Thread Tools
Old August 23, 2001, 14:20   #1
Adalbertus
Prince
 
Adalbertus's Avatar
 
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
Mindworm hunt
Hi there,

After playing a long time with positive Planet attitude (up to +4) I wonder about the chance to catch a mindworm. For IoDs, the probability indeed might be around 50%, but i rarely succeeded in really catching a mind worm. Are there more parameters that influence hunter's success?
Adalbertus is offline  
Old August 23, 2001, 15:18   #2
WhiteElephants
King
 
WhiteElephants's Avatar
 
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Toledo Ohio
Posts: 1,074
The way I understand it is that as you catch/build more mindworms that actual percentage to catch more decreases. Before this "feature" was implemented I heard tell of massive captured worm armies.
WhiteElephants is offline  
Old August 23, 2001, 17:26   #3
Avenoct
Prince
 
Avenoct's Avatar
 
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Apr 2001
Location: NC, USA
Posts: 777
WhiteElephants,

Thanks, that does make sense. Certainly, when the player has say 75% official mindworm capture (+3 Planet), the actual number experienced is far lower.

-Smack
__________________
Visit Aldebaran:Aldebaranweb
Avenoct is offline  
Old August 24, 2001, 12:51   #4
DilithiumDad
Alpha Centauri PBEMCivilization III PBEM
Prince
 
DilithiumDad's Avatar
 
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Ohio
Posts: 721
The first worm or isle is usually captured. Gaians and Cult always capture on first worm enounter. Chances drop drastically with each worm captured. This makes them truly disposible --losing a worm in battle increases your chance for snagging a replacement. So using them for sucidie missions while tropping for replacements is an excellent strategy.

On the topic of worm capture, any worm hunting tips? I know that mechanical units are better than native units and that virgin fungus is better than well-trampled fungus. Fungus-cover riverbeds are especially good, it seems. Also, worms steer clear of sensors to some extent. Any other tips?
__________________
Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html
DilithiumDad is offline  
Old August 24, 2001, 13:11   #5
Ned
King
 
Ned's Avatar
 
Local Time: 04:45
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
I just got to tell you about a recent game. I was playing Fungboy on a dry planet with blind research. Diedre had the Moonsoon Jungle and was way ahead on all counts and had 90% of the SPs. So it is approaching 2300 and still no Tree Farms. Every turn or so, I am experiencing fungal blooms with ever increasing intensity. Global Warming flooding is sinking the world.

However, one turn, I capture 12 Great Boil demon locusts! I als happen to have the Nural Amplifier. So I fly these monsters over to Diedre's world and proceed to tear up her terraforming, bit by bit. I even capture a base with 5 SPs she has left without a defender. One was the Datalinks!

Capturing these locusts really turned the game around. I may have won the game anyway, but the worm capture made it easy.

Ned
Ned is offline  
Old August 24, 2001, 13:31   #6
Adalbertus
Prince
 
Adalbertus's Avatar
 
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
Thanks for the answers. I was just up reading again a book on statistics
About the probability of meeting a mind worm I have the impression that they often just appear and sit in the fungus until stirred up or they come out because they are simply bored. Fungus all the days, all the years ... I can understand. But sometimes I find them when entering a square for the second time in one turn. Maybe they are generated based on the number of fungus squares you enter? Who nose?
Adalbertus is offline  
Old August 24, 2001, 16:10   #7
WhiteElephants
King
 
WhiteElephants's Avatar
 
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Toledo Ohio
Posts: 1,074
I thought I should also note that the percentage to capture doesn't fall to, or below, zero. I believe it only goes down to a certain percentage (I've heard 10%), which would explain why it becomes harder to catch more worms later in the game, but not impossible.
WhiteElephants is offline  
Old August 24, 2001, 21:35   #8
Ned
King
 
Ned's Avatar
 
Local Time: 04:45
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
Adalbertus, Having a worm appear in a square you just vacated is a common occurance. You shoud plan for it in your movement of multiple units, such as by moving the tail end of your column first.

Ned
Ned is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:45.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team