious are the best (especially for the uninitiated) as they will be giving benefit 100% of the time with no thought required.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
Old August 14, 2001, 19:03   #18
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
As an observation; Expansionists will have a good start but then fade away as the benefits are very short term.
But the early advantage they get will influence the rest of the game, any experienced player will tell you that the early turns are more often then not the most important for deciding which countries become the most powerful, expansionists will potentialy have a much larger empire then others and much quicker, resulting in more trade, luxuries, resources, people, technology and probably everything else.

Also, don't forget that settlers reduce the population of a city by 2 now(correct me if I'm wrong), which makes this advantage that much better.
General Ludd is offline  
Old August 15, 2001, 12:57   #19
Sun Zi 36
Warlord
 
Local Time: 22:26
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 102
The only info about the attributes I have is the table from the civ3 site (they have listed the 2 effects for each attribute there). I would think industrious and scientific is the best, which is the Chinese, also the civilization I use most often in civ2.

I think all the reduce improvement costs effects (military, scientific and religious) are moderately useful. Depends how much is reduced or are there much more improvements of the particular type than in civ2.

More likely battlefield promotions (military) are not that useful bcos u can build barracks pretty cheaply unless they change this in civ3 or unless they mean likely by like 3 times normal.

I don't think lower corruption (commercial) is useful either if in civ3 they keep it pretty fast to get Monarchy or Republic which then doesn't take a long time until u get communsim as well. This drags down the commercial attribute bcos more commerce in city centre is rather useful.

The attributes for Expansionist I think is the least useful. How much does the barbarian villages normally affect your game in civ2? And the one scout to start with I don't think would affect the game a lot. It's better for them to change it to something like less food support for settlers or settlers porduction cost reduced or faster populatin growth. But then I guess they should make some attributes a bit less useful than others so the game is not perfectly balanced. There should be some superior civilizations.

A random tech each new age (scientific) is more than moderately useful. that means 4 free technologies. Twice the wonder of Darwin's voyage in civ2 (although it was not random).

I don't think no Anarchy between gov's (religious) is useful bcos the Anarchy normally is pretty short. And with the new technology (nationalism) you can mobilse your country for war so there might be even less urge to change govs.

Lastly, industrious effects. Workers work faster to me is very useful. Builds irrigation, mines, roads faster contributes to your cities and your civ overall. And more production in city centre is about as useful as more commerce in city centre. But one thing is that productivity might not be as important bcos you can now moblize with nationalism, so I have to play to be sure of the effect.

By the way, I didn't analyse the starting techs bcos i think they are not that influecial as each civ start with 2 out of 6 of them anyway and can research them pretty easily.

To summarise: (attribute: effect 1/ effect2)
militaristic: moderately useful/ not that useful;
commercial: useful/not useful
expansionist: not useful/ not useful
scientific: useful/ useful
religious: useful/ not useful
industrious: useful/useful

So I conclude that scientific and industrious are the best.
Sun Zi 36 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:26.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team