August 28, 2001, 09:39
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#1
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Settler
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Norway
Posts: 8
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More cities in city.txt
has anyone added more cities to city.txt
i often have loads of cities and get tired of calling them Moscow2 and so on...
if there is city.txt files out there i dont have to edit it myself(since i'm lazy)
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August 28, 2001, 14:03
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#2
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Moderator
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Re: More cities in city.txt
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Originally posted by martin76
has anyone added more cities to city.txt
i often have loads of cities and get tired of calling them Moscow2 and so on...
if there is city.txt files out there i dont have to edit it myself(since i'm lazy)
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It's not that complicated or time-consuming, man. Give it try. I'm sure you will even enjoy it.
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August 29, 2001, 06:00
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#3
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King
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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It's really not that hard. I don't think anybody has made one for download, since they're so abominably easy. I think Christantine even has his own list (chistantinople, chris eastern, chris lake, chris port, etc)
just get an atlas and get some city names and add to your hearts content.
I decided to do this myself after I played a long game and several of the AI cities were all named "cunaxa". since I had conquered a number of them, it made things confusing. "The citizens of cunaxa are revolting". OK, so which cunaxa was that?
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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August 29, 2001, 06:44
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#4
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King
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Indeed, it numbs the mind, it is so easy. Just type in more cities under each tribe, et voila! Your problem is solved. If you need cities for alternate civs, many people have made them for scenarios. I have many for dozens of civs not included in the game, others surely do, too. Ask and ye shall receive! (Although you then must edit the rules.txt, which is not as easy as the city.txt...)
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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August 29, 2001, 19:15
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#5
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Prince
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Chicago, IL U.S.A.
Posts: 300
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I just made a city.txt for an almost finished scenario. Civs: Picts, Irish, Scots, Britons, Romano-Britons, Saxons, Angles. It looks a hell of a lot better now that the Angles no longer establish "Washington" in 5th century Essexshire.
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September 1, 2001, 02:12
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#6
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Prince
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
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Quote:
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Originally posted by Father Beast
It's really not that hard. I don't think anybody has made one for download, since they're so abominably easy. I think Christantine even has his own list (chistantinople, chris eastern, chris lake, chris port, etc)
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I prefer my own names when I name cities, makes the game so much more personal. "How dare you take Christantinople? I shall win my city back, you filth!"
Jay Bee is right, it could be fun to learn about your favorite Civ through their city names.
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September 1, 2001, 02:18
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#7
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Deity
Local Time: 22:53
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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Customise
I actually Customised the Aztecs to my own tribe name "The Mad monks" and then put in a list of my city names in city.txt "Raz HQ, Temple town Etc "
If i get really big civ , I tend to get confused and so name my citys via code , all start with a differnet letter for each Continent or Island . makes goto command much easier ...
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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September 1, 2001, 09:15
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#8
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King
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Re: Customise
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Originally posted by Rasputin
I actually Customised the Aztecs to my own tribe name "The Mad monks" and then put in a list of my city names in city.txt "Raz HQ, Temple town Etc "
If i get really big civ , I tend to get confused and so name my citys via code , all start with a differnet letter for each Continent or Island . makes goto command much easier ...
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That's actually a very good idea. I myself will get confused about hwere I founded cities in multiple games (let's see, did I found Beastland on the west coast north or east coast south this game I think last game I founded it close to an inland mountain range...). using a code of some sort, like all the cities on this continent start with s, would go a long way to remembering where I put those darn cities...
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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September 1, 2001, 18:31
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#9
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Chieftain
Local Time: 12:53
Local Date: October 31, 2010
Join Date: Jan 2001
Location: of S Yorkshire, UK
Posts: 65
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Quote:
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using a code of some sort, like all the cities on this continent start with s, would go a long way to remembering where I put those darn cities...
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Not very pretty, but naming your cities by their map co-ordinates and continent number (eg. 21x51c13) would show you where they were and would also help pick good trade routes.
After all, the Yanks do it with streets
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September 1, 2001, 21:01
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#10
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Emperor
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Quote:
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Originally posted by cpemma
Not very pretty, but naming your cities by their map co-ordinates and continent number (eg. 21x51c13) would show you where they were and would also help pick good trade routes.
After all, the Yanks do it with streets
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Why play Civ? Get Deep Blue to do it.
