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Old December 11, 2000, 22:00   #31
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Whoa, DaveV, your test makes my head hurt. Does it answer my pottery question? The one about WC affecting later tech availability? Are these myths? Thanks for doing the research!
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Old December 12, 2000, 01:27   #32
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I ran a quick test using a (no doubt less than optimal ) OCC tech path, since the anomaly reports seem to be coming mostly from OCCers. My results (barring a few inconsistencies which I'll chalk up to errors in recording the data) bear out my table above.

_ = not available or already discovered
a = available
* = researched
o = should be available, but is not
# = last digit of number of techs discovered

aa*3_____________________ Alphabet,
____________________a*2__ Astronomy,
__________*1_____________ Banking,
*1_______________________ Bronze Working,
a*2______________________ Ceremonial Burial,
_______________________aa Chemistry
___*4____________________ Code of Laws,
____________*3___________ Construction,
_oaaa*6__________________ Currency,
________________________a Economics
_________________a*9_____ Engineering,
aaoaaoaaaaaaa*4__________ Horseback Riding,
___________________aaaaaa Invention,
________*9_______________ Literacy,
____aaoaaoaaoaaaaaoaaoaao Map Making,
aoaaoaaoaao*2____________ Masonry,
_____________aaoaao*0____ Mathematics,
_________________*8______ Medicine,
____*5___________________ Monarchy,
__aaoaaoaaoaao*5_________ Mysticism,
_______________*6________ Philosophy,
______________aoaaooaoaao Polytheism,
aoaaoaaoaaoaaoaaaaaoaaoaa Pottery,
____________________*1___ Sanitation
_________*0______________ The Republic,
_______________________*4 Theory of Gravity,
______*7_________________ Trade,
____________________ao*3_ University
aoaaoaaoaaoaaoaaoaaoaaoa* Warrior Code,
_______________a*7_______ The Wheel,
____aao*8________________ Writing,
[This message has been edited by DaveV (edited December 11, 2000).]
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Old December 12, 2000, 08:24   #33
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Interesting
If I am reading this thing correctly only Polytheism didn't show up on cue, but several techs did appear when raw oedo would suggest that they should not. This suggests that like Newton's Laws as modified by Einstein, the truth is a perturbation upon oedo's law.
Of course, it occurs to me that our complaints are of the nature of non-appearance of latish techs - this could be caused by our foolishly exchanging a couple of techs with other civs - and thereby cunningly moving on to the next gap in the oedo cycle...
Keep up the good work guys...


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Old December 12, 2000, 11:07   #34
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A good way to test this would be to make a game where you are the only civ on the planet, and then wipe all the huts. Then you can do this research without any distraction. I'll try this with my OCC 21 scenario and see what I get. I will follow a policy of always researching the "joker" tech at the top, no matter what it is. This way that anomaly won't creep in.
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Old December 12, 2000, 11:48   #35
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SG1 - according to my analysis, the only tech which was available when it shouldn't have been was pottery, with 16 techs discovered. I think all the other cases of "aaa" are covered by the joker phenomenon. The two strange cases - pottery available with 16 techs discovered, polytheism not available with 19 techs discovered - may well be due to my error in recording the data.

Blaupanzer - pottery was never unavailable for more than one turn. I hope to play further on into this game; I'll see if anything strange happens.
[This message has been edited by DaveV (edited December 12, 2000).]
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Old December 12, 2000, 12:36   #36
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I started my test, but found that it didn't give good results. Researching the top tech meant that many times, a tech was researched before I knew its pattern. Eventually the only techs available were three or four at the bottom. But the data I could gather matched oedo's theory exactly.

Maybe I'll try a test to see what happens when Warrior's Code is researched early. There was a question about that.
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Old December 12, 2000, 15:11   #37
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Richard, you can't test this theory in the OCC scenario because in a scenario you can always choose from all the advances for which you have the prerequisites.
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Old December 12, 2000, 18:07   #38
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Excellent! Oedo not only enlightens us but continues to kill myths as well. I hope you never get a life, brother civver.

Merc, the OCC path was expounded by Paul on one of these threads. Strongly suspect there are no gaps in availability in his proposed approach.

Oedo, does the level of development of rival civs affect availability? It apparently does affect the cost in lightbulbs for the next tech. (Two possibiities: 1)Their discoveries affect timing; 2) Their lagging behind affects availability.) From the material here, it appears their research is irrelevent to the player's research choices.
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Old December 12, 2000, 20:06   #39
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Paul: I know. I have a savegame from the scenario creation process that isn't a scenario. When I tested it, the techs went exactly according to oedo's table. Sorry for wording things wrong.
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Old December 13, 2000, 01:42   #40
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a tech not being available twice in a row is truly a strange thing. however Dave, I replayed your tech path and I cannot confirm your results. pottery and poly behaved normal.

