August 15, 2001, 13:57
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#1
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King
Local Time: 07:33
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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So whats the deal gonna be with barbarians?
Anyone know how its gonna work? Same? Any diplomacy w/ barbarian? Barbarian leaders? Barbarians take over city = new civ? Anyone?
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"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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August 15, 2001, 14:03
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#2
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Prince
Local Time: 13:33
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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Nothing is known for certain.
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It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars
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August 15, 2001, 14:04
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#3
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Technical Director
Local Time: 14:33
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I think it has been said that Barbarians will have cities formed outside your boarders, and if a city is destroyed they will form a new one. They also seam to have replaced the goodie huts, as you get stuff from destroying them.
Correct me if I'm wrong.
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ACS - Technical Director
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August 15, 2001, 15:07
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#4
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King
Local Time: 05:33
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Gramphos you are primarily correct but you do have a few small errors. Barbarians will have encampments (1 pop size city) that will lay outside your borders. When your borders expand onto the encampment or near the encampment the encampment will then be pushed out further away from your borders. Eventually with a major spread of culture you could push out barbarians out of your surrounding area completely. I have no recollection of hearing that goodie huts will not be included. Here is a quote out of the civ abilities chart, "Better stuff from barbarian villages". This could either mean the goodie huts or the encampments.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 15, 2001, 15:09
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#5
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Emperor
Local Time: 07:33
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Tech: they form out of your view (fog of war), which was meant to make you constantly explore the barren terrain you didnt bother colonizing.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 15, 2001, 15:10
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#6
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Emperor
Local Time: 07:33
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oh, and in the civ3 trailer / teaser from E3, a warrior walks onto what looks to be a hut, and a barbarian warrior comes out.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 15, 2001, 15:27
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#7
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King
Local Time: 05:33
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Quote:
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Tech: they form out of your view (fog of war),
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Yes that is true but they still don't form in your borders regardless of whether or not your borders are in your view.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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August 15, 2001, 15:32
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#8
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Emperor
Local Time: 07:33
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Join Date: May 2001
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i thought your borders would always be in your view
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 15, 2001, 15:42
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#9
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Settler
Local Time: 07:33
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Formerly ChristantineTG
Posts: 7
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I don't think so...
Ever see the resource slideshow? Well I think it showed that a city has its normal line of sight and borders don't effect it. I'm not sure, but I think it did.
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August 15, 2001, 15:55
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#10
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Emperor
Local Time: 07:33
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argh. patrolling my own borders.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 15, 2001, 18:01
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#11
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King
Local Time: 07:33
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Hopefully there will be some form of terrain advancement that simulates the sensors in SMAC. I don't want to be stuck moving unit around all the time just to keep the Fog of War off spawning sites.
Here's a bonus though, particularly for expansionistic civs. If you have empty space that you can't build cities into or just don't want to be bothered with, just keep moving a unit back and forth in and out of a barbarian encampment Fog of War range to respawn goodie huts. Sort of like worm farming in SMAC where you have units purposely running through fungus to provoke the natives and earn extra case.
Suddenly Greenland becomes valuable for barbarian hunting
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August 15, 2001, 18:48
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#12
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Emperor
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lol Comrade KruX of the Roman Polythesist Barbarian Hunters.
don't understand the polythiest part??? check my threads for that religion post.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 15, 2001, 21:30
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#13
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King
Local Time: 07:33
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Location: Charlottesville VA
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TechWins, you say that barbarians will be "pushed out" does that mean that your vision will expand as your culture does? Ie people are coming in from all over the countryside.... you here rumors, maybe your city radius could expand/contract with culture... just some thoughts
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"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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August 15, 2001, 22:43
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#14
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Deity
Local Time: 20:33
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Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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No, don't think so. You can always build more cities to expand your vision, though. I also don't think there will be a sensor sort of terrain improvement, so now there's a real use for the 'p' command
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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August 16, 2001, 00:52
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#15
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King
Local Time: 07:33
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Why can't fortresses have a 1 square site radius, even when not occupied by troops? In Hadrian's wall, the romans had mini-fortresses spread out along the entire length with a few troops, mainly there as runners to the main forts behind the walls if barbarians approached. I'm not looking for the SMAC 2square radius, but 1 square even when unoccupied seems very reaosnable to me.
Side question, has any of the screenshots shown a fortress yet? I haven't seen any, but was wondering if I missed something.
