February 6, 2001, 20:59
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#1
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Prince
Local Time: 18:51
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
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A tough challenge for the SP expert.
I recently installed the mod that allows you to build much bigger maps(up to 32768 squares) I tried a 250x130 map on deity with 7 civs, and tried to conquer the world. It seems like it will not be possible to do this by 2020. It is 1700, and I have almost conquered one civ, and found a second, but much of the map is still dark. On MGE, all the civs are hostile, and won't trade maps. I think if I can give them about 5 techs, it may be possible.
Has anybody worked on the strategies for a very large world?
My plan is to send out caravels(+magellans) with two dips and a settler to found a beach head near the other civs when I find them. At home, I will build up the economy and use the gold to bribe the target civ cities.
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February 6, 2001, 21:51
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#2
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Queen
Local Time: 00:51
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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Geofelt, winning on a Giga map is ex-treme-ly easy, even if you're set on conquering the world.
Simply start tipping all the huts asap, the AI has no clue!
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If you have no feet, don't walk on fire
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February 6, 2001, 23:02
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#3
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Emperor
Local Time: 23:51
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Build good communications. Gather an army of 50+ engineers and railroad your way to the AI. You will have to build a few handy cities as "channel ports" where a transport is capable of bridging two continents in one turn. When the AI is in sight send in a few caravans before you start taking their cities, then you will have a war chest which will allow bribing or cash for more troops. Trade bonuses can be BIG on giga maps!
Yes - build Magellan's and Marco's for the map exchanges (true - this harder than 2.42 but they will play after an encarta of tech!)- and hunt huts!
Beware having a series of isolated "Cubas" near AI civs. If war breaks out this is their first target. On the first giga map I played I had an Advanced Tribe near India. First they stole a tech, then next turn bribed the place for another one!
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SG(2)
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February 7, 2001, 03:39
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#4
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King
Local Time: 17:51
Local Date: October 30, 2010
Join Date: Feb 2000
Location: United States of America
Posts: 2,306
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Geofelt, et al.:
Another useful challenge in SP is to use a standard-size map and simply wait 1000 to 3000 years to go by before establishing your first city. I've found that this approach can even make a game at the warlord level a bit stimulating, particularly if one or more AI civilizations has gotten a helluva good start elsewhere on the planet.
CYBERAmazon
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February 7, 2001, 10:59
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#5
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Warlord
Local Time: 23:51
Local Date: October 30, 2010
Join Date: Sep 1999
Posts: 274
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Is the the limit of cities still 255 in this mod?
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February 7, 2001, 18:37
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#6
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King
Local Time: 23:51
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Indeed, is 255 cities still the limit?
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February 8, 2001, 08:10
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#7
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Emperor
Local Time: 23:51
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I fear so -- the no-limits mod fixes cash and population limits, but it appears that the city limit of 255 is too integral to the whole game for Julius to find a way round it ...
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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