August 14, 2001, 00:32
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#1
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Chieftain
Local Time: 12:28
Local Date: October 31, 2010
Join Date: Apr 1999
Posts: 38
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Will the AI be able to grovel?
I'm one of those people who always opt for the military victory, simply because its so much FUN. Amassing armies, crushing fledgling nations under the heel of my boot---what more could an aspiring despot ask for?
Well, an AI with at least some sense of preservation would be a good start. In my experience with Civ2 I found the AIs to be extremely haughtly, even though I'm far ahead in the tech curve and have an unrivaled amount of firepower. Without fail, one of these surly computers would foolishly attempt to steal technology or attack my cities, or declare war for stupid reasons, and in return I'd send my armies to obliterate them from the map.
There have been games where I've isolated the last vestige of the remaining AI to one lone decimated city, dangerously encircled by my forces. I'd generously off them a peace treaty one round--and on their very next, they'd try attacking my forces with their last rifleman. Or refuse to give tribute, though I could just send my tank in and take what's left of their treasury by force.
So, I want to know: if you're the unrivaled ruler of the map in Civ3, can you use the threat of force to subvert civilizations to your will? Or will they act like jerks to the very end?
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August 14, 2001, 00:51
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#2
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Chieftain
Local Time: 07:28
Local Date: October 31, 2010
Join Date: Jun 2001
Location: U.S.A.
Posts: 95
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d
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"Oderint dum probent"
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August 14, 2001, 00:52
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#3
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Chieftain
Local Time: 07:28
Local Date: October 31, 2010
Join Date: Jun 2001
Location: U.S.A.
Posts: 95
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I hope the AI is alot more savvy this go around, the AI in CIV II was just plain stupid.
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"Oderint dum probent"
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August 14, 2001, 15:19
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#4
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Chieftain
Local Time: 12:28
Local Date: October 31, 2010
Join Date: Apr 1999
Posts: 38
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Anyone else have an opinion?
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August 14, 2001, 15:23
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#5
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Prince
Local Time: 13:28
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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If im gonna shell out my money I want groveling!
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It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars
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August 14, 2001, 15:25
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#6
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Deity
Local Time: 05:28
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Hopefully, with the new and improved diplomacy interface, the AI's will be more realistic in their dealings with human players. But you are right, the over-all diplomatic attitude of the AI in CIV2 left a lot to be desired!
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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August 14, 2001, 15:25
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#7
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King
Local Time: 12:28
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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I was playing a scenario in Civ2 in which I was the weakest civ. I talked to the strongest civ, who offered me all their gold (around 20,000) to make peace with them!
I do hope the AI isn't as stupid in Civ3.
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August 14, 2001, 15:30
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#8
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Emperor
Local Time: 14:28
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Antwerp, Colon's Chocolate Canard Country
Posts: 6,511
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Jon, what level were you playing?
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August 14, 2001, 15:37
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#9
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Prince
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Warsaw, European Union
Posts: 938
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The "grovel" feature was quite well implemented in SMAC. When you were clearly dominant in some conflict and the faction you were after was very weak, you could offer them giving you all their techs, gold and signing a permanent alliance.
After that they always voted for you in the council (even for your ultimate victory) and agreed to all your (reasonable) demands. Unless you were really abusing them by demanding free cities and such, you could have your personal toady for the rest of the game
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The problem with leadership is inevitably: Who will play God?
- Frank Herbert
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August 14, 2001, 18:29
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#10
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Deity
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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If there is imminent defeat looming for an AI civ and he is out of options, chances are (s)he will surrender and go down and kiss your arse for leniency. In SMAC, when this occurs, they are counted as having surrendered, and they are obliged to form a pact with you and be at your side, your little b*tch if you will
It was well done in SMAC and I hope it is carried over to Civ3...
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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August 14, 2001, 18:36
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#11
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Emperor
Local Time: 07:28
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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oh yes. im sure the ai will grovel.
my only fear is that when 6 of them are grovelling to me they will band together.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 14, 2001, 19:20
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#12
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King
Local Time: 05:28
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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my only fear is that when 6 of them are grovelling to me they will band together.