Paul will confirm that some OCC tables disprooved my xxxo theory at first. but it turned out it wasn´t a program error. the years were simply wrong recorded. on the other hand, we all know that civ2 is pretty buggy

the rule stands.
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Old December 13, 2000, 01:47   #41
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I am trying to follow this but it seems way too complicated now. What exactly is the joker tech? If this theory holds true, would someone be kind enough to post an entire tech tree and the preferred path to reach construction of a space ship so some of us newer players can plot their tech paths properly. I havnt' a clue how this thing works, i thought i did, but i don't
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Old December 18, 2000, 19:26   #42
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Oedo, you should set the name of this thread more cleverly , I would not do the same work again. Fortunately, I started my research by changing rules.txt to "nil-only file" (all preqs set to nil) , so it was relatively easy. Result is the same as your formula, of course.

I started new topic (http://apolyton.net/forums/showthrea...=&threadid=900) in Civ2-General/Help/Community couple days ago...I think I will move it here.

I made a program that helps to plan the scientific research: http://home-1.worldonline.cz/~cz0456...n.htm#civ2plan

I have just read all this thread, but I am confused. What is a result of this discussion? Is "oedo's law" correct everytime or not?


[This message has been edited by SlowThinker (edited December 18, 2000).]

Last edited by SlowThinker; April 19, 2003 at 16:30.
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Old December 19, 2000, 07:04   #43
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Slowthinker, although many of us have a 'bad feeling' about such techs as Warrior Code and were previously convinced that it wrought havoc on later research paths (there seems to be some evidence of this in OCC logs in particular) since oedo published 'The Law' none of us have come up with reproducable evidence of any flaws ... so although we may still harbour private reservations we currently must accept that 'The Law' is the law. It is a heck of a lot better than anything we had previously!!!

Good civin' (and welcome)

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"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
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Old February 15, 2001, 11:41   #44
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SlowThinker, I downloaded your program (all three versions) but I don´t see any way to get it started. I always get a runtime error message. how does it work?

btw. anyone has been able to disproove my theory meanwhile?
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Old February 15, 2001, 12:36   #45
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Oedo,
3rd version should be the best (if there are no new bugs).
Could you post me that error message?
What is your operating system?
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Old February 16, 2001, 16:07   #46
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win98se

each time I start the program I get

Runtime error 003 at 00CD:00DF

do I have to copy the program into a specific folder? do I need to start civ2 before I run it? I think I have no idea of how to use the program anyway. maybe a small readme.txt can help out here

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Old February 16, 2001, 18:40   #47
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quote:

<font size=1>Originally posted by oedo on 02-16-2001 03:07 PM</font>
have no idea of how to use the program anyway. maybe a small readme.txt can help out here

I agree, I plan to put help into .txt file for version 0.4. But I am waiting for some bugs now (more reasons to do that new version).

Program
1. writes following message "This program helps to plan the research of advances for the game Civilization II"
2. searches for rules.txt in the "working folder/directory" (this folder is set in civ2plan.exe/properties/program). If the file is not found there then a message "Error: file RULES.TXT is missing" appears and the program halts. Otherwise program reads rules.txt and start to work. (Civ2 needn't run. Just rules.txt is needed.)

I am confused.
Theoretically, that runtime error cannot arise... (in version 0.3. I have no source code for old versions now).
Did a message "This program helps to plan the research of advances for the game Civilization II" appear?
Do you get the same runtime error for all versions?
Where do you start the program from? Explorer, windows commander...?

Edited:
Copy civ2plan.exe and rules.txt into one directory, then restart to pure DOS and try to run it under DOS...
[This message has been edited by SlowThinker (edited February 16, 2001).]
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Old February 17, 2001, 02:25   #48
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aargh, I know why! I have the german version where the rules.txt is called rules.ger. I tried with the old rules.txt from 2.42, now it works.
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Old February 17, 2001, 10:35   #49
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Good work, oedo, this was one of these things that mystified me for a long time.
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Old February 17, 2001, 11:05   #50
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For all that the program behaves unexpectedly.
I would expect a message
"Error: file RULES.TXT is missing" in place of "Runtime error 003 at 00CD:00DF".
Could you find out situations when that runtime error occurs?

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Old February 21, 2001, 04:54   #51
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I discovered this topic only yesterday, that is why I react so late.

So, in the case you have Bronze Working from start, whatever you 2 first researches are (alphab.-Cerem or alpha.-CoL), then on the 3rd tech, the 'joker' will be CoL or Cerem, and the on the 4th monarchy will be available?
I tried yesterday... and it works! Don't care about which one you must research first, it works!!!!
Halleluya, praise the lord, a king is born, rejoice, good news in heaven and on earth !!!
Bronze Working, brothers and sisters, that's the way to kingdom... you just need to be lucky...

hmm, sorry, I think I was a little too enthusiastic, please apologize...sorry, really sorry.
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Old May 5, 2004, 22:59   #52
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bump

knowing what techs are available next is a key civ concept

Here is a cut and paste condensation that I use all the time. Sorry, I don't have in my notes where all of this is from.

