February 8, 2001, 20:31
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#1
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Prince
Local Time: 18:51
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
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The value of tipping huts before founding a city.
I recently tried OCC with zero science. I used the OCC23.sav which is an incredibly rich map. My first attempt got off to a bad start, and I tried again with a revealed map to see if it could be done at all. I started tipping huts and collected an assortment of over 100 units and all the techs through invention. I was even able to trade for one tech even though I had no city. I then founded a city far away from the other civs. The interesting thing is that the AI had only founded ONE city each and had not advanced more than one tech in that time.
Ths suggests to me that a very extensive early search for huts and a prime starting spot is a no loss strategy against the AI.
As for the zero tech try, I got spaceflight first, but was beat out in ship construction time.
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February 9, 2001, 08:09
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#2
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King
Local Time: 23:51
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Yes, hut tipping is powerful :
1) because you get only None units
2) because you get money and can then rushbuild
3) because you don't get any barbarians.
On a large continent (Asia in an earth map for example), it almost wins by force.
------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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February 9, 2001, 11:46
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#3
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King
Local Time: 23:51
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
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From my experience, you need a large map with many easily accessible huts to make the most out of this strategy. With a smaller or game-generated map, I believe it's better to build your city early when playing comparison games.
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February 9, 2001, 20:56
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#4
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Chieftain
Local Time: 23:51
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Honolulu, HI USA
Posts: 60
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How long do you keep hut tipping? Do you have a deadline for establishing your first city?
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February 9, 2001, 21:30
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#5
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Retired
Local Time: 18:51
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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It depends... once your early non units are far enough away (closer to another civ), it's time to consider settling down. Any units you get will still be none, and any barbarians will become the problem of the AI
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February 9, 2001, 22:00
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#6
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Emperor
Local Time: 15:51
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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I am one of these who has had the capital from a hut.... no palace to boot..... both times it happened to me were after 1500 BC
I dont' use this strat for too long as it guarrantees victory and is far too powerfull.... i generally wander until i find the spot to drop one or two cities and of course to tip three or four huts for those four legged creatures....
Good strat for newbies on deity..... must learn to let it go.... its not like that in MP
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February 10, 2001, 01:32
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#7
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Settler
Local Time: 23:51
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Pioneer and Builder
Posts: 13
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Is there still a chance to get an 'advanced tribe'?
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February 10, 2001, 01:35
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#8
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Just another peon
Local Time: 18:51
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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No. BUT some people claim it has happened on very rare occasions. But I've never ever seen an advanced tribe from a hut before settling my first city.
RAH
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