August 23, 2001, 17:23
|
#1
|
Local Time: 08:45
Local Date: October 31, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
|
New Civ3 Screenshots
On Gamespot, as I've alluded to in the news item (above).
Here is the link:
http://gamespot.com/gamespot/stories...807241,00.html
One is the spaceship view screen... another a diplomacy screen involving the Egyptians in the Renaissance Age... and the last the Egyptian palace screen.
__________________
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
|
|
|
|
August 23, 2001, 17:28
|
#2
|
Prince
Local Time: 07:45
Local Date: October 31, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
|
i think only the spaceship view is new.. the cleopatra is the old one and the building we already have..
|
|
|
|
August 23, 2001, 17:31
|
#3
|
Emperor
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
|
Looks nice. I'm puzzled by the complete lack of irrigation and mines around those cities though. Are terrain improvements no longer essential steps to victory?
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
|
|
|
|
August 23, 2001, 17:32
|
#4
|
Emperor
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Proud Member of the Spanish Gang
Posts: 4,061
|
I must reckon that the Palace Screen is an amazing piece of art, plus it gives you all the flavor of the ol'good Civilization... Hats off to Firaxis on this one.
|
|
|
|
August 23, 2001, 17:37
|
#5
|
Warlord
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Chasin' Shadows in the Rain
Posts: 121
|
This does confirm the new design for the new "SS Wang" as seen in the earlier screen shots.
__________________
"Don't know exactly where I am"
|
|
|
|
August 23, 2001, 17:49
|
#6
|
Emperor
Local Time: 07:45
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
and i told you, only 5 testicles. not 6.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
August 23, 2001, 18:08
|
#7
|
King
Local Time: 06:45
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
|
Quote:
|
Originally posted by Grumbold
Looks nice. I'm puzzled by the complete lack of irrigation and mines around those cities though. Are terrain improvements no longer essential steps to victory?
|
They never were. I have won several games on deity in Civ2 without terrain improvements (even without wonders of any kind). Also, remember in some scenarios, there wouldn't be any need for terrain improvements since city growth is not an objective.
Imran, I've keeping our friends at FOFC informed of all of the latest Civ3 stuff. Please stop by sometime.
|
|
|
|
August 23, 2001, 18:13
|
#8
|
Local Time: 08:45
Local Date: October 31, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
|
Maybe I will... haven't been there in a while.
__________________
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
|
|
|
|
August 23, 2001, 18:20
|
#9
|
King
Local Time: 06:45
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
|
The spaceship screen looks really cool. Not just the spaceship itself looks much nicer graphically from civ2, but there appears to be more detailed components to build than in civ2. For example it appears that instead of just building an engine module, structure module or colony module ala civ2, we now have more dinstinct modules like a stasis chamber, a planetary party lounge, thrusters, cockpit, docking bay, etc.
Firaxis
__________________
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
|
|
|
|
August 23, 2001, 18:26
|
#10
|
Emperor
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
|
Quote:
|
Originally posted by Steve Clark
They never were. I have won several games on deity in Civ2 without terrain improvements (even without wonders of any kind). Also, remember in some scenarios, there wouldn't be any need for terrain improvements since city growth is not an objective.
|
If the AI plays (and cheats) as badly as it does in Civ2 then I will be very disappointed. Surely there is no reason not to irrigate unless you want to increase the challenge because the game cannot offer one if you use all its features?
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
|
|
|
|
August 23, 2001, 18:51
|
#11
|
Emperor
Local Time: 06:45
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seoul Korea
Posts: 4,344
|
Quote:
|
While the last seems to show the Egyptian Palace screen.
|
Look closer there, bucko! Perhaps all you just noticed were the spinxes, but there is also roman/gothic/asian and seemingly other types of architecture in there as well. Perhaps they put all the parts different kinds of architecture to show off the different kinds? Shall we try and identify all that is in there?
__________________
-connorkimbro
"We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."
-theonion.com
|
|
|
|
August 23, 2001, 20:19
|
#12
|
Deity
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
|
Look at the spaceship screen and on the parts of the spaceship. A planetary party lounge eh? I like parties
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
|
|
|
|
August 23, 2001, 20:28
|
#13
|
Prince
Local Time: 22:45
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
|
From looking closely at the diplomacy screenshot (and this has nothing to do with diplomacy), in the background I can make out 4 different levels of sea depth - that's pretty cool. Close to shore it really light blue, then a bit further out you've got normal light blue, then a bit darker, and finally there's seems to be some rather dark blue water.....I'm happy to see Firaxis got this one worked out!!