__________________
*grumbles about work*
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September 2, 2001, 03:54
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#11
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Technical Director
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by cpemma
Not very pretty, but naming your cities by their map co-ordinates and continent number (eg. 21x51c13) would show you where they were and would also help pick good trade routes.
After all, the Yanks do it with streets
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Quote:
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Originally posted by Shadowstrike
Why play Civ? Get Deep Blue to do it.
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Naming the cities is supposed to be fun.
__________________
ACS - Technical Director
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September 2, 2001, 06:38
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#12
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King
Local Time: 12:53
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 1,195
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It is? Oh.
I can't be bothered with big empires because the micromanagement really sucks.
__________________
(+1)
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September 3, 2001, 10:38
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#13
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Moderator
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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Yes, it is... and you really need not a *big* empire to start using customized names
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September 10, 2001, 18:43
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#14
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Chieftain
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ohio
Posts: 83
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City names
Anyone else change the names of cities owned by other civs? Especially the civs that annoy you most, such as France. I've added cities with the names of Rude Waiter, Frogtown, etc. to them. I added Blowchow to China and wanted to add Wangchungtonight but it has too many characters (only 15 allowed).
Jacobite, I had an idea for a scenario wherein England, Scotland and Wales unite as an alliance to conquer Europe and Asia and divide their spoils. I'm just beginning research on city names for this alliance. Any suggestions? It is tentatively set in the middle ages.
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September 13, 2001, 18:56
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#15
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Emperor
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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I once added the Arabs and Incas, whose lists are already in, and made up my own for Mexico and Australia. BTW, ROFL at "Rude Waitor"
__________________
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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September 15, 2001, 11:56
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#16
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Prince
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Chicago, IL U.S.A.
Posts: 300
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Re: City names
Quote:
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[SIZE=1] Jacobite, I had an idea for a scenario wherein England, Scotland and Wales unite as an alliance to conquer Europe and Asia and divide their spoils. I'm just beginning research on city names for this alliance. Any suggestions? It is tentatively set in the middle ages.
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Barbara Tuchman's "A Distant Mirror" is probably the best serious popular book you can get about Late-Feudal Western Europe (and Europe in general.) Any good library should have it. You want help on city names? I'd be glad to help in any way. Scotland would not unite with England and Wales without the introduction of some non-historical factors. Why not set it in the Age of Revolution? Fed up with the Hanovarians after the loss of the American colonies, revolution breaks out in Britian! King George III loses his head and the Prince of Wales escapes for Hannover. The now not-so-young pretender, Prince Charles, is invited to accept the Crowns of the Kingdoms. The Anglican Church is reunited with Rome, Ireland accepts the settlement and Charles Crowns himself "Emperor of the British Isles". With Papal approval, Wellington and Nelson lead the forces of Britian out into the world to fullfill a Napoleonic-like dream! Whatya think?
Last edited by Jacobite1688; September 15, 2001 at 12:03.
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October 5, 2001, 09:42
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#17
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King
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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It's as easy as heck!
I just was playing an ICS (my first) game as the americans, and my next city in 260 AD came up as "Naples"! The Horror!! I immediately exited the game and edited the City.txt to include a bunch of cities from Southern California , where I grew up. Off the top of my head. after 15, I got back into the game. I can do his as many times as I want!!
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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December 17, 2001, 16:59
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#18
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Settler
Local Time: 04:53
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Hollywood
Posts: 5
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(Old thread, I know, but I'm new, I was browsing, and I felt like responding.)
Personally, I rarely use the computer-suggested name anyway. I prefer to substitute an actual city name from the Civ I'm playing, chosen for the rough geographical area or city characteristic of the newly founded city. Makes it easy to keep track of location, as well: for the Americans, Monterey on a coast in the west, Boston on the northeast coast, Blacksburg next to my coal mines, et cetera. Makes for a fun alternate geography for a civ.
wathombe
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December 17, 2001, 17:58
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#19
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King
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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To tell the truth, I really only need to do this if I'm doing a whole arseload of empire building (or ICS).
On occasion, I build cities near enemy territory that are supposed to function as forts. Some good opportunities for creative naming there-- typically "Fort -----------", though sometimes I might name the fort city "[civ name] Sucks" or "**** [civ name]". They haven't gotten PO'd yet
And if I have a city that I'm particularily proud of, I name it Antlergrad. Gives me more of an impetus to defend it...
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