August 29, 2001, 07:08
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#1
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King
Local Time: 06:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Everything you want to know about CivII combat!
This is a blatant plug for my thread about CivII combat, in the CivII Strategy forum. There you will find everything you want to know about CivII combat. I hope it will prove helpful in the design of scenarios and new units, for any updates of scenarios that may be made, and general improvement of play.
Info: Combat (GL)
I am posting this because a new thread in the Civ3 forums made clear that many apolytoners have never read it. Much misinformation about how combat works still makes the rounds on these forums. I originally posted this material about six months ago. Read and enjoy!
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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September 6, 2001, 02:58
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#2
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Prince
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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Sodaq,
Your collection of combat observations is just too good to waste sitting on a thread somewhere. It will eventually be lost when the thread is archived.
Why don't you piece everything together into a text file and get it posted at civfanatics.com ( I can tell you who to contact if you need) where it will be available for all eternity to anyone who needs the info.
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September 6, 2001, 08:55
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#3
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Emperor
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Proud Member of the Spanish Gang
Posts: 4,061
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I agree that a thread is not the best format for having this info (which BTW, I think is great ) easily available and readable. Why don't put it into a word file, or a txt file?
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September 6, 2001, 09:57
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#4
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King
Local Time: 06:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Thread --> document
Thanks, it's good to hear you like the thread. Making a document of the thread sounds like an excellent idea. Some points are still unresolved, so I'd have to submit an occasional update. Who at Civfanatics should I contact to post it there? I'd put it here, too, of course.
SlowThinker has an equivalent thread about Diplomats and Spies in the Strategy forum. His should also be made a document, IMHO. I can contact him about that.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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September 6, 2001, 11:49
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#5
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Prince
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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thunderfall will be the right guy.
just go to
http://www.civfanatics.com/
there will be daily news. Under the title of each news item is a 'posted by XXX'. A lot of these will be by thunderfall and you need only click the name to send him an email.
You can't post it at S-L because the site can't be updated.
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September 6, 2001, 18:30
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#6
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Warlord
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Toronto, Canada - AECCP member
Posts: 192
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The file below contains the text of the main part of that thread. It needs some editing and formatting. It's actually an HTML file but I can't attach those.
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September 16, 2001, 11:58
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#7
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King
Local Time: 06:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Here is the compilation of CivII combat knowledge in convenient document form. The first zip is for MS Word. My version is a few years old, but all newer versions are backward compatible.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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September 16, 2001, 11:59
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#8
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King
Local Time: 06:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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For those of you who may not use Microsoft, here is the same document saved as rich text format:
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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September 17, 2001, 08:36
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#9
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Emperor
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Proud Member of the Spanish Gang
Posts: 4,061
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Thanks, Marquis!
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September 18, 2001, 19:54
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#10
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King
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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Combat Calculator
Shameless plug #2. Want an instant prediction of combat results? Try the attached MS Excel file.
The observations and equations listed in the GL combat thread are the algorithms behind this VBA spreadsheet that Slowthinker, Henrik, and I have been working on. It can be summed up as follows:
1) The program calculates the probability of the attacker's success
2) It also calculates the average injury expected per single eliminated opponent.
3) There a number checkboxes to activate the myriad of modifiers discussed in the thread.
4) Unit values can be entered manually or read from the Rules.txt of your choice.
Please try it out and send comments. Although this has been revised thoroughly since a earlier posting in August, suggestions for improvement are welcome. I'd like this to be a user-friendly summation of information in the thread.
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