August 31, 2001, 21:30
|
#1
|
Emperor
Local Time: 08:00
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
Multiple Resources For Units Confirmed
Quote:
|
quoted from civ3.comThe Rider is an upgraded version of the Knight. Like the knight, it requires both iron and horses to build,
|
looks like units will require more than one resource.
i always thougth that, but now it's confirmed.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
August 31, 2001, 21:36
|
#2
|
King
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
|
This has far reaching implications for some of the more modern units, who may require many resources
__________________
http://monkspider.blogspot.com/
|
|
|
|
August 31, 2001, 22:10
|
#3
|
King
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
|
But the thing to remember is that you only need one of each resource in your empire or by trade route to make a unit. So by the end game you should have most resources without much worry. There will probably be an advisor saying what you need and when.
I really think by the end game you will have a handle on what resources you have, need, or can do without fairly easily.
|
|
|
|
August 31, 2001, 23:26
|
#4
|
Warlord
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
|
The modern units don't require many resources. The jet needs, like, oil and iron, and i don't think a unit will even need three resources. besides, by the time you're making jets, you should have enough of a trade network going that it should not matter.
__________________
Retired, and it feels so good!
|
|
|
|
September 1, 2001, 00:50
|
#5
|
Prince
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
|
I would assume that each age's units requires an additional resource than the previous age's units. A jet might need oil, iron, rubber, and something for electronics while a hoplite would only need a metal for shields and spears.
|
|
|
|
September 1, 2001, 01:14
|
#6
|
Emperor
Local Time: 08:00
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
i dont think hoplites require anything.
a FIRAXXIAN said that archers require nothing to build, but chariots need horsies.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
September 1, 2001, 02:25
|
#7
|
Emperor
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
|
Quote:
|
The modern units don't require many resources. The jet needs, like, oil and iron, and i don't think a unit will even need three resources.
|
isaac brock
i don't think you are correct...from what i've heard tanks will require iron, oil, and rubber so i'm sure that the stealth bomber will require at least three resources if not more
|
|
|
|
September 1, 2001, 03:26
|
#8
|
King
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
|
Quote:
|
Originally posted by isaac brock
The modern units don't require many resources. The jet needs, like, oil and iron, and i don't think a unit will even need three resources.
|
Tanks need three resources. From a GameSpot UK Preview ( http://www.gamespot.co.uk/stories/pr...7326-3,00.html):
If the iron-controlling civilization wants to build tanks, they need oil, rubber, and iron, but if those other resources are controlled by two other civilizations then they must be careful. If the dominant iron civilization enters into the rubber-controlling civilization, then the oil civilization may see that as a potential threat and ally with the rubber-controlling civilization to fight off the invasion.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
|
|
|
|
September 1, 2001, 03:50
|
#9
|
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
Wage War?
with all of these differnet resources needed to create units, especially modern ones; how hard will it be to field an army capable of taking any meaningful action? It would stink if you couldn't have the most advanced units if your resources are used up. while more realistic, i'd rather fight than micromanage the use of my resources.
|
|
|
|
September 1, 2001, 05:23
|
#10
|
Technical Director
Local Time: 15:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
This is perfect for customizing.
Now if you just can add your own (new) resources to the game everything is perfect on the resource front.
__________________
ACS - Technical Director
|
|
|
|
September 1, 2001, 08:22
|
#11
|
Deity
Local Time: 21:00
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
|
It now makes sense to build cities in a pattern that covers all the squares  It also means that being a pure conquest strategy is going to be a lot harder to achieve.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
|
|
|
|
September 1, 2001, 08:26
|
#12
|
Technical Director
Local Time: 15:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
Quote:
|
Originally posted by Urban Ranger
It now makes sense to build cities in a pattern that covers all the squares It also means that being a pure conquest strategy is going to be a lot harder to achieve.
|
Not necessarily, you may use colonies, and you may wait for big borders.
