I recently added some units into the Apolyton Pack, including a transport plane and a propeller-driven bomber. Now everytime I move one of the original air units, like the Bomber, the game pops up with the error message "APOL_airunit.slc:111:Array index 0 out of bounds". Now, my C++ is a little rusty so I have to ask, what does that mean? Can it be fixed and if so, how?
The airunit.slc file references manually all air units. If you add air units to the game you'll need to manually add them into the array at the start of airunit.slc. Hope this helps.