September 1, 2001, 00:45
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#1
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Chieftain
Local Time: 07:00
Local Date: October 31, 2010
Join Date: Jun 2001
Location: St. Louis
Posts: 43
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Sid Interviewed
www.cgonline.com has posted an interview titled "The fathers of Civilization" in which Sid and Bruce Shelley are interviewed.
Talks more about Civ1 than anything, interesting read over at http://www.cgonline.com/features/010829-i1-f1.html if your interested.
Alantus
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September 1, 2001, 01:12
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#2
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Deity
Local Time: 23:00
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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damn got me excited thinking an interview re Civ 3, but NO jsut boring old civ 1 ......
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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September 1, 2001, 02:23
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#3
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King
Local Time: 08:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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wow, good stuff!!!
Thanks a bunch Atlantus!
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http://monkspider.blogspot.com/
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September 1, 2001, 03:56
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#4
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King
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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For me, a very interesting text passage was Sid Meier talking about transparent game mechanics:
When we went to the turn-based idea of the game, we had this sense of what I call 'discreetness'. Everything is clear. Everything is done by integers. You move three squares. You need ten food to increase your population. There was a feeling of really being hands-on and we wanted to carry that through with the icons. ... The idea of a game about civilization is kind of scary, because it could easily get out of control and be totally unplayable, unmanageable, and gigantic. So we wanted to reassure people right at the beginning that these are concepts that were clear and we don't have some magical model churning away in the background, dividing a bunch of floating point numbers that would tell you at some point, "Congratulations! You've won or you've lost!" The icons reinforce that this isn't a complicated game.
This is exactly the reason why I canīt get myself to play a game like CtP2, modded or not. If I canīt even comprehend why my first city just grew from size 1 to size 2, growing an empire becomes pointless.
(Sorry if this is off-topic )
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 1, 2001, 05:28
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#5
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Chieftain
Local Time: 07:00
Local Date: October 31, 2010
Join Date: Jun 2001
Location: St. Louis
Posts: 43
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Your welcome monkspider, only one T in the name however.
Rasputin I did warn you and I do feel your pain. I was a bit let down by the lack of discussion of Civ3 myself.
Lockstep, I probably shouldn't have put it in this forum however I'm scared of the other forums and thought it would be good reading for many here.
Everybody spells my name wrong, I'm not the lost city, I'm a dumb redneck
Alantus
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September 1, 2001, 07:12
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#6
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Deity
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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You see, despite at first civ seeming an extraordinarily complex game, there is an inherent simplicity underneath the surface. This is half the appeal, and why CtP fell flat on it's face; things just seemed out of my control and that I would need a Kray and a degree in mathematics to figure out why it was doing certain stuff and when...
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Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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