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Old August 18, 2001, 20:17   #31
ToD.MB
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Moaning
I've got a crazy idea. . .

Why don't we all stop moaning about the possible bad points of Civ 3 and actuallty wait until it's released?

Bewilderingly, the Apolyton forums are about 95% NEGATIVE about forthcoming Civ games. So here's a spot of advice: - if you don't like the Civ games or have a major issue about them: then DON'T BUY THEM.

"I hope Civ III has 'this and that'". Fair enough: there are a lot of superb views expressed on this site, but also so much whinging! Instead of examining the news about Civ III and immediately focusing on possible bad points, why not wait for it (NO ONE FINDS THIS HARDER THAN I), before we judge pointlessly?


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Old August 18, 2001, 20:29   #32
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Re: Moaning
Quote:
Originally posted by ToD.MB
I've got a crazy idea. . .

Why don't we all stop moaning about the possible bad points of Civ 3 and actuallty wait until it's released?

Bewilderingly, the Apolyton forums are about 95% NEGATIVE about forthcoming Civ games. So here's a spot of advice: - if you don't like the Civ games or have a major issue about them: then DON'T BUY THEM.

"I hope Civ III has 'this and that'". Fair enough: there are a lot of superb views expressed on this site, but also so much whinging! Instead of examining the news about Civ III and immediately focusing on possible bad points, why not wait for it (NO ONE FINDS THIS HARDER THAN I), before we judge pointlessly?


Tod.MB
Well said, well said. Let's wait for the civ3 to be released before we comment on it. I still say it will be a great game!
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Old August 18, 2001, 21:23   #33
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An odd post to level criticism of negativity at. I think we are just genuinely puzzled about how the ancient era is going to play out if we have 1-1-1 warriors, 2-1-1 archers and 1-1-2 chariots. It looks far more like a defenders game than Civ 2 where the attack stats were typically much higher than the defensive ones because the defender is expected to rely on terrain, fortification or city walls to improve their odds. A 4-1-2 chariot couldn't shift a 1-2-1 phalanx fortified behind a city wall. Now it looks like a 1-1-2 chariot won't be able to do much in the open either. If this trend holds tru through the ages then we are looking at a far more static game than previous versions. Culture may actually become the most effective offensive weapon!
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Old August 18, 2001, 21:46   #34
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An 'odd post' - the very cheek!
My apologies for posting an 'odd post' in the eyes of our UK guardians, the Londoners: . . . .

I would suggest that my good countryman (Grumbold of London) is looking too deeply into 'stats and facts', when he should really be waiting for the game itself and how it 'feels'. By God - isn't London stressfull enough without computer games adding to it?

Still, Grumbold, I do take your point - I'm hoping that a combination of culture and military might pave the way to the domination of the globe. What do you think?



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Old August 18, 2001, 22:01   #35
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We can't prejudge 'feel' - although plenty has been said about looks - so exploring stats and facts is what we have left, and I don't find that stressful It beats staring at the TV and keeps the brain ticking over. I think I'm going to need it when Civ and Moo actually arrive.

At the moment I think Firaxis have gone too far in toning down the units, but future weeks info updates may show this to be short lived. The talked about watering down of zones of control may make the whole thing more fluid. No-one wants to attack at 1-1 but it's almost impossible to stop someone moving past you so sooner or later you will have to.
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Old August 18, 2001, 22:09   #36
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in my opinion, a line of phalanxes would lose to a swarm of chariots in an open field.
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Old August 18, 2001, 22:20   #37
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Unless we are talking about the heavy Scythian 4-horse chariots I would expect the chariots to skirmish with the phalanxes and inflict superior casualties (i.e. some vs almost none) but not be able to break the tight formation. For the light chariots that were used by most nations, charging the enemy would be suicide if they held their ground.
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Old August 19, 2001, 01:08   #38
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Re: Moaning
Quote:
Originally posted by ToD.MB
Why don't we all stop moaning about the possible bad points of Civ 3 and actuallty wait until it's released?
And do what instead? Discuss for the millionth time whether the US is a Civ? Talk about that same old screen shot?