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What's wrong with that? It would be great if the AI would do stuff like that. If you're at your peak of your empire and everybody else is suffering from that in more ways than one then they should team together to stop you. Just as you should be able to team with other AI civs against another AI civ if it were the same situation.
One thing I would like to see from the AI is well planned attacks. Such things as them trying to bombard city walls first then attacking the city. Having defence units to come in and protect the captured city immediately.
IMO the SMAC AI was good and Firaxis will only go up from there which leads to the Civ3 AI being very good (this is for AI standards not human desired AI).
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 14, 2001, 19:21
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#13
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King
Local Time: 05:28
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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my only fear is that when 6 of them are grovelling to me they will band together.
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What's wrong with that? It would be great if the AI would do stuff like that. If you're at your peak of your empire and everybody else is suffering from that in more ways than one then they should team together to stop you. Just as you should be able to team with other AI civs against another AI civ if it were the same situation.
One thing I would like to see from the AI is well planned attacks. Such things as them trying to bombard city walls first then attacking the city. Having defence units to come in and protect the captured city immediately. Etc...
IMO the SMAC AI was good and Firaxis will only go up from there which leads to the Civ3 AI being very good (this is for AI standards not human desired AI).
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 14, 2001, 19:45
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#14
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Deity
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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You can say that again
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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August 15, 2001, 02:39
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#15
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King
Local Time: 07:28
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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I also found the various ai's suicidal diplomatic strategies annoying. most especially i disliked how your most beloved allies would turn on you for no reason towards the end of the game.
Their fool hardy attacks against me could be likened to Canada attempting to invade the US.
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August 15, 2001, 03:54
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#16
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Chieftain
Local Time: 22:28
Local Date: October 31, 2010
Join Date: May 2001
Location: Sydney
Posts: 64
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Darned AI...
The most annoying thing the computer has ever done to me in CIV 2, is be a republic, start a revolution, declare war on me in the anarchy (Who is declaring war when there is no government?!?) despite my United Nations AND Great Wall, then become a democracy.
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Wojit - He likes rice
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August 15, 2001, 05:12
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#17
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Prince
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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I think that in many instances in which the AI broke down in Civ2 the power scales were so out of balance that any reasonable strategy became impossible anyway.
And to quote the example of the lone rifleman attacking the all-powerful enemy: you could also interpret this as a heroic attempt to thwart the Evil Empire. A last act of resistance.
I for one would not like to have all my enemies grovelling at the end...some just need to act haughty so I can feel justified in bringing them the ultimate punishment...annihilation.
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August 15, 2001, 06:18
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#18
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King
Local Time: 05:28
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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"A last act of resistance", you have to be kidding me. One riflemen trying to take over a whole empire is not heroic, it's suicide. When the AI is at this point they should be sucking up (groveling) to you with full force. Which brings me to your last topic about you not wanting all your enemies to be groveling at the very end. You don't have to accept the groveling the AI presents you, you only have to be aware that the AI will try groveling to you in order to save it's ever dying empire. When a nation surrenders in war the opposition usually accepts this token. When this token isn't accepted there is usually some sort of diplomatic penalty. Meaning that if you don't accept the groveling from the AI there should be some type of diplomatic penalty, either people denying trade with you, breaking treaties on you, demoting alliances to peace treaties only, poor repuatation, etc...
The AI needs not to change govs. so often. They need to become a more stable empire rather than having many forced revolutions. In one game I played the Japanese changed their gov. over 20 times in a 100 year stretch (all by forced action). Why would this be neccesary?
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 15, 2001, 07:12
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#19
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Prince
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Zoetermeer, The Netherlands
Posts: 306
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Re: Darned AI...
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Originally posted by Wojit
The most annoying thing the computer has ever done to me in CIV 2, is be a republic, start a revolution, declare war on me in the anarchy (Who is declaring war when there is no government?!?) despite my United Nations AND Great Wall, then become a democracy.
