Thread Tools
Old September 7, 2001, 08:03   #1
doron
Settler
 
Local Time: 13:08
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 3
Modern era pic from GameStar
http://www.nexgenmedia.net/civ3-1.jpg - Shows the indians in the modern era. Not sure if this was posted before.

[edit]
Better version (300k!) at http://www.nexgenmedia.net/civ3-2.jpg

[/edit]

I apologise for the somewhat bad image quality, my scanner needs to be calibrated (and I lost the calibration sheet).

As you can see, the roads are pretty much what they look like in say LA, with underpasses and such. The top, left city has to its left a normal road (pretty hard to see on the image)

Also, and hill/mountain with such a road gets a tunnel entrance graphic.

Last edited by doron; September 7, 2001 at 08:25.
doron is offline  
Old September 7, 2001, 08:14   #2
Nikolai
Apolyton UniversityC4DG The Mercenary TeamCiv4 SP Democracy Game
Deity
 
Nikolai's Avatar
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
COOOOOOOOOOOOOOOOOOOOOL!!!

The city looks like before though... It must be the quality that is fooling me...!!!

But what are those white marks in south-east of the cities??? Looks like some kind of small "squares"?
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
Nikolai is offline  
Old September 7, 2001, 08:27   #3
doron
Settler
 
Local Time: 13:08
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 3
http://www.nexgenmedia.net/civ3-2.jpg

Better version. The cities are high rises, with a tank graphic on them (hiding most of the city image too)
doron is offline  
Old September 7, 2001, 08:43   #4
Nikolai
Apolyton UniversityC4DG The Mercenary TeamCiv4 SP Democracy Game
Deity
 
Nikolai's Avatar
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800



OK!
1.) I can see the small "squares" better, but I can't understand what they are for?
2.) On this map, the largest civ has 24-25 cities, as far as I can see(the blue one), the smallest two has 10 cities(the green and the orange). I can't remember what number that was most "usual" in Civ2, but I think you had to be bigger!
3.) It seems like the worker are with us still in the modern times, no engineers!
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
Nikolai is offline  
Old September 7, 2001, 08:48   #5
Rogan Josh
Prince
 
Local Time: 14:08
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 366
Quote:
Originally posted by Nikolai
1.) I can see the small "squares" better, but I can't understand what they are for?
They look like airports to me (or maybe airbases).
Rogan Josh is offline  
Old September 7, 2001, 08:51   #6
Buck Birdseed
Emperor
 
Buck Birdseed's Avatar
 
Local Time: 13:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Khoon Ki Pyasi Dayan (1988)
Posts: 3,951
Ummm... The one with the anchor on it indicates the presence of a harbour, the one with the airplane indicates the presence of an airport.
__________________
Världsstad - Dom lokala genrenas vän
Mick102, 102,3 Umeå, Måndagar 20-21
Buck Birdseed is offline  
Old September 7, 2001, 08:56   #7
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old September 7, 2001, 09:07   #8
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
i should note that i've passed the image through the "auto-levels" fuction in photoshop, that's why it looks more blue-ish....

firaxis or photoshop? whose colors are best?
MarkG is offline  
Old September 7, 2001, 09:07   #9
mactbone
Prince
 
mactbone's Avatar
 
Local Time: 08:08
Local Date: October 31, 2010
Join Date: Sep 2001
Location: IGNORE ME
Posts: 728
Anybody else really intrigued about the roads now. Near the top there is a square that has two roads that aren't connected. What's that all about?
__________________
I never know their names, But i smile just the same
New faces...Strange places,
Most everything i see, Becomes a blur to me
-Grandaddy, "The Final Push to the Sum"
mactbone is offline  
Old September 7, 2001, 09:13   #10
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 16:08
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
Hey Doron, from where are you?
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Eli is offline  
Old September 7, 2001, 09:14   #11
Yog-Sothoth
Prince
 
