View Poll Results: Should Civ3 - Expansion pach have a seventh Civilisation Ability?
Yes 15 57.69%
No 2 7.69%
Don't Care 1 3.85%
Wake up! - Let's wait for Civ3 before we plan the expansion pack 8 30.77%
Voters: 26. You may not vote on this poll

 
 
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Old October 13, 2001, 16:30   #31
jdd2007
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personally i think Militaristic/Peaceful makes sense. it does not say Warlike/Peaceful, it says Militaristic. a Mlt/Pcf civ would be peaceful, but would maintain a substantial military. they would not initiate conflicts, but if they did, they would have an army...now that i think about it, it could be a pretty powerful combination...

btw...agricultural ( fertile? )would be a perfect breeding ground for ICS...
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Old October 15, 2001, 03:14   #32
Morley
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I like the idea of an agricultural CSA. However I worry too about the ICS aspect. What if instead of increased food prod. at the city center (which is prob. unbalancing even w/o ICS), an Agr. civ's workers can irrigate faster? This would represent an increased understanding of how to grow food, which I assume is the idea behind having an Agr. CSA
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Old October 15, 2001, 19:00   #33
Sarxis
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I didn't get to vote in the poll- came too late.

But I don't know if I want another special ability for the civs. Afterall, besides each of our cultural nuances, how much is really that different from one civ to another? I think the underlying differences are covered enough with the current uniquenesses included already.
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Old October 16, 2001, 18:49   #34
lockstep
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Quote:
Originally posted by Morley
I like the idea of an agricultural CSA. However I worry too about the ICS aspect. What if instead of increased food prod. at the city center (which is prob. unbalancing even w/o ICS), an Agr. civ's workers can irrigate faster? This would represent an increased understanding of how to grow food, which I assume is the idea behind having an Agr. CSA
'Workers work faster' is already part of the 'industrious' ability. However, I like the general idea that 'agricultural' should be linked to irrigating without unbalancing the game ...

What about this: If an 'agricultural' civ irrigates plains, the tiles yield two additional bushels instead of one. For balancing reasons, this 'super-irrigation' would not be possible on grassland or grassland with shields. (The second effect of 'agricultural' would still be 'enlarged city size without aqueducts'.)
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