Look all we can do is begin discussing the game and voice our concerns. Likely these are the same concerns Firaxis had when they implemented them. And either they have figured out why these concerns are unjustified or balanced them. And if they haven't then the concerns are justified and are going to destroy the game.


Quote:
Bewilderingly, the Apolyton forums are about 95% NEGATIVE about forthcoming Civ games. So here's a spot of advice: - if you don't like the Civ games or have a major issue about them: then DON'T BUY THEM.
Disagree. Read some of the lists. Maybe a little over half of the posts. But certainly not near all of the posts are negative.


Quote:
Instead of examining the news about Civ III and immediately focusing on possible bad points, why not wait for it (NO ONE FINDS THIS HARDER THAN I), before we judge pointlessly?
It is not necessarily whinning saying you don't think something is going to work or express a fear of what a system is going to do to the game. Nor is saying that you disagree with Firaxis' decision.
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Old August 19, 2001, 01:14   #39
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Quote:
It is not necessarily whinning saying you don't think something is going to work or express a fear of what a system is going to do to the game. Nor is saying that you disagree with Firaxis' decision.
If you had played the game, maybe not, but none of us has even seen the game yet. Since you have not played it and know next to nothing about it, it could definately be considered whining.
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Old August 19, 2001, 02:26   #40
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Quote:
Since you have not played it and know next to nothing about it, it could definately be considered whining.
lol
Sabre2th...we all know way more than next to nothing about civ, and Jeff Morris admitted that civ3 was a conservative sequal...so why we can't know all of the smallest details we can certainly form a mostly correct overview of how the new features will work when we take the firaxis quotes, screenshots, and previews together as evidence...so we are giving firaxis constructive critisism based on insight to a game system that although it has been changed remains basically the same

i think if alot of people voice concerns about a certain feature, that these people are always just whiners but that they might have an actual point...and it would be in firaxis's best interest to see if there is any truth in the arguments people give and take that feedback and make the game better

alot of productive feedback is about what people don't like, hopefully civ3 will have lots of what we like and little of what we don't
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Old August 19, 2001, 04:59   #41
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Quote:
Instead of examining the news about Civ III and immediately focusing on possible bad points, why not wait for it (NO ONE FINDS THIS HARDER THAN I), before we judge pointlessly?
Even if what you said is true why do you care so much? If you don't like the tone of this forum then leave it. Nobody is forcing you to read and post on this forum. Leave us who like the tone of this forum alone and go on with your own ways. Or you can conjure with the flow on this forum and continue to read and post hear. Don't come here and tell us to change, the choice is yours if you want to change or not.
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Old August 19, 2001, 05:04   #42
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Re: Moaning
Quote:
Originally posted by ToD.MB
Why don't we all stop moaning about the possible bad points of Civ 3 and actuallty wait until it's released?
Because its easier to rectify any potential (minor) design-mistake at this stages, then it is after the game has been released. I agree that much can be fixed due the great mod-flexibility of this game - but not all. And the more they can "get it right" from the very start, the better it is.

Its true that being a "Civ Fan" or "Civ veteran player" doesnt garantee that once ideas is feasible or good. God knows how many ridiculously unrealistic & unfeasible ideas that have ever been suggested here at Apolyton. Just read THE LIST (there is some great stuff here and there also, of course). Or 100+ simultaneous AI-civs/ 500+ tech-trees?

But the opposite is sadly also true: One cannot say; "Leave it to the pro's - they know what they doing". If it was that simple there wouldnt be so many badly designed & halfhearted full-price games available. As for "badly designed"; look at CTP - as for "halfhearted"; look at SC 3000. And there are many more, even worse examples out there.

And Civilization III is after all, not just any old game-upgrade.

