February 9, 2001, 23:12
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#1
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Chieftain
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Grand Junction, CO U.S.A.
Posts: 55
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Bad starting locations
This is a first for me...
I set up a new game (Customize)
I chose large world, small land masses, archipelago, 5 billion years, King, raging hordes and standard rules, and I chose to be the Americans.
Ok, the game generates the world, and I am pleased to see that I am starting with four bonus techs
Alphabet, Bronze Working, Ceremonial Burial, and Pottery.
But then I remember from my browsings here at Apolyton that this may just be the game "compensating" me for a lousy starting location...
It is my habit when starting a new game to look to the right side of the screen first (the unit selection box) to see if the game has started me with one or two settlers. I got two!
Then I looked at the map portion of the screen
I don't have any screen capture software, or I would just post the screen and let the image speak for itself.
My two settlers are stranded on a one-tile island (grassland, shield) there are only two other land tiles visible (forest, and grassland, with a hut just begging to be tipped.) The rest is ocean, although there is coastline visible in 4 tiles to the south.
Looks like this (well, not really, but it's the best I can do on the fly with ASCII):
...O O
..O O O
.O O O O
..O I O (c)
.O O C F
..C O H
...C C
Where O = ocean, I = island, C = coastline, F = forest, and H = grassland with hut. the (c) = a dark tile in which the coastline is visible. (Edit: the .'s are necessary to preserve spacing...)
I think I'll play it anyway (you know mapmaking will be the *VERY* first tech I research!)
I saved the 4000 BC, if anyone wants to see it...
I guess I should be thankful that I can at least *SEE* dry land!
Has this (or worse ) ever happened to you?
-Bob
[This message has been edited by Juggler_Bob (edited February 10, 2001).]
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February 10, 2001, 00:05
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#2
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Deity
Local Time: 19:52
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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That's pretty bad. The worst I've ever had happen to me was to be stuck on one of the poles with no connections to decent terrain. Happens quite often in x-small maps with 6-7 civs.
Then again I don't ever expect to be screwed over that badly when I pick large worlds. The worst was an island just large enough for 3 cities (not including ICS).
Now that I think about it, probably the worst start I ever had was an advanced game where my 1 size-6 city had been built on glacier! There wasn't enough food around to support even a size 1 city! I had 7 turns to race with my NON units/settlers to find a decent starting city point and build a new capital before the old one starved to death. Definitely a challenge!
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"Just got back from the Thought Police Station. It's not as bad as you might assume;
they spend most of their time thinking about donuts."-EnochF
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February 10, 2001, 00:08
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#3
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Deity
Local Time: 19:52
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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Look at it this way: your capital should be safe from attack for a long time!
Don't forget that if you put a worker on a tile with a hut, you'll lose the hut (I think).
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February 10, 2001, 05:46
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#4
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Emperor
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Yuk! Not a great position to find yourself in at 4000BC. It will be of little compensation but I have seen similar poor starts - sometimes without as many as 4 starting techs.
However, bad starts make good players! You are well on the way to Monarchy and if you are forced to take a non-Monarchy science research Map Making.
Keep us posted!
-----------
SG(2)
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February 10, 2001, 07:44
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#5
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Emperor
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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If you are checking for two settlers - you aren't playing deity - what level are you playing? Please send me the save, sounds fun ... git1@scousers.net
Good civin'
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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February 10, 2001, 11:39
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#6
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Retired
Local Time: 18:52
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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February 10, 2001, 11:51
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#7
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Warlord
Local Time: 17:52
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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SG, he said King. Ming, he can't get to tip the hut because he's on a one square island.
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If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
She turned me into a newt...well I got better- Monty Python and the Quest for the Holy Grail
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February 10, 2001, 14:45
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#8
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King
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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I am interested by the challenge. I’d like to win this one with OCC. Could you send the 4000bc saved game to me ? my e-mail is in my profile. Thanks in advance.
BTW : same thing once happened to me with a gigamap !
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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February 10, 2001, 18:31
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#9
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Chieftain
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Grand Junction, CO U.S.A.
Posts: 55
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quote:
<font size=1>Originally posted by Theben on 02-09-2001 11:08 PM</font>
Look at it this way: your capital should be safe from attack for a long time!
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No doubt!
If I am not mistaken, as long as there is one unit in the city, sea-based attacks will only become possible when Amphibious Warfare is discovered. Of course, a ship itself can bombard the city, but until the discovery of steam engine (Ironclad), this is not a major threat... YMMV...
I played the map a little last night, and here are the results so far...
