I tested amount of gold that is plundered after successful capture of a city (by force or by bribing):
This is the outcome:
GP = S / (T + 1) * G
where
GP...gold plundered
G...gold of civ whose city was captured (in the moment of capturing)
T...total number of citizens of all cities (in the begining of turn)
S...number of citizens of the city before capturing (before decreasing of city size by 1)
Note: T may be 0.
Please verify it.
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I have made a note of the formula and will try and verify next time I conquer a city.
Nice work - how long have you been working on this one?
When an AI civ has just over 1000 gold (say around 1100) I have often thought that you don't receive as much plundered money as usual. I always thought the reason was another AI cheat, so it could preserve enough cash in case the capital had to be moved. This could be my (untested) paranoia.
Originally posted by Scouse Gits Chieftain
Nice work - how long have you been working on this one?
Many hours while I was stupid and I didn't find out nothing (I tested by cheat menu within one turn, but the civ program checks the beginning of the turn for the complete number of citizens ,
Then one hour and half of more useful work.
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SG(2)
Buddha lets his people live several lives. So does Ming.
Congratulations with your promotion to Chieftain (2).
ST
I take note of your formula and promiss to check.
All knowledge stored at Apolyton should be sorted
and SlowThinker should be promoted King of All Sorters
(there is a crown lying somwhere, that fell from SG's head when he was guillotined by Ming).
I've been checking this out in my current game, and my experience fully supports your formula. In one case I thought it hadn't, but then I realized that I'd already captured one of that civ's other cities that turn.