Debating over fundamental game-concepts, like Settlers or PW/ Unit Workshop or not/ SMAC-style SE or not/ different combat-model or not, IS of course a total waste of time at this late stage of the Civ-3 development. All such fundamental game-mechanical design-parts is of course already irreversibly in place since long ago.
Debating over AI-, gameplay-, game-balance and minor game tweak/emphasize-issues however, is another thing. If we cant talk over that, what else can/should we talk about?
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Old August 19, 2001, 05:16   #43
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Oi
Whoa there TechWins, I'm not saying that I don't like the tone of this forum, only that I think that many of the posters do not realise the hardship of designing and coding a game (I don't myself - I'm in food retail, but have a friend who 'knows the business').

I read the forums because of the many interesting opinions voiced (yours and mine being examples) and feel that the forum is an excellent opportunity for different opinions to be exchanged. However, I do feel that the tone of many Apolyton threads is somewhat negative.

I'm not telling you to change - never do that, you never have to - I'm just saying that the threads are (to me) a little negative.

I think that Civ III will be a superb game, which addresses many concerns I used to have avout the previos incarnations - I'm looking forward to it, that's all.

Regards,

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Old August 19, 2001, 05:25   #44
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True Ralf
Yes, Ralf, I take your point, but whinging about the possible result of Civ III is counterproductive - it will be a superb game and moaning about it will just make it less good when it arrives. Firaxis have a tough job meeting the expectations of millions of people.

From the reviews I've seen, Civ III looks superb. Back in '91 I used to think about a Civilization that supportedf mutliplayer and that took account of nationality and culture. Also - I used to wonder about a diplomatic system that allowed you to trade anything. And now it's here!

Anyway, in a few month we can settle our differences in battle. Up for it?

Regards,

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Old August 19, 2001, 06:12   #45
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Quote:
Whoa there TechWins
Don't you whoa me.

Sorry but I guess I got the wrong intentions from your original post. I thought you were intending well... just go like at my last post. There are some negative comments but for the most part this forum consists of constructive criticism, rare whining, discussing features in Civ3, discovering unknown facts about Civ3, questions about Civ3, and optimistic remarks about Civ3. Oh yeah and on the longer threads some sort of sidetrack. Possibly I could be too blind to see all this negativity or it could be just a matter of opinion on what negativity (the posts not term) is.
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Old August 19, 2001, 06:23   #46
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It's not all that negative
TechWins,

The posts are not all that negative really, I suppose, but I if we're all looking forward to the game (which will be the ultimate Civ incarnarnation ) we shouldn't be creating possible 'bad points'. Mind you, as Firaxis moniors this site, I suppose that constructive criticism will get back to them and possibly affect their design of the game.

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Old August 19, 2001, 06:36   #47
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Quote:
we shouldn't be creating possible 'bad points'.
If one sees a bad point about that person should state what that is, try to support why it is a bad point, and thirdly let people discuss why or why not that point is bad. If a large number of people suggest that the 'point' is bad then possibly Firaxis might change it to make it better. This can only be done if it is done in a civilized and orderly fashion, constructive criticism not bashing. Sometimes when finding a bad point people continue to bash this part of the game. Bashing without any logical reasons behind it is pure stupidity. If you bash with some support behind your thought then that is alright. Negative posts don't really bother me too much unless they are uniformed, negative posts...

Then there is all that spam crap.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Old August 19, 2001, 06:48   #48
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Aye
True enough TechWins.

But you must admit, there is a dearth of posts regarding the positive aspects of Civ III - it's all "what if Civ III doesn't allow me to do this and that, etc." and "what if it doesn't support this facility". The game is going to be the greatest ever produced, but of course it won't have everything everyone wants. Do you disagree?

All I'm saying is that (while the constructive criticism is undoubtedly interesting) perhaps more posts should explore the fascinating aspects of what we already know about Civ III rather than postulating possible deficiencies that we don't know even exist. What are your thoughts on this?