Map-making is *NOT* among the first techs offered, so I continued along the Monarchy track (Code of Laws). When I got map-making, I explored the lands to the south. It is a small island, with space for two (or even three) cities with some (2 square) overlaps...(or more with 3 cities)
Not a bad position after all for a start, and I am sure I can catch up to the AI's in tech / # of cities.
I will keep you posted...
First time science advisor quote:
Sire, the torch of knowledge sputters in your hands...
He speaks the truth... Trade Advisor
-Bob
[This message has been edited by Juggler_Bob (edited February 10, 2001).]
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February 10, 2001, 20:06
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#10
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Retired
Local Time: 18:52
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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February 10, 2001, 20:56
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#11
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Settler
Local Time: 01:52
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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I get in nasty starting positions all the time.
Although not as tragic as Juggler!
I used to think it was because of bad luck or because the computer had something againsts greeks.
I later found (of course by reading the Apolyton Forums) a more logical explanation. ( 7 civs pink gets the terrain always last)
The worst was attached on South Pole with 3 squares (tundra, grassland, plains).
The funny thing was I never bothered to relocate my capital because the expansion actually was simetrical to Athens.
By the way NO UNIT EVER approached the capital in that game
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February 12, 2001, 06:20
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#12
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Prince
Local Time: 00:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Lausanne
Posts: 466
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quote:
Originally posted by Juggler_Bob on 02-09-2001 10:12 PM
I think I'll play it anyway (you know mapmaking will be the *VERY* first tech I research!)
I saved the 4000 BC, if anyone wants to see it...
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Could you send me the savegame please,...?
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February 12, 2001, 15:39
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#13
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Settler
Local Time: 01:52
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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Can I have it too plz
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February 12, 2001, 17:17
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#14
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King
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Thanks Juggler.
I've got the game. Looks tough indeed. 3 ground squares and no specials ! I'll keep everybody informed with a log.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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February 13, 2001, 06:43
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#15
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Prince
Local Time: 00:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Lausanne
Posts: 466
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Where are you from Julius??!
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February 17, 2001, 10:45
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#16
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King
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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I have never had a starting position as tough as that, but then I haven't played very much lately...
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February 18, 2001, 17:46
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#17
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King
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
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Poor starting locations don't determine the number of tehcs at the start.
I don't think starting locations factor in as heavily as the relative distance to the other civs and the starting locations on the map. A civ that starts in the middle of the map tends to get fewer techs while players at the edge will receive more.
For the record: On a special map (with all civs starting at the edge of the map) I once designed I got 11 techs for my civ!.
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February 18, 2001, 21:46
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#18
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Emperor
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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1780 and only 5 more German cities to buy and game over - will post the Power Graph during the week once I have actually mopped up - good fun game - hard to play ICS with a five city civ - had to modify my normal style quite considerably...
p.s. added in edit - CapTVK 11! can I have the save please?
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
[This message has been edited by Scouse Gits (edited February 18, 2001).]
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February 20, 2001, 20:31
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#20
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Queen
Local Time: 00:52
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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CapTVK, you included irrigation, mining and road building in your count. Since these are always freely available, we don't count them. The maximum number of advances (from this basic starting point onward) you can get for free at the beginning of the game, is indeed 8.
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If you have no feet, don't walk on fire
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February 21, 2001, 05:11
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#21
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Emperor
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Aaaah - thanks Rib! - I thought yet another piece of received wisdom had just gone down the tubes! Yes, Eight we can live with - Eleven upsets too much research!
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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February 22, 2001, 06:46
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#22
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Emperor
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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The treacherous Germans fell in 1792 after sneakily switching to Democracy to avoid my spies they hadn't reckoned on my discovering Tactics that very turn! RIP Germany ...
The Power Graph as promised ...
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
[This message has been edited by Scouse Gits (edited February 22, 2001).]
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February 22, 2001, 08:15
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#23
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King
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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quote:
Originally posted by rixxe on 02-13-2001 05:43 AM
Where are you from Julius??!
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Sorry Rixxe, for not answering earlier. I didn't take a loot at this topic for quite a while. I'm from the Geneve area. And you ?
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February 22, 2001, 08:20
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#24
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King
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Congratulations Scouse Gits. Very nice game !
I said I was going to play this saved game but never found the time. Maybe later, much later.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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February 23, 2001, 18:30
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#25
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King
Local Time: 23:52
Local Date: October 30, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
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Could be that I was overcounting in my excitement, still 8 techs at the start is a record. But that's not the point I intended to make. The point is that tech allocation is apparently based on the relative distance to other civs and the map itself. Starting surroundings don't factor in so heavily.
If you would have taken a look at the savegame you would have noticed that the other AI civs all start with 6 techs, except one. Which is the civ in the middle of the map. It is a max distance away from other civs and has a real poor starting location. Yet it doesn't receive any techs!
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