August 13, 2001, 17:09
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#1
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Prince
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
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different turn #s to discover techs
OK, anyone notice the science advisor in one of the screenshots at civ3.com?
http://www.civ3.com/previewwin.cfm?m...800&height=600
Notice writing takes but two turns yet Construction takes 24 and Currency 19, and Polytheism 15. Anyone know whats up with this? Ideas?
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August 13, 2001, 17:17
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#2
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King
Local Time: 08:27
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Double Post
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August 13, 2001, 17:17
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#3
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King
Local Time: 08:27
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Re: different turn #s to discover techs
Construction, currency, and polytheism are farther along on the tree, so it's possible they cost more. I think it's more likely that the civ has been researching writing and is closer to discovering it.
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August 13, 2001, 18:40
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#4
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King
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Hey did you ever notice my thread, Tech Tree?
I've also seen some sign of possbily being able to research two things at once, go to Snapcase's thread (The *Complete* Tech Tree - Discuss) to read more.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 13, 2001, 20:00
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#5
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Prince
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
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Sorry TechWins, I didn't see it. Thought it was about other stuff, though I should have thought it may have come up in such a topic. Silly me.
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August 13, 2001, 20:14
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#6
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Deity
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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I like this, where different techs have fixed values (of course all are dependent on difficulty level and other similar factors). I am very pleased to see this implemented. It was one of those things I would have requested in the tech tree but never quite remembered to suggest...nice one Firaxis!
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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