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Old August 19, 2001, 06:59   #49
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Quote:
Do you disagree?
No, I don't disagree with that. There are too many nit picking threads like the ones you suggested. Not only is Civ3 going to be the best Civ game ever it's going to be the best game, out of all, ever.

Quote:
What are your thoughts on this?
Well, it could be from your lack of time spent here but there has been many 'positive' threads. These threads aren't something of abundance but then again they aren't rare. It's just hard to continue to go over the 'good' info we know about Civ3. Considering so little has been given in comparision to the amount of time spent discussing Civ3.

Even with all this being said almost everybody who posts about Civ3 will buy Civ3 (except Solver of course with his sad situation oh wait that's not funny). Some of these people will be dissapointed that certain things they wanted to be implemented weren't included but that won't stop them from enjoying the game immensely.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Old August 19, 2001, 07:11   #50
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I admit my lack of time on the threads - I only signed on last night. But I maintain that many are negative.

Quote:
Some of these people will be dissapointed that certain things they wanted to be implemented weren't included but that won't stop them from enjoying the game immensely.
This is very true, but I think that many of the things people have wanted from Civ all along will be included in Civ III. This will be the ultimate incarnation of Civ.

If people feel that they are going to be dissappointed, they will be. I have a feeling that this game will be excellent (though obviously not perfect).
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Old August 19, 2001, 08:10   #51
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Quote:
Originally posted by ToD.MB
All I'm saying is that (while the constructive criticism is undoubtedly interesting) perhaps more posts should explore the fascinating aspects of what we already know about Civ III rather than postulating possible deficiencies that we don't know even exist. What are your thoughts on this?
Well, I guess I can agree on that. Firaxis have revealed many very nice design-details already, like A: the close correlation between war, economy & resources, which give the civ-enemy some alternative ways of conducting war, then just sending combat-units at you, B: the new flexible diplomacy/trade bargaining-screen, C: the extended city-area model, with gradually introduced new special resources/ use of colonies, D: the whole culture-concept with expanding CI-dependent borders (no more instant border-boxing ala SMAC - good!), E: the new trade-model where we (at last) get rid of those pesky caravans, and so on...

In the end however it all depends if they put enough emphasize on strategically strong AI-civs, because this ties it all up.
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Old August 19, 2001, 10:15   #52
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I'm glad people post their concerns about game features and such, even if it's negative, as long as it isn't overkill. Sadly, some of these threads, such as the ones asking to put the Spanish or the Vikings (or whoever) back into Civ are really terrible: they are filled with national and cultural arrogance, elevating themselves while bashing others . . . blah, blah, blah.

On the other hand, Firaxis Dan, in one of the Golden Age threads, has responded to the concerns over the GA trigger and said he would mention it to the developers. Yeah, I know ... he COULD just be saying that but you never know. Fixing a trigger, I would think, should be an easy task, even this late in production. So keep voicing the concerns ... but please, there's constructive criticism and there's destructive criticism.

Now to this thread (sorry for my preaching): I think the chariot is a bit weak. What really caught my attention is the Babalonian bowman having a movement of 2. Will these bowmen be on horses? It didn't appear so in the picture. This jumps at me because in the other civs, foot units always had a movement of 1, while mobile units were 2 or 3. Those are sure mighty fast Babalonians
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Old August 19, 2001, 12:52   #53
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Yes. please lets drag this thread back to the original topic. Then we may encourage Dan or someone to enlighten us a little further. They certainly won't if we spend all our time debating what is or is not a positive post
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Old August 19, 2001, 15:33   #54
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i think the reason that chariots are 1.1.2 is mostly because of armies

i did a little testing...in civ2 i changed the warrior to three hit points, and i changed the horseman to have three hit points, no other changes were made to their stats

