March 26, 2001, 02:56
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#1
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Emperor
Local Time: 15:54
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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LOL! you gotta be kidding....
check this out.
ya think anything "creative" occured?
now the challenge...
can you duplicate it?
no hints
this is NOT smilo's pg
[This message has been edited by Smash (edited March 26, 2001).]
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March 26, 2001, 06:40
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#2
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Emperor
Local Time: 23:54
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I guess you got me, Smash -- is it a scenario? I really don't have a clue
------------------
Scouse Git[1]
"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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March 26, 2001, 09:20
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#3
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King
Local Time: 00:54
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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LOL
Did you use Corel Draw or Paintbrush?
(I hope you give us a clue some day)
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aux bords mystérieux du monde occidental
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March 26, 2001, 11:18
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#4
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Prince
Local Time: 23:54
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
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They all start on the arctic, Brazillians are the only human player. Two A1 civs never found (they don't on the poles, I think). The Brazilians do found but their first city is sacked by an A1 civ which picked up a unit from tipping a hut. Second Brazillian city prospers and goes on to eventually launch?
But - hang on. Can't be right. The hut unit would register on the powergraph.
Damn.
Guess a good bit more "creativity" is required.
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March 26, 2001, 11:47
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#5
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Emperor
Local Time: 23:54
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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How about Barbs sack first city before a unit is built - or catch it after it has sent its unit exploring, second settler founds and city stays at size 1 for ever ...
------------------
Scouse Git[1]
"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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March 26, 2001, 12:34
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#6
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Emperor
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
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must be a scenario with objectives... the standard powergraph has an absolute scale, not a relative one.. that would mean this player almost lost his 30 cities empire but could take it all back... it's more likely he had lost the only objective city on the map and re-conquered it.. doesn't explain the parabolic increase in the early phase though...
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March 27, 2001, 00:31
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#7
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Emperor
Local Time: 15:54
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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This was actually a submission for a hall of fame.A regular game with no cheat flag flying.
The game was obviously edited.There is hex position that controls the cheat flag.
Needless to say,this player started with slightly more than 2 settlers Probably numerous cities,techs,units and gold.You can't top out after maybe 10 turns.
Then did some turn# changes to "hide" the start.But,the PG doesn't lie.He starts at approx 1/4 the way up on the PG.The huge dip is when the game year was "adjusted"
Whats really sad,is the player was "only" able to score 18,000.
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March 27, 2001, 01:25
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#8
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Warlord
Local Time: 00:54
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Thailand
Posts: 273
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So Smash does this now answer my question from the "3015 on Deity" link. (about civs disappearing and re-emerging)If so how come the Dunn Graph has the top score of (I think) 1498% on your site. Have you already confirmed its legitimacy?
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March 27, 2001, 02:14
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#9
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Emperor
Local Time: 15:54
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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They don't actually let me do anything
Check this out.The downward spikes can be explained....somewhat
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March 27, 2001, 02:45
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#10
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Warlord
Local Time: 00:54
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Thailand
Posts: 273
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Thanks Smash
The explanation about the end game seems to be okay. But I am not yet totally convinced. It seems that casualties from the military advisor are also wiped out, 'cos I am sure that some early units such as warriors and phalanx must show somewhere. But the reasoning is sound so I think I have to have a cheat game to test the theories. Seeing is believing. I still think that saving a game every 100 years should done if entry into the hall of fame is your goal. It is not painful or time consuming to hit that save button. Also it would give others a good incite into tactics as I think everyone has their own tactics, even if the game plan is the same. (ie OCC, Perfectionist, ICS, ICtradeS)
Myself I think that the ultimate challenge is Deity/raging hoardes on a computer gen map. I think that part of the challenge is not knowing about the map you are playing on. Sometimes I have a friend set the start up for me so I have absolutely no Idea, but I have to continue no matter what. It can be a real bummer or challenge if you find that you are on a cold world full of islands. But it adds to fun, in my opinion.
I have never actually used the cheat button for any extent exept for exprimentation, so to play a whole game will be something different.
thanks again Smash
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March 27, 2001, 17:55
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#11
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Guest
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This is old news, really old news. Everyone already knows he cheated to do that.
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March 27, 2001, 19:02
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#12
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Prince
Local Time: 17:54
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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apparently not, EP
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