Maybe we shouldn't have worried about all those alpha shots so much afterall!
|
|
|
|
August 23, 2001, 20:48
|
#14
|
Emperor
Local Time: 07:45
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
yea, it would be cool if subs lost their stealth ability in the "shallow" areas, or if trimeres would only be lost in the deeper tiles.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
August 24, 2001, 00:20
|
#15
|
Warlord
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
|
the planetary party lounge is sweet.
what i don't like is that the terrain looks flat. I don't care if a few ADD crack children on sugar highs got confused by SMAC's terrain. I want some friggin bumpy terrain
__________________
Retired, and it feels so good!
|
|
|
|
August 24, 2001, 01:45
|
#16
|
Chieftain
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Jun 2001
Location: U.S.A.
Posts: 95
|
Cleopatra was Greek!
__________________
"Oderint dum probent"
|
|
|
|
August 24, 2001, 02:18
|
#17
|
Warlord
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Ontario, Canada
Posts: 135
|
Quote:
|
Originally posted by isaac brock
what i don't like is that the terrain looks flat. I don't care if a few ADD crack children on sugar highs got confused by SMAC's terrain. I want some friggin bumpy terrain
|
i am with isaac on this one. i loved the terrain bumpiness on SMAC and would love to see it again in Civ 3. maybe there is an option to turn it on and off?
|
|
|
|
August 28, 2001, 09:15
|
#18
|
Prince
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Portland
Posts: 571
|
how is that exploitation? seems reasonable to me.
And I like the flatter terrain with intense hills/mountains action better. It seems we've sen very few hills in any screenshot however, so I think the overall finished look will be less flat that what we've seen so far.
|
|
|
|
August 28, 2001, 09:24
|
#19
|
Prince
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
|
Spaceship looks nifty. Planetary Party Louge? We better not get a message like this:
Quote:
|
Modules: Online
Components: Online
Structual: Lounge Needs Paint
Success: 39%
|
I wonder where it's going. It is obviously not the size of the Unity, judging by the cockpit windows. Might be Mars...
|
|
|
|
August 28, 2001, 09:27
|
#20
|
Deity
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
|
WARNING: The Planetary Party Lounge is low on pretzels, bacardi and alcopops. Restock now to prevent warp core breach.
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
|
|
|
|
August 28, 2001, 10:25
|
#21
|
Warlord
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Apr 2000
Posts: 267
|
I can see the shades of sea blue being exploited. Triremes might know whether to push out that last square into the unknown or to turn back home. Perhaps they know the color/depth by seeing how much rope goes overboard when they drop anchor.
|
|
|
|
August 30, 2001, 10:40
|
#22
|
Warlord
Local Time: 07:45
Local Date: October 31, 2010
Join Date: Apr 2000
Posts: 267
|
Planetary Party Lounge module built in Veii. Choose a theme:
"Our people grow jealous of your wicked Party Lounge. Reduce your cover charge or face the consequences!"
"Warning, the Planetary Party Lounge is running desperately low on chex mix."
"Mini-bar runs dry. Astronauts revolt!"
|
|
|
|
August 30, 2001, 11:23
|
#23
|
Deity
Local Time: 13:45
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
|
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
|
|
|
|
August 30, 2001, 11:26
|
#24
|
Warlord
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Haarlem, Netherlands
Posts: 173
|
The palace looks like ..... ???
At first I thought it was from Thailand, when I looked closer I could see gothic characteristics, then I saw greco-roman features and even modern day stylisation.
Well, it really is a fascinating mix of everything.
And it looks as if were going back to the CIV-I palace !!
|
|
|
|
October 27, 2001, 16:59
|
#25
|
Chieftain
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Oct 2001
Location: of the Hill people
Posts: 33
|
I'm glad to see that Firaxis included the vital part of the spaceship; the Planetary Party Lounge! While all the lame people will be chilling with liquid nitrogen in the stasis chamber the truly hip will be mixing it up in style! With this premise you got two factions already for SMAC II; the partiers and the squares.
|
|
|
|
October 27, 2001, 17:08
|
#26
|
Warlord
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Dec 2000
Location: UK
Posts: 117
|
Quote:
|
Originally posted by Pseud0nym
I'm glad to see that Firaxis included the vital part of the spaceship; the Planetary Party Lounge! While all the lame people will be chilling with liquid nitrogen in the stasis chamber the truly hip will be mixing it up in style! With this premise you got two factions already for SMAC II; the partiers and the squares.
|
Only in Civ
|
|
|
|
October 27, 2001, 17:33
|
#27
|
King
Local Time: 06:45
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
|
__________________
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
|
|
|
|
October 27, 2001, 23:36
|
#28
|
Chieftain
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Oct 2001
Location: of the Hill people
Posts: 33
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 08:45.
|
|