August 24, 2001, 04:56
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#1
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King
Local Time: 12:46
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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Who are those pirates?
You know how in the city view you have happy, content, unhappy, scientists, etc? Who are the black-clad people? I've only seen them in my city once before and couldn't work out why they were there. Are they pirates or something?
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August 24, 2001, 07:59
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#2
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King
Local Time: 06:46
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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Actually, those are supposed to be very unhappy people. You get them as a result of too many cities. It's supposed to discourage ICS (IIRC), but it doesn't as much as it should.
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August 24, 2001, 09:33
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#3
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King
Local Time: 12:46
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
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Do they have a different effect to the regular unhappy people? They seem quite rare.
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August 24, 2001, 12:25
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#4
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Emperor
Local Time: 04:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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yes they are double unhappies.......you need to convert them to unhappy then to content....
with HG this isn't a problem ....without a happy wonder you may need temples instead of troops.....
__________________
Boston Red Sox are 2004 World Series Champions!
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August 25, 2001, 02:02
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#5
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Chieftain
Local Time: 07:46
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Washington, D.C., USA
Posts: 79
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Sounds like I need to watch out for those very unhappy people. Their CTP equivalent nearly killed me several times. Which leads to a question.
Is there a fixed limit to the number of cities each government can rule without the very unhappy citizens? Or does it depend upon difficulty level, technological advancement, etc.? In CTP, there's a fixed limit of cities for each government, and if you pass it beware.
__________________
Truth is not negotiable.
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August 25, 2001, 02:25
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#6
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Emperor
Local Time: 04:46
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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3 factors:
difficulty level
government
map size
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September 3, 2001, 15:18
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#7
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Moderator
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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What level do you play at, R_J? It's strange that you have not noticed these black fellows long ago.
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September 9, 2001, 22:40
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#8
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King
Local Time: 06:46
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
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Light blue: Happy
Blue: Content
Red: too many=riot
Black: too many=revolution
__________________
Nothing to see here, move along: http://selzlab.blogspot.com
The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
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September 10, 2001, 04:47
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#9
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Emperor
Local Time: 12:46
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Quote:
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Originally posted by Odin
Light blue: Happy
Blue: Content
Red: too many=riot
Black: too many=revolution
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I'm not sure what this means ... as a confirmed ICSer (at Deity) I normally have black faces to contend with - they are very difficult/impossible to control with martial law, but happy wonders/improvements keep them satisfied without too much difficulty.
I am intrigued by the concept of a 'revolution' I have certainly never had one - what is it?
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September 10, 2001, 09:35
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#10
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Deity
Local Time: 08:46
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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Don't think so, Odin;
Revolution happens in democracy (maybe republic too?) when a riot lasts for more than one turn.
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September 13, 2001, 19:05
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#11
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Emperor
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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The cat in your avatar cracks me up, KH
__________________
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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