August 20, 2001, 18:31
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#1
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King
Local Time: 20:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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Unexplicable pop loss in Civ/SMAC
Consider that you build one of these little marvels that serve to found a new city. Cool. Now, for some reasons, you delete this unit. Well, it seems that all the population diseapears. If you do this in a city, the population should go back to the city. It sure would also be a way to make some immigration, despite the fact that there may be some consequences to doing so.
But the thing is that we shouldn't lose the pop from these.
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August 20, 2001, 18:38
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#2
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Emperor
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
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Press B instead of Shift+D and the population will go back into the city, provided it is under 8.
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August 20, 2001, 19:45
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#3
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Deity
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Don't do it then. Disbanding a colony pod in a city is a silly idea...
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Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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August 20, 2001, 19:49
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#4
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Emperor
Local Time: 07:41
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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hey. quick question.
a settler costs 2 pop points, and makes size 1 cities.
arent 10,000 people dying each time you found a city?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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August 20, 2001, 19:56
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#5
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Chieftain
Local Time: 07:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 44
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10,000 or 20,000, depending on how you look at it. There are 30,000 people in a size 2 city.
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August 20, 2001, 19:59
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#6
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Deity
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Well the same can be applied all the time. When a 38 city builds a colony pod, it goes down to 37 which in the city screen is a lot of 380 000 people. But it will still only found a city of 10 000...
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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August 20, 2001, 20:01
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#7
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Prince
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by UberKruX
hey. quick question.
a settler costs 2 pop points, and makes size 1 cities.
arent 10,000 people dying each time you found a city?
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They are dying on the way, perhaps killed by Indians or something.
Life is hard...
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August 23, 2001, 12:09
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#8
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Warlord
Local Time: 07:41
Local Date: October 31, 2010
Join Date: Apr 2000
Posts: 267
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I believe the "new 1 pop city costs 2 pops" Civ3 rule was created for game balance. I think the designers hope that it will make players more apt to build up cities and less apt to build new ones ICS style.
From a game mechanics view, assuming rules similar to Civ2, that new city works as many squares (2, the city square plus one more) as the 2 pop citizens that left the old city. It's kinda like you're shifting worked squares at the cost of food and shields. (Of course you gain many other advantages as well such as more potential squares to work in the future, potential strategic position, expansion of your civ's borders, increased number of armies you can field, ...)
Still, it does make you wonder where those citizens went.
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August 23, 2001, 15:01
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#9
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Deity
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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