__________________
ACS - Technical Director
|
|
|
|
September 1, 2001, 11:46
|
#13
|
Prince
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
|
Re: Wage War?
Quote:
|
Originally posted by H Tower
with all of these differnet resources needed to create units, especially modern ones; how hard will it be to field an army capable of taking any meaningful action? It would stink if you couldn't have the most advanced units if your resources are used up. while more realistic, i'd rather fight than micromanage the use of my resources.
|
I think you're in the minority, Tower. I believe most of us are thankful that the game is going to be a bit more complex than simply churning out tanks for conquest (well, it's always been more complex than just that, but you get my drift.) I think this is one of the best innovations implemented, and possibly the best.
Just my opinion, but I strongly feel it is mirrored in others.
Dan Maghaha, in describing his 'peaceful' Civ3 game, mentioned how he had to get aggressive with the Americans to procure much-needed oil. I can't wait to deal with a civ for a needed item, whether through diplomacy, espionage, or outright warfare. It will (presumably) make gameplay so much deeper. Of course, I respect your opinion, but I heartily disagree.
|
|
|
|
September 1, 2001, 12:42
|
#14
|
Prince
Local Time: 06:00
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Boulder, Colorado, USA
Posts: 406
|
I think fighting for resources will be the main reason for war in Civ III - Perfectly realistic. I wonder how AI would respond to this kind of situation and how agressive it will be in pursuing resources.
|
|
|
|
September 1, 2001, 13:07
|
#15
|
King
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
|
Quote:
|
Originally posted by Urban Ranger
It now makes sense to build cities in a pattern that covers all the squares It also means that being a pure conquest strategy is going to be a lot harder to achieve.
|
No actually this new strategy makes it so that doesn't make any sense at all. You are going to need to build buildings for culture to expand your borders. Building settlers will not allow you to build the culture buildings and so you may have tons of cities but you will not have any borders to get the resources.
|
|
|
|
September 1, 2001, 15:30
|
#16
|
Prince
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
|
i'm really looking forward to stopping the agressive civ building a huge army from nothing, i'm gunna sit on a oil field and now let anyone havce some apart from my ally who has oil.
mwaha
|
|
|
|
September 1, 2001, 15:42
|
#17
|
Technical Director
Local Time: 15:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
Quote:
|
Originally posted by tishco
i'm really looking forward to stopping the agressive civ building a huge army from nothing, i'm gunna sit on a oil field and now let anyone havce some apart from my ally who has oil.
mwaha
|
And when you run out of oil?
__________________
ACS - Technical Director
|
|
|
|
September 1, 2001, 16:43
|
#18
|
Emperor
Local Time: 08:00
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
Quote:
|
Originally posted by Gramphos
And when you run out of oil?
|
beat the sh*t out of the guy who has it with all the tanks i built with my own oil.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
September 1, 2001, 16:47
|
#19
|
Technical Director
Local Time: 15:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
Quote:
|
Originally posted by UberKruX
beat the sh*t out of the guy who has it with all the tanks i built with my own oil.
|
That could work. But he was the ally. You must be evil.
__________________
ACS - Technical Director
|
|
|
|
September 1, 2001, 17:03
|
#20
|
Prince
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
|
Standard Archer: 2 1 1
Babylonian Bowman:2 1 2
Standard Knight: 4 3 2
Chinese Rider: 4 4 3
Looks like the differences between the regular unit and the unique*unit might increase the more modern the unit is. If this is the case, I think it's good that they need more resources to build.
|
|
|
|
September 1, 2001, 19:29
|
#21
|
King
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
|
Percentage wise the older unit actually getting a bigger bonus. The standard unit attributes make up 80% of the Bowman, but the more modern Knight makes up 82% of the Chinese Rider. It would be 90% if there was only one attribute addition.
It appears that Firaxis realized that they had to add extra attributes for more modern unique units to allow them to actually have some added effect to the game. Otherwise a modern UU would have a better chance of not winning a battle compared to an earlier one.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 09:00.
|
|