March 9, 2001, 17:06
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#1
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Emperor
Local Time: 23:54
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Don't forget to link cities A and B with a ship chain and then your movement is near infinite!
__________________
The SGs deep in Macon Villages
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March 10, 2001, 01:29
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#2
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King
Local Time: 00:54
Local Date: October 31, 2010
Join Date: Mar 2001
Location: of anonym losers ... :[
Posts: 1,354
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I love railroad-Part I: Art of Transport.
Now I'm playing CTP. But CIV 2 is a good game (except for trade aspect and caravan ...).
I was very worried about the problem of transporting an unit to an city as quickly as possible : in one turn if possible.
In period of war, it very important.
You can use airport, it's difficult to build an airport in each cities, especially in young, outpost cities. And you can transport only one unit at a time.
The game offert two keys for the solution
1) mvt on railroad are free.
2) (In civ 2) if you transport an unit by ship from a city to a city, it doesn't cost mouvement.
1 + 2 : If an unit goes to city A (through a railroad) which is an harbor and on ship navigate to a city B (in one turn) then go city C (city B and city C are connected by railroad), your unit will not use its mouvement points.
So I connect each city with railroad (a lot of colon or enginer of course, but they are reusable at will). And I build beetween continant and islands a couple of cities in such way that a transport ship can connect them in one turn.
Of course, it needs some brain acrobaties but perfectly realisable ...
In the couple of cities you must have a transport unit in each. When a ship is going to the other city, the transport in tis one have to ship in the opposite city too.
Of course if you have to transport a lot of units in one turn you have better to take some time to plan it ...
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March 10, 2001, 21:15
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#3
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King
Local Time: 00:54
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Damn, thats what I was going to say...  even though I consider ship chaining to be the worst cheat in the book..
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March 10, 2001, 23:08
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#4
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Emperor
Local Time: 23:54
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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quote:

Originally posted by DrFell on 03-10-2001 08:15 PM
Damn, thats what I was going to say... even though I consider ship chaining to be the worst cheat in the book..
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You have a very small book.
-----------
SG(2)
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March 12, 2001, 14:33
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#5
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Guest
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With enough railroads, cities and transports in strategic positions it's possible to arrange a around-the-world trip to your units.. so that they won't lose any movement points whatsoever.
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March 12, 2001, 15:14
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#6
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King
Local Time: 00:54
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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March 12, 2001, 15:15
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#7
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King
Local Time: 00:54
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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On second thoughts maybe infinite moves arent that unrealistic... whats unrealistic is ships taking 5 years to cross that Atlantic!
[This message has been edited by DrFell (edited March 12, 2001).]
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March 18, 2001, 20:47
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#8
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Emperor
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
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yeah, I really hate the relatively slow ships movement!
I think that should be balanced better... in my scenarios, I always made the ship mivement about 10 times as high as it was before... the maximum seems to be 25 though  or was it 42? umm...
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