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Old August 17, 2001, 13:44   #1
The diplomat
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I think I figured something out!
In the new pair of screenshots from the official civ3 site, I have been wondering what the numbers next to the city name mean. Under the city, we see a "tag" that looks like this:

12 Babylon:1
Hanging Gardens:7

Obviously the big 12 is the population and "Hanging Gardens:7" is the current production item and the remaining turns until completion. "babylon" is the name of the city but what is the "1" mean?
Well, I think I figured it out. I think the number next to the city is the number of turns until the pop increases.
If I am right, this is very cool. The number of turns until pop increase and the number of turns until production is complete are two very important pieces of info. In previous civ games, the player had to go to the city screen for each city in order to find out. It seems like, in civ3, this info will be more readily accesible right on the main map.

For some of you, this is probably old news. But I thought I would mention it even so.
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Old August 17, 2001, 13:49   #2
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Old news.

Thanks for posting, though. I'm sure it'll come as a surprise to quite a few.
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Old August 17, 2001, 14:13   #3
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This is definately another way cool item.

This feature will have a strong impact at the beginning of a cities life as you will be able to predict how soon you could build another settler.
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Old August 17, 2001, 14:21   #4
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This seems like more of a convenience than anything else. When I was playing games where every turn counted, I would sit down and do the calculation myself. This makes it easier to micromanage.

The devil is in the details.
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Old August 17, 2001, 14:49   #5
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Now if the text goes bold or a different colour if the new pop will cause revolt that really will be cool for us lazy guys who don't do the math
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Old August 17, 2001, 14:58   #6
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Quote:
Originally posted by Grumbold
Now if the text goes bold or a different colour if the new pop will cause revolt that really will be cool for us lazy guys who don't do the math
Oh God...urge to rhyme...rising

The beginning of a game, you see
When played on level Deity
Can be reduced to mere simplicity
If you'll repeat these rules after me

Commie, despot, monarchy:
You get one population free
Martial law for the next three
A temple is the fifth man's fee
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Old August 17, 2001, 15:30   #7
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yup yup. old but still good.
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Old August 17, 2001, 15:30   #8
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Quote:
Originally posted by KrazyHorse


Oh God...urge to rhyme...rising

The beginning of a game, you see
When played on level Deity
Can be reduced to mere simplicity
If you'll repeat these rules after me

Commie, despot, monarchy:
You get one population free
Martial law for the next three
A temple is the fifth man's fee
Where do you get this stuff?
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G'Kar - from Babylon 5 episode "Z'ha'dum"
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Old August 17, 2001, 15:35   #9
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It's those poetic instincts of mine.
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Old August 17, 2001, 16:02   #10
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That's all fine and dandy but you need to add verse for

Depotism after 4 cities beware
Monarchy after 7 cities. soldiers, oh my
Monarchy after 11 cities needs prayer.
Hanging Gardens gives you a bye.

RAH
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Old August 17, 2001, 16:04   #11
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KH your artistic side scares me.
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Old August 19, 2001, 19:36   #12
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He goes for "CUTE" and "POETIC".

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Old August 20, 2001, 00:41   #13
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I didn't know this, so thanks for the info!
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Old August 20, 2001, 13:21   #14
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Quote:
Originally posted by KrazyHorse
Commie, despot, monarchy:
You get one population free
Martial law for the next three
A temple is the fifth man's fee
Nice! Can I put that into my e-mail .sig?
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