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August 16, 2001, 01:50
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#16
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Warlord
Local Time: 04:33
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Evergreen State
Posts: 134
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Serapis,
I think they are holding off some choice info (like all the blank spots in the tech tree screens)...
I mean they woudn't want to release all of the info on the game before release...tho we all wish it were otherwise.
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"When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
"I hate my hat, I hate my clubs, I hate my life" -Marcia
"I think it would be a good idea."
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August 16, 2001, 02:13
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#17
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Prince
Local Time: 22:33
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
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good question on what's the deal with the barbarians...
WE've seen screenshots of the roman cities, and the romans seem to have the "red" colour. So what colour are bararians now?
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August 16, 2001, 07:25
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#18
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Prince
Local Time: 13:33
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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At least the semi-civ status of the New Barbarians will do away with the annoying build-a-new-city-and-be-greeted-with-random-barbarians thing in Civ2.
I'm hoping the barbarians will become less of a random factor, and more of an erratic, but fightable threat.
I never saw the joy in 'random' events. It's pretty much unchallenging and frustrating to be struck with bad luck out of the blue. Unpredictability is important in a game, but not if implemented by means of random disaster.
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August 16, 2001, 15:48
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#19
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Emperor
Local Time: 07:33
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
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Quote:
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Originally posted by Zanzin
good question on what's the deal with the barbarians...
WE've seen screenshots of the roman cities, and the romans seem to have the "red" colour. So what colour are bararians now?
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actually, the human player seems to be always red in the shots.
check www.civ3.com , the babylonians are also red.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 16, 2001, 16:56
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#20
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Chieftain
Local Time: 12:33
Local Date: October 31, 2010
Join Date: May 2001
Location: Northern Wastelands
Posts: 46
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Could it be that Civs that didnt make it to the "final 16" will turn up as bully-Barbarians? I mean:
Vikings for harassing the French
Celts for tormenting the English
Mongols for injecting annoyance to Chinese and Russians
etc....
Like a specific or a few specific Barbarian-Civs to be a pain-in-the-a** for each ordinary Civ. Give me some thoughts!
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August 16, 2001, 17:11
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#21
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Emperor
Local Time: 07:33
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Join Date: May 2001
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no, they wouldn't do that, it's insulting to other nations.
im sure people of Celtic or Viking Descent dont want to be known just for being bullys.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 16, 2001, 17:23
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#22
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Local Time: 07:33
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Quote:
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Originally posted by UberKruX
actually, the human player seems to be always red in the shots.
check www.civ3.com , the babylonians are also red.
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NOOO! After playing the CTP series where the human was always blue, this is the last thing I need. I want to be different colors every time, not the same.
Quote:
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Originally posted by Grim Legacy
At least the semi-civ status of the New Barbarians will do away with the annoying build-a-new-city-and-be-greeted-with-random-barbarians thing in Civ2.
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Yeah, I hated when that happened.
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August 16, 2001, 21:19
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#23
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Emperor
Local Time: 07:33
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Join Date: May 2001
Location: flying too low to the ground
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hey, in the resource tutorial, as your borders expand you see whats in them.
what difinitive proof?
you see more sea squares at the end of the tutorial.
and i dont see any fog.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 16, 2001, 21:46
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#24
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Prince
Local Time: 07:33
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
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(Yes I am ByzCat)
I never said it was "difinitive proof". I said it was what I though I saw. And I also said I might be wrong. I saw the tutorial in May, I believe.
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August 17, 2001, 07:09
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#25
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Prince
Local Time: 13:33
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by UberKruX
no, they wouldn't do that, it's insulting to other nations.
im sure people of Celtic or Viking Descent dont want to be known just for being bullys.
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The hypothetical Barbarian status of those civs might be an explicit insult, but the current ommission of them is no less than an implicit insult.
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August 17, 2001, 13:46
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#26
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Chieftain
Local Time: 12:33
Local Date: October 31, 2010
Join Date: May 2001
Location: Northern Wastelands
Posts: 46
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Quote:
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Originally posted by UberKruX
no, they wouldn't do that, it's insulting to other nations.
im sure people of Celtic or Viking Descent dont want to be known just for being bullys.
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Well, I am of Viking descent and I much rather see them included as Barbarians than not included at all.
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August 17, 2001, 20:48
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#27
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Prince
Local Time: 12:33
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Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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Some Celts weren't bullies, I distinctly remember having my hut burnt to the ground by vicious Viking raiders.
Hum Maybe that would be an idea, To have units be able to raid your colonies and get some of he resources.
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Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.
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