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Old August 15, 2001, 06:00   #1
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What do we know about ZOC?
As Civ III will have a new system for Zones of Control I'm just wondering how mush we currently know about it.

The only thing I remember I've read is that they should depend on how good the units are in securing areas.

Do we know how it is calculated?
Is there any Randomness?
What attributes of the units determines how good they are in keeping ZOC?
Does the terrain affect it? (I.E. easier to slip past in woods)
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Old August 15, 2001, 07:03   #2
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As far as I know, ZOC are based more on culture than on military.

You have to have to strong culture in your cities to expand your ZOC.

Military can of course patrol, but after all its just a game...
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Old August 15, 2001, 07:18   #3
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Quote:
Originally posted by Uffty
As far as I know, ZOC are based more on culture than on military.

You have to have to strong culture in your cities to expand your ZOC.

Military can of course patrol, but after all its just a game...
Not the borders.
 [COLOR={qcolor}]*[/COLOR][COLOR={qcolor}]*[/COLOR]
 **
 [COLOR={qcolor}]*[/COLOR][COLOR={qcolor}]*[/COLOR]

Zones of Control is the area where enemy units can't move their own because one of your units is in the way. In Civ II it was one square around that unit, so if you are next to a unit at the right side of you, you could not move up, up-right, down or down-right. You could attack the unit ore you could move back. The Squares you couldn't move to is that Unit's ZOC. In the table to right is your unit in the middle, the enemy unit is red and his ZOC is [COLOR={qcolor}]the quotecolor[/COLOR].
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Old August 15, 2001, 07:20   #4
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What do we know about ZOG you ask?
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Old August 15, 2001, 07:26   #5
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It was stated somwhere that a phalanx can't hold a ZOC like a mech. infantry can (don't remember exactly what was said). Presuming that ancient units won't posess (spelled right?) a ZOC or at least a very small one in that. Other than that I haven't heard much.
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Old August 15, 2001, 07:29   #6
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I'm with Uffty on this one. I remember reading somewhere (though it could have been apolyton speculation) that ZOC IS affected by culture. I read that not all units will have the same ZOC since Phalanx (or Spearmen now) won't be able to hold mountain passes from tanks. I don't know any details though.
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Old August 15, 2001, 12:43   #7
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I heard that only the fast units will have a ZOC. I like this idea because it seems like other civ's units allways move in a way i have to get around a pair of warriors when I exlplore and then they keep following me
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Old August 16, 2001, 07:39   #8
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If only fast units have a zone of control, the trade-off is that you can no longer effectively block a pass with a few stationary defensive units (the classic Phalanx on the mountaintop). That would be a shame, seeing as how borders promise to increase the demand for protecting your lands rather than just the cities...
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Old August 16, 2001, 08:21   #9
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Zone of control should depend on many factors. A stronger unit (eg, a tank) should be able to plough through a units zone of control at will, depending on diplomatic status. This should be allowed if the two countries are at war (a bit like bypassing the Maginot line), but not at peace, no matter what the units. The feature is there so you can form a wall without having to have units on every square...

It should stick, but if at war, a faster, more advanced unit should be able to plough through a ZOC...
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Old August 16, 2001, 08:55   #10
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I can't believe nobody has answered this...

Dan Magaha got on and talked about this once.

ZOC will depend on the unit. some units will have them, some won't. almost all of the ancient units will be without ZOC.

BUT... any unit stationed in a fortress will extend a ZOC. He said that's why he builds a lot more fortresses in civ3 than he did in civ2.
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Old August 16, 2001, 09:17   #11
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I think most of us are getting zone of control mixed up with boundaries. I thought the zone of control was certain space around a unit that enemy units couldn't pass through unless the attacked the unit and I believe boundaries are based on culture where if you enter another civ's boundaries, they may tell you to leave or start a war with you.
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Old August 17, 2001, 07:03   #12
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Quote:
Originally posted by Father Beast
I can't believe nobody has answered this...

Dan Magaha got on and talked about this once.

ZOC will depend on the unit. some units will have them, some won't. almost all of the ancient units will be without ZOC.

BUT... any unit stationed in a fortress will extend a ZOC. He said that's why he builds a lot more fortresses in civ3 than he did in civ2.
Aaah. That is good info. Thanks, Father Beast.

I like that concept too...in civ2 forts were just so useless.
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Old August 17, 2001, 08:06   #13
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What's to stop you building fortresses all over the place? Will they still be free?
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Old August 17, 2001, 09:07   #14
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Quote:
Increased technological finesse can be found in Civilization III's reworked Zone of Control rules. No longer can a Phalanx hold a vulnerable pass as effectively as a mechanized infantry regiment. The ability to intervene in surrounding terrain is now determined by mobility and ranged weaponry, rather than the universal privilege of being just any military unit.
That quote came from civ3.com
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