Local Time: 14:08
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
I hope they clean up thoose roads a little, looks like a complete mess to me.
Yog-Sothoth is offline  
Old September 7, 2001, 09:17   #12
SerapisIV
King
 
SerapisIV's Avatar
 
Local Time: 08:08
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
No engineers?
In the screenshot, there are still the basic workers from the ancient age. Are engineers no longer in Civ? Do workers no longer get upgraded? I really hope something upgrades worker speed in the mid-late game.
SerapisIV is offline  
Old September 7, 2001, 09:17   #13
Nikolai
Apolyton UniversityC4DG The Mercenary TeamCiv4 SP Democracy Game
Deity
 
Nikolai's Avatar
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
Isn't that a bit off-topic, Eli?

BTW, Mark, when I have answered an off-topic post like now, without writing anything about the off-topic; is that legal? (it is fine to know for the future! )
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
Nikolai is offline  
Old September 7, 2001, 09:20   #14
SerapisIV
King
 
SerapisIV's Avatar
 
Local Time: 08:08
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
Irrigation
Is there no longer farmland? The irrigation is also the same as the ancient irrigation, yet one of the cities is building mech. infantry which at least in Civ2 was a late game unit, well after farmland.
SerapisIV is offline  
Old September 7, 2001, 09:29   #15
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
these are probably test pictures guys, most probably with lots of help from cheats/editor. it's not something taken from an actual game....
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old September 7, 2001, 09:39   #16
FXS Zach Wilson
Firaxis Games
 
Local Time: 08:08
Local Date: October 31, 2010
Join Date: Aug 2001
Location: baltimore
Posts: 1
perhaps
not modern roads but railroads.
FXS Zach Wilson is offline  
Old September 7, 2001, 09:46   #17
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
Re: perhaps
Quote:
Originally posted by FXS Zach Wilson
not modern roads but railroads.
see? posting guesses all the time eventually causes the Firaxian-posts bot to wake up


welcome on Apolyton Zach!
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old September 7, 2001, 10:06   #18
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 14:08
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
Quote:
Originally posted by MarkG
these are probably test pictures guys, most probably with lots of help from cheats/editor. it's not something taken from an actual game....
Well, I don´t see a single evidence that this picture is not taken from an actual game.

An hour ago I browsed the magazine that contains this picture. Some pieces of info that may be new:

- There are six ways to win (I guess no. 6 is the 'histograph' victory, i.e. a refined highscore).

- On another screenshot, a city is producing a 'modern armor'.

- The AI has been 'improved conspicuously in comparison with SMAC'.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old September 7, 2001, 10:13   #19
kaminwx
Settler
 
Local Time: 13:08
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Cedar Rapids, IA, USA
Posts: 15
I really wish Firaxis would ridge some of those individual mountains together and replace the flooding irrigation look with farmland.
kaminwx is offline  
Old September 7, 2001, 10:37   #20
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 07:08
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
The Pimple Mountains are still there (I hope some of my modpack friends would make replacing the mountain terrain a high priority).

You say that this is from a Modern Age. Apart from the battleship in the bottom and the production, I don't see any units on the map. Am I not looking at it close enough? I mean, when a game gets to the modern age, there would numerous modern units scattered over the map, esp. taking up defensive or fortified positions.
Steve Clark is offline  
Old September 7, 2001, 10:39   #21
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
There are modern units (APCs, I think) stationed in the cities.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old September 7, 2001, 10:45   #22
Ralf
King
 
Ralf's Avatar
 
Local Time: 14:08
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Why must irrigated tiles look like watersick mosquito-infested quagmires? Why so few forest-tiles? At least 20% should be forrest - if not available naturally, so at least planted. Variation = good looks.

Also, look at the 19-point city named Ginger. How is it possible to grow to 19 points without cultivate the surrounding grasslands? Why isnt the hills mined? It seems to me that the cities grows very large anyway, regardless lack of terrain-cultivation, wich is bad. They should add upper growth limits, if not enough indevidual tiles are food-produktive enough. Please, change this.

