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Old September 22, 2001, 06:01   #31
DonJoel
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Artillery was boring in SMAC.
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Old September 22, 2001, 06:15   #32
Sava
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Catapults didn't have the same role as cannons. Catapults targeted walled fortifications and such, cannons did target people. Did anyone ever hear of something called the Civil War?

Artillery type units should be used this way:

They should be used to bombard fortifications and cities, in effect, destroying buildings and walls.

Also, when on the same tile as a conventional unit, they should provide ranged attacking bonuses while attacking.

This is a little bit of a CTP, but I'm not talking about having armies. Maybe a "Marines" unit with a "Howitzer" on the same square gets a 50 percent bonus while attacking. By the same token, I think that bonuses should be given to defending units as well.

I think this should satisfy realists and other alike, its simple, realistic, and doesn't hurt the gameplay.

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Old September 23, 2001, 02:15   #33
Alfonsus72
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HOOOORAY
HOOOORAY

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Old September 23, 2001, 02:39   #34
Alfonsus72
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Quote:
Originally posted by Gramphos
We may capture them
NICE! This will change the military tactics, now you need to stack infantry with arty. Hope the AI will be good enough not to lose defense 0 units easily.
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Old September 23, 2001, 03:02   #35
Skanky Burns
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On the other hand, you will need to defend workers as well as your artillery units. Which will be a problem, as i normally have between 2 and 4 workers per city

Guess ill havta polish up my crack cavalry troops to take my workers back...
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Old September 23, 2001, 06:50   #36
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This news about being able to capture cannons offers an entirely new dimension to the game! Combat strategy potential is looking better all the time!
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