a 3 hp warrior should be about the same as an army with three chariots in it, if stacked combat works like i suspect, which means no combat bonuses, just when one unit gets damaged the next one takes its place...a 3 hp horseman should be about the same as an army with three archers in it

a 3hp warrior beat a phalax finishing in the red
a 1hp warrior lost to a phalax which finished in the yellow
an archer beat a 3 hp warrior finishing in the red
an archer beat a normal warrior finishing in the green
a 3hp horseman beat a phalax finishing in the yellow

no the tests aren't exact, nor have i done enough repititions to confirm anything...but i highly suspect that even a small army (3 units) of 1.1.2 chariots can beat any single 1.2.1 spearman out in the open, and a size 4 army of chariots can probably beat a single spearman in a city...then an army of egyptian war chariots (2.1.2) should be able to win easy victories over a single spearman
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Old August 19, 2001, 15:57   #55
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Quote:
Originally posted by Sabre2th

Since you have not played it and know next to nothing about it, it could definately be considered whining.
That we know next to nothing about the game two months before release is a major reason for complaint. Look, over here we are arguably the most dedicated civ fans in this civilization. Which means, imo, that the information policy of Firaxis telling us 'next to nothing', as You correctly put it, comes close to being an abuse.

War is to important to leave it to the generals, and Civ is too important to leave it to Firaxis.
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Old August 20, 2001, 00:11   #56
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Relative strengths of each unit aside, it does seem a shame that Firaxis has seen fit to perpetuate one of the frustrations for modmakers of Civ 2 in that they have left NO gaps in between the various units (unlike what was available in CTP & CTP2).

By setting Unit abilities to :

Standard Chariot 1a 1d 2move
Egyptian War Chariot 2a 1d 2move

Instead of (say)

Standard Chariot 10a 10d 2move
Egyptian War Chariot 20a 10d 2move

they have eliminated the ability to allow new units with small incremental improvements. Instead there must be large quantum steps between each type of unit.

For example, a Musketeer equipped with a Bayonet on his firearm (which does not obstruct the firearm from firing) might be 'a little' more effective in offense and defense that a Musketeer with none, but not 33% more.

In the current set of attack & defense ratios if :
Musketeer is 3a 3d 1move
then
"Musk with B" has to be 4a 3d 1 move (or 4a 4d 1 move) to make a difference.

But if a finer discrimination were possible I could have :

Musketeer 30a 30d 1move
"Musk with B" 35a 32d 12 move

Which is perhaps more balanced.

Really each "Unique Unit" shouldn't be a "Super" unt, but rather a Unit which is generally better than the other units of its type (but surely not DOUBLE the Attack or Defense ?).

Hopefully there will be no inbuilt upper limits in Civ3 which will stop me from multiplying all the Att / Def strengths by 10 so as to allow greater customisation while keeping the same overall relative strengths.
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Old August 20, 2001, 04:24   #57
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Kestrel

here is a stupid question, but for attack/defense values, must the numbers always be whole numbers? or could you say change the value of a warrior to like 1.026-.986-1 and a phalanx to like .964-1.375-1 in the rules.txt?

if you could that solve most of your problems, but i too think that firaxis should have started all values out at least at 2 so warriors in civ2 might have been 2-2-2 while a phalanx was 2-3-2 and a horseman was 3-2-5 and a legion was 9-3-3 starting with one means that even a single increase in power is at least doubling the power of the unit...also if all units had movement it would allow you to slow down all units in rough terrain