As for the "dense spiderweb roads/RR" phenomenon: well, thats to be expected as long as roads/RR:s are ONLY beneficial, instead of a mixed blessing, like it should be. Road/RR:s through irrigated tiles (where is the farmland-upgrades?) should always boost trade, but it should also halve the irrigation-bonus. Or something similar - just make roads/RR:s more of a mixed blessing, one way or the other.

No desolate non-populated chunks of landareas in the mini-map, like it often was in Civ-2. Good.

Last edited by Ralf; September 7, 2001 at 11:13.
Ralf is offline  
Old September 7, 2001, 10:47   #23
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 07:08
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Now I vaguely see the APCs. They do blend in nicely with the buildings.
Steve Clark is offline  
Old September 7, 2001, 10:52   #24
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 07:08
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Ralf: Could it be that this was not a game screenshot but a customized one, as alluded to earlier? If you would want to test a modern age feature, they would probably set up a bunch of cities at a set population (and production level) and then start the game from there. That way you can control the testing without having to take the time to play up to that point and perhaps have it adversely affect conditions once you get into the modern age.
Steve Clark is offline  
Old September 7, 2001, 11:00   #25
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 21:08
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
What I am curious about, is the upside down pentagon attached to the description of the city in the middle.

Nothing to do with devil worshipping, I hope
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old September 7, 2001, 11:03   #26
OneFootInTheGrave
King
 
OneFootInTheGrave's Avatar
 
Local Time: 13:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kuzelj
Posts: 2,314
Quote:
Originally posted by MarkG
i should note that i've passed the image through the "auto-levels" fuction in photoshop, that's why it looks more blue-ish....

firaxis or photoshop? whose colors are best?
PHOTOSHOP PHOTOSHOP PHOTOSHOP!!!

I was amazed that they changed the color pof the sea sooo much... I wish they had...

But we will surely not be disturbewd by the green oceans, since it seem this will be a great game.
OneFootInTheGrave is offline  
Old September 7, 2001, 11:07   #27
Ralf
King
 
Ralf's Avatar
 
Local Time: 14:08
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Quote:
Originally posted by Steve Clark
Ralf: Could it be that this was not a game screenshot but a customized one, as alluded to earlier? If you would want to test a modern age feature, they would probably set up a bunch of cities at a set population (and production level) and then start the game from there. That way you can control the testing without having to take the time to play up to that point and perhaps have it adversely affect conditions once you get into the modern age.
Sounds reasonable. They have probably a bunch of pre-setup playtest-scenarios available in order to test -> adjust -> retest this or that feature, or AI-behaviour. Lets hope that above is a playtesting "work-sketch" only. If it isnt, then Im worried. An official comment here would be nice.
Ralf is offline  
Old September 7, 2001, 13:38   #28
jsw363
Prince
 
Local Time: 05:08
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
Is anyone else bothered by teh fact that the roads still seem to just plow through the mountains. No contours, curves, nothing. I personally think that having all these roads spread across the map looks horrible. Can't they make roads less essential to gameplay?

I don't mean to complain, but the ocean still bothers me. If you look on the map there are only two true oceans in the game (dark blue) and it's easy to navigate around them. So it doesn't seem to me like there's any advantage to progress beyond caravels early in the game. If I have access to the enitre planet, but by a more roundabout route it seems too easy. I was expecting the different levels of ocean (shoreline, sea and ocean) to have a greater impact on the game. Now it seems like this feature won't mean very much.
jsw363 is offline  
Old September 7, 2001, 13:46   #29
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
I like the Photoshop colors a lot more than the colors from the original shot.
Sabre2th is offline  
Old September 7, 2001, 13:47   #30
tniem
King
 
Local Time: 08:08
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
The thing I have noticed in all the screens is that in the cities you see the units that are defending. Is everyone going to get to see the defending units. If so that seems like a good idea or is it just that tanks were built in every city in that image?
tniem is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:08.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team