Wes added a food bonus to the commerce improvements in medmod 2, but it doesn't seem to work. As I said in a previous post I think the commerce improvements were never properly implemented into the game. So far the AI only builds them on swamps, tundra, and deserts. I think this is as far as the programmers got before those bastards at activision made them release the game to early.
They learned their leason though. MWAHAHAHA MWAHAHAHA MWAHAHAHA !!!!!
In order to do this you should get tile edit and replace the farm pictures with the commerce pictures. The stats for tile improvements are in tileimp.txt. There you can change the stats for the farm. You could also add a commerce bonus to the farm and leave the commerce improvements , 5, 10, and 15 would be OK for all 3 farms.
Pedrunn,
That post was started by me. You should have keep reading it we finally got it working that's why the post died. this code takes all the sorrounding trees(except the one with goods) from the first radius and makes them grassland, and tries to terraform the res t of the trees in the second radius everytime the city grows beyond 2. At first it was supposed to give enough PW to cut them(600), but that didn't work right, it gave to much pw, so I got rid of it.
note: this also works for the human player.
well here's the file: