August 15, 2001, 06:00
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#1
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Technical Director
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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What do we know about ZOC?
As Civ III will have a new system for Zones of Control I'm just wondering how mush we currently know about it.
The only thing I remember I've read is that they should depend on how good the units are in securing areas.
Do we know how it is calculated?
Is there any Randomness?
What attributes of the units determines how good they are in keeping ZOC?
Does the terrain affect it? (I.E. easier to slip past in woods)
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ACS - Technical Director
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August 15, 2001, 07:03
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#2
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Chieftain
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna
Posts: 34
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As far as I know, ZOC are based more on culture than on military.
You have to have to strong culture in your cities to expand your ZOC.
Military can of course patrol, but after all its just a game...
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August 15, 2001, 07:18
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#3
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Technical Director
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Uffty
As far as I know, ZOC are based more on culture than on military.
You have to have to strong culture in your cities to expand your ZOC.
Military can of course patrol, but after all its just a game...
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Not the borders.
| [COLOR={qcolor}]*[/COLOR] | [COLOR={qcolor}]*[/COLOR] | | * | * | | [COLOR={qcolor}]*[/COLOR] | [COLOR={qcolor}]*[/COLOR] |
Zones of Control is the area where enemy units can't move their own because one of your units is in the way. In Civ II it was one square around that unit, so if you are next to a unit at the right side of you, you could not move up, up-right, down or down-right. You could attack the unit ore you could move back. The Squares you couldn't move to is that Unit's ZOC. In the table to right is your unit in the middle, the enemy unit is red and his ZOC is [COLOR={qcolor}]the quotecolor[/COLOR].
__________________
ACS - Technical Director
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August 15, 2001, 07:20
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#4
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Emperor
Local Time: 15:31
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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What do we know about ZOG you ask?
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"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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August 15, 2001, 07:26
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#5
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King
Local Time: 05:31
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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It was stated somwhere that a phalanx can't hold a ZOC like a mech. infantry can (don't remember exactly what was said). Presuming that ancient units won't posess (spelled right?) a ZOC or at least a very small one in that. Other than that I haven't heard much.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 15, 2001, 07:29
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#6
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Prince
Local Time: 04:31
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
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I'm with Uffty on this one. I remember reading somewhere (though it could have been apolyton speculation) that ZOC IS affected by culture. I read that not all units will have the same ZOC since Phalanx (or Spearmen now) won't be able to hold mountain passes from tanks. I don't know any details though.
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August 15, 2001, 12:43
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#7
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King
Local Time: 06:31
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
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August 16, 2001, 07:39
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#8
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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If only fast units have a zone of control, the trade-off is that you can no longer effectively block a pass with a few stationary defensive units (the classic Phalanx on the mountaintop). That would be a shame, seeing as how borders promise to increase the demand for protecting your lands rather than just the cities...
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August 16, 2001, 08:21
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#9
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Deity
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Zone of control should depend on many factors. A stronger unit (eg, a tank) should be able to plough through a units zone of control at will, depending on diplomatic status. This should be allowed if the two countries are at war (a bit like bypassing the Maginot line), but not at peace, no matter what the units. The feature is there so you can form a wall without having to have units on every square...
It should stick, but if at war, a faster, more advanced unit should be able to plough through a ZOC...
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Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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August 16, 2001, 08:55
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#10
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King
Local Time: 05:31
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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I can't believe nobody has answered this...
Dan Magaha got on and talked about this once.
ZOC will depend on the unit. some units will have them, some won't. almost all of the ancient units will be without ZOC.
BUT... any unit stationed in a fortress will extend a ZOC. He said that's why he builds a lot more fortresses in civ3 than he did in civ2.
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I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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August 16, 2001, 09:17
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#11
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Warlord
Local Time: 07:31
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
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I think most of us are getting zone of control mixed up with boundaries. I thought the zone of control was certain space around a unit that enemy units couldn't pass through unless the attacked the unit and I believe boundaries are based on culture where if you enter another civ's boundaries, they may tell you to leave or start a war with you.
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August 17, 2001, 07:03
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#12
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by Father Beast
I can't believe nobody has answered this...
Dan Magaha got on and talked about this once.
ZOC will depend on the unit. some units will have them, some won't. almost all of the ancient units will be without ZOC.
BUT... any unit stationed in a fortress will extend a ZOC. He said that's why he builds a lot more fortresses in civ3 than he did in civ2.
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Aaah. That is good info. Thanks, Father Beast.
I like that concept too...in civ2 forts were just so useless.
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August 17, 2001, 08:06
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#13
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Chieftain
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Jun 2001
Location: The Black Country
Posts: 83
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What's to stop you building fortresses all over the place? Will they still be free?
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Art is a science having more than seven variables.
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August 17, 2001, 09:07
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#14
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King
Local Time: 05:31
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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Increased technological finesse can be found in Civilization III's reworked Zone of Control rules. No longer can a Phalanx hold a vulnerable pass as effectively as a mechanized infantry regiment. The ability to intervene in surrounding terrain is now determined by mobility and ranged weaponry, rather than the universal privilege of being just any military unit.
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That quote came from civ3.com
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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