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Hehe, I also used that strategy sometimes. Usually when I got sick with an other empire who indeed had United Nations or Great Wall (if you have UN, Great Wall has become obsolete) and would do all sorts of nasty things, like stealing tech, moving units in my territory, etc. But you cannot declare war on them, cuz you're a democracy. So, you turn over the gov and declare war on them.
Now why can't this be done? I can imagine such a situation, where a general does a coupe and puts the democratic gov aside and takes over and declares war on a hated enemy.
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August 15, 2001, 07:53
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#20
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King
Local Time: 05:28
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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Now why can't this be done?
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Please name one historical case where a nation was in anarchy/revolution when they decided to start a war. Even if there were some events like that it still doesn't add fun to the game. You shouldn't be able to declare war when you're in anarchy. For some simple reasons, who is going to fight this war? Will it be your rabid citizens or your non-existing gov? How is this war going to be supported enconomically? By your small treasury that is losing money by the day? I could go on and on how a nation in anarchy can't declare war but I think you get the point.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 16, 2001, 06:54
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#21
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Prince
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by TechWins
"A last act of resistance", you have to be kidding me. One riflemen trying to take over a whole empire is not heroic, it's suicide. When the AI is at this point they should be sucking up (groveling) to you with full force.
Which brings me to your last topic about you not wanting all your enemies to be groveling at the very end. You don't have to accept the groveling the AI presents you, you only have to be aware that the AI will try groveling to you in order to save it's ever dying empire. When a nation surrenders in war the opposition usually accepts this token. When this token isn't accepted there is usually some sort of diplomatic penalty. Meaning that if you don't accept the groveling from the AI there should be some type of diplomatic penalty, either people denying trade with you, breaking treaties on you, demoting alliances to peace treaties only, poor repuatation, etc...
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You seem to adhere a very simplistic model about defeat. I stand by my view that grovelling is something that may happen occasionally, but not consistently, and certainly not all the time.
In history, there are very few instances in which one civ begged the other to spare them, and entered an everlasting alliance as compensation. Of course, civ's have been beaten, and many have turned into vassal states, or subjected provinces, but the crucial point is that this...
1) is not something that came about by begging for mercy in the face of extinction, and
2) never resulted in friendly relations or durable peace.
Instead, vassal states have a reputation of being unreliable and of a backstabbing nature.
Why is this so?
Because there is a simple factor involved: hatred. The warring nations are akin to mortal enemies. Even when one is completetly overpowered by the other, the people continue to put up resistance to the oppressor (see pretty much the whole recent history of Europe for an example of what I mean), no matter how futile.
The longer I think about this issue, the more I frown upon the notion of a default begging for mercy. As the Sardaukar warriors from a well-know strategy game would say: Death before dishonour!
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August 16, 2001, 07:20
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#22
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Prince
Local Time: 13:28
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Zoetermeer, The Netherlands
Posts: 306
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Quote:
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Originally posted by TechWins
Please name one historical case where a nation was in anarchy/revolution when they decided to start a war.
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I cannot recall any historical case. But that is not the point. I think there could have been such a case. Just because it isn't done, doesn't mean it couldn't be done...
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Even if there were some events like that it still doesn't add fun to the game.
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Well, one can argue about that. It is great fun being able to fight the irritating AI who is stealing my tech, founding cities near mine, sending troops in my territory! The will pay!
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You shouldn't be able to declare war when you're in anarchy. For some simple reasons, who is going to fight this war? Will it be your rabid citizens or your non-existing gov?
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Well, it will be your soldiers with whom you put the democratic gov aside!
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How is this war going to be supported enconomically? By your small treasury that is losing money by the day?
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Well, it is simple to answer this one: by raising high taxes!
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I could go on and on how a nation in anarchy can't declare war but I think you get the point.
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Have you ever seen countries which were really in anarchy? In one day a gov can be taken over and a militaristic regime can be installed, so would you call a period of 4 years of anarchy realistic?
But anyway, I get your point. It shouldn't be as easy as it is in civ2 to change govs and returning to the same one.
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