quote:

Originally posted by ZoboZeWarrior on 03-15-2001 06:07 AM
Personnanaly I seldom used caravan for trading. Trade are not very important in Civ2 (of course you may not agree)
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ZoboZeWarrior,
Before I stumbled upon this board, I didn't realize that whenever you setup a trade route, you not only get that bonus gold - you also get an equal amount of science beakers! Now I'm a big-time trade route supporter. It's incredible how much you can boost your research rate by setting up routes often.
quote:

Originally posted by ZoboZeWarrior on 03-15-2001 06:07 AM
...and quite unlogical.
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By that I assume you mean twisted and arcane - not unrealistic. In that case I agree. There's a lot of room for improvement. But even if you ignore supplies, demands, modifiers, etc. - they can give your game a big boost.
quote:

Originally posted by ZoboZeWarrior on 03-15-2001 06:07 AM
But building quickly certain wonders is very important if you play at high level, because in Civ2 Wonders are quite unbalanced!
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Much agreed. They overshadow other aspects of the game. My games often turn into races for the next wonder.
quote:

Originally posted by ZoboZeWarrior on 03-15-2001 06:07 AM
The main weakness of a caravan, they are too slow and to expensive to build.
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Once you've seen their power, you can live with those qualities. You might try setting up a good road network inside your civilization. Even trade between your cities can be quite beneficial.
Also you can ship those slow caravans by water to nearby coastal cities - thus cutting down transit time.
If you start mass producing caravans they become like a line of ants. While each ant moves slowly, their destination sees a steady stream of them coming in.
If you generally play for a peaceful shoot for Alpha Centari, I suggest giving trade routes a try. You might be pleased with the research (and financial) results.