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ok i have done some more experimenting and here are my results

i tested ten normal warriors against ten normal phalanxes with no combat modifiers and i got the following results

the phalanx won 100% of the time with the following breakdown
*70% were in the green
*30% were in the yellow

i then rested ten 3hp warriors against ten normal phalanxes with no combat modifiers and i got the following results

the phalanx won 70% of the time with the following breakdown
*10% of the phalanxes were in the green
*10% of the phalanxes were in the yellow
*50% of the phalanxes were in the red (with two having only a sliver left probably was 90-95% damaged)
*10% of the warriors were in the red
*20% of the warriors were in the yellow

so if armies do work as i suspect where when a unit is damaged the next most powerful takes its place in that round of combat then an army even if it has a lower attack/defense ratio has a chance of winning and in some circumstances not losing a soldier...while all of the units in the army might get damaged i would think that there is a better chance for each unit in an army to survive combat...if you attack with three warriors most likely you will always lose at least the first warrior to the phalanx, whereas with an army you'd have at least some chance of having all three units survive

since units have a better chance to survive they also have more chances to gain vetern and elite level and to finally spawn a great leader...this in turn makes them more likely to survive

and while ten warriors attacking a tank one at a time might not have much of a chance to win, ten warriors attacking in an army might not have much of a chance to win, but if they did then probably more would survive than attacking one at a time
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Old August 20, 2001, 05:32   #58
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Interesting results Korn. I take it that the phalanx is not fortified or benefitting from any terrain effects? Since the most likely early game scenarios will be units/army vs. fortified phalanx it would be interesting to see how many you need to attack with to be reasonably confident of victory. I suspect it will be too many to be sensible to do.
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Old August 20, 2001, 12:38   #59
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Grumbold

i ran some more tests

this time i tested normal warriors, 10hp warriors, and 5hp horseman against fortified normal phalanxes in fortifications

For the normal warriors attacking one at a time against a fortified phalanx in a fort i had the following results

*first attempt my 12th warrior won and finished in the yellow (lost 11 warriors)
*second attempt my 7th warrior won and finished in the yellow (lost 6 warriors)
*third attempt my 11th warrior won and finished in the yellow (lost 10 warriors)

so based on these conclusions i determined that a player would need an army of around ten warriors to have meet the "reasonably confident of victory" requirement...so i set the warriors at 10hp to simulate a size 10 army and i also set horsemen at 5hp to simulate a size 5 army just to compare reults

the 10hp warriors won 90% of the time with the following breakdown
*30% of the warriors were in the yellow
*60% of the warriors were in the red
*10% of the phalanxes were in the red

the 5hp warriors won 90% of the time with the following breakdown
*10% of the horsemen were in the green
*30% of the horsemen were in the yellow
*50% of the horsemen were in the red
*10% of the phalanxes were in the red

so if armies are implemented in how i suspect, then even a large enough army of warriors could be dangerous...if these results hold up over the long term then not only would an large enough army of warriors have good odds at defeating an entrenched phalanx (spearman in civ3) but they would take far less causulties than attacking one at a time, plus they would be immune from attack by single units (unless those single units were really powerful)

also a size 5 army of either egyptian war chariots or babylonian bowmen would be able to defeat an entrenched single 1.2.1 unit and take fewer causulties than attacking one at a time

with a large enough army units should be able to defeat any unit in their era and probably even units from the next era...so if you have 20 warriors in an army and it attacks an entrenched musketman the warriors might have a good chance of victory (i'm not completely sure, but perhaps 5 out of ten attacks could win) while this is q 200 shields army compared to possibly 30 shields for the musketman the army would have a much greater chance of winning than units attacking individually

armies are a better use of shields if you are a low tech force (which the AI usually is) especially if you have lots of units (which the AI usually does)...so hopefully the AI will be better at putting up a fight in civ3

a high tech army would be invinciable to a single less advanced unit, and with similar techs, armies will always win over those who attack one at a time
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Old August 20, 2001, 16:36   #60
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I hope terrain adjustments are revisited
Terrain adjustments to attack / defend should be sensitive to not only the type of terrain held by the attacker / defender, but also to the type of unit that is attacking / defending. For example, a tank defending in the mountains / swamp should not get the same modifiers as an infantryman. Perhaps they shouldn’t even be allowed to travel in that type of terrain until roads are built. Same goes for the chariot vs warrior, archer, etc.
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