Another brilliant insight, oedo! Thanks for sharing it.

I think Sequoya is probably right, that the formula is just based on position in rules.txt. Here's a list of the techs, each marked with the turn when it's not available. Take the number of techs you've discovered (STARTING TECHS ARE NOT COUNTED), divide by 3, and take the remainder (modulus, for fellow programmer types). Any tech marked with that number in the following table is not available for research.

2 Advanced Flight, 0 Alphabet,
1 Amphibious Warfare, 2 Astronomy, 0 Atomic Theory,
1 Automobile, 2 Banking, 0 Bridge Building,
1 Bronze Working, 2 Ceremonial Burial, 0 Chemistry,
1 Chivalry, 2 Code of Laws, 0 Combined Arms,
1 Combustion, 2 Communism 0 Computers,
1 Conscription, 2 Construction, 0 The Corporation,
1 Currency, 2 Democracy, 0 Economics,
1 Electricity, 2 Electronics, 0 Engineering,
1 Environmentalism 2 Espionage, 0 Explosives,
1 Feudalism, 2 Flight, 0 Fundamentalism,
1 Fusion Power, 2 Genetic Engineering 0 Guerrilla Warfare,
1 Gunpowder, 2 Horseback Riding, 0 Industrialization,
1 Invention, 2 Iron Working, 0 Labor Union,
1 The Laser, 2 Leadership, 0 Literacy,
1 Machine Tools, 2 Magnetism, 0 Map Making,
1 Masonry, 2 Mass Production, 0 Mathematics,
1 Medicine, 2 Metallurgy, 0 Miniaturization,
1 Mobile Warfare, 2 Monarchy, 0 Monotheism,
1 Mysticism, 2 Navigation, 0 Nuclear Fission,
1 Nuclear Power, 2 Philosophy, 0 Physics,
1 Plastics, 2 Plumbing, 0 Polytheism,
1 Pottery, 2 Radio, 0 Railroad,
1 Recycling, 2 Refining, 0 Refrigeration,
1 The Republic, 2 Robotics, 0 Rocketry,
1 Sanitation, 2 Seafaring, 0 Space Flight,
1 Stealth, 2 Steam Engine, 0 Steel,
1 Superconductor, 2 Tactics, 0 Theology,
1 Theory of Gravity, 2 Trade, 0 University,
1 Warrior Code, 2 The Wheel, 0 Writing,

Monk

edit: getting the table to line up is hopeless

Last edited by Bloody Monk; May 5, 2004 at 23:06.
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Old May 6, 2004, 19:40   #53
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For Bloody Monk (hopefully this works!


2 Advanced Flight0 Alphabet1 Amphibious Warfare
2 Astronomy0 Atomic Theory1 Automobile
2 Banking0 Bridge Building1 Bronze Working
2 Ceremonial Burial0 Chemistry1 Chivalry
2 Code of Laws0 Combined Arms1 Combustion
2 Communism0 Computers1 Conscription
2 Construction0 The Corporation1 Currency
2 Democracy0 Economics1 Electricity
2 Electronics0 Engineering1 Environmentalism
2 Espionage0 Explosives1 Feudalism
2 Flight0 Fundamentalism1 Fusion Power
2 Genetic Engineering0 Guerrilla Warfare 1 Gunpowder
2 Horseback Riding0 Industrialization1 Invention
2 Iron Working0 Labor Union1 The Laser
2 Leadership0 Literacy1 Machine Tools
2 Magnetism0 Map Making1 Masonry
2 Mass Production0 Mathematics1 Medicine
2 Metallurgy0 Miniaturization1 Mobile Warfare
2 Monarchy0 Monotheism1 Mysticism
2 Navigation0 Nuclear Fission1 Nuclear Power
2 Philosophy0 Physics1 Plastics
2 Plumbing0 Polytheism1 Pottery
2 Radio0 Railroad1 Recycling
2 Refining0 Refrigeration1 The Republic
2 Robotics0 Rocketry1 Sanitation
2 Seafaring0 Space Flight1 Stealth
2 Steam Engine0 Steel1 Superconductor
2 Tactics0 Theology1 Theory of Gravity
2 Trade0 University1 Warrior Code
2 The Wheel0 Writing


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Old May 6, 2004, 23:58   #54
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Well and wonderfully done, Sparrowhawk!!

Monk
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Old May 7, 2004, 11:35   #55
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It always tickles me that Plumbing is a #2...
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Old May 7, 2004, 12:33   #56
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The things we notice!!

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