March 27, 2001, 17:33
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#1
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Warlord
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 284
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50 shields is all you need
We all agree that the fastest way of growing your cities is using the food caravan trick. So if you want to grow your empire fast, focus on getting your net production up to the required shields for building caravans or freights in one single turn. Off cource you'll need the nessesary techs, but don't research anything that's not in the path to the required production. Also don't start landscape improvements all over the place, you don't need it.
Trade is crucial, as it can provide the nessesary means to fill in the gaps where you don't have the nessesary production. Fun part is , the more your pops grow, the more trade ... the wonderfull balance of a circle.
This way you'll get your empire growing at a rate others civs never can keep up with, you'll shoot past them on techs, power, trade, ...
ps : all of this is against AI off course.
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March 27, 2001, 17:39
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#2
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Warlord
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 284
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With landscape improvements I mean stuuf that increases food production, its better to go for production/trade. You don't need the food you need the production/cash.
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March 27, 2001, 19:33
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#3
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Retired
Local Time: 18:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Does anybody really still use my old trick  It is great for record shooting... but IT IS SO BORING!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Actually, you really don't need 50 shields... by that point in the game, money should be pretty much meaningless to you. You can just buy the damn things outright  ... but I guess you are right... It would take SOME OF THE BORINGNESS out of it
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March 28, 2001, 00:23
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#4
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Guest
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I think the biggest city I've seen is size 123!
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March 29, 2001, 11:48
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#5
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King
Local Time: 00:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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quote:

Originally posted by smilo on 03-27-2001 04:33 PM
We all agree that the fastest way of growing your cities is using the food caravan trick.
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Sorry, sir. I am compelled to disagree. 
WLT*D!
(though I build many food caravans in any game, especially when using a 'Starving Science City')
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aux bords mystérieux du monde occidental
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March 29, 2001, 18:05
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#6
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Warlord
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 284
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.[/QUOTE]
WLT*D! 
[/quote]
I'm afraid I don't know the meaning of this acronym, please explain.
So what is your advice to grow cities faster than using the food caravan trick, I certaily would like to know.
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March 29, 2001, 19:16
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#7
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Emperor
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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When your government is Republic or Democracy you can grow your cities by celebrating. The WLTPD (We Love The President Day) is the window you receive when your city (or cities) celebrate.
This festivity adds one population to each city. (Faster than the food caravan tactic)
To achieve this you must meet the following conditions:
1) You must have at least as many happy (light blue) as content people (dark blue).
2) You must have NO red faces
3) There must be surplus food for the new population.
4) Aqueducts and Sewer Systems must be built for cities to exceed the 8 and 12 limits.
Your celebration is controlled by the luxury rate you give to your nation. To grow your population this way the following are useful/essential.
a) Happiness Wonders - an early Mike's Chapel works well - the Hanging Gardens always useful early in the game.
b) Three reasonable trade routes for each city.
c) MarketPlaces.
d) Temples/Colosseums are sometimes needed but the upkeep of these improvements can be heavy in the BC years.
e) Try to arrange for your cities to celebrate in short bursts then the Tax and Science rates are not compromised by high luxuries for too long.
---------
SG(2)
[This message has been edited by Scouse Gits (edited March 29, 2001).]
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March 30, 2001, 05:00
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#8
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Emperor
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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To clarify item (3) in SG(2)'s excellent post above - you must have surplus food production for growth to occur.
------------------
Scouse Git[1]
"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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March 30, 2001, 06:40
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#9
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Guest
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quote:

Originally posted by Scouse Gits on 03-29-2001 06:16 PM
c) MarketPlaces.
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..and as your cities grow bigger, you naturally need bank & stock exchange as well. All of these three improvement add another +50% both to your gold and luxury production.
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March 30, 2001, 08:40
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#10
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King
Local Time: 00:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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Thank you SGs.
I wrote a short post (for once  ).
Your explanations are so clear that our common friend smilo will certainly be happy to have try at Republic in his next game (which is precisely what I tried to suggest).
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March 30, 2001, 09:14
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#11
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King
Local Time: 19:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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Worth noting: WLT_D can only grow cities to size 41, since you can never have more than 20 happy citizens. After that, food caravans are the only option.
Also, in other threads it's been mentioned that if all of a city's citizens are unhappy, that city will get "stuck" on odd number populations. You need either an extra happy citizen (from HG, CFC, or courthouse/palace in Democracy), or a very unhappy citizen (from more cities) to break this cycle.
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March 30, 2001, 19:44
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#12
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Warlord
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Belgium
Posts: 284
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Sorry guys but I can't agree. WLTP has one major drawback : you need food surplus. Once a city has no food surplus, it wont grow anymore no matter how happy your people are. Food caravans don't have this drawback. Over the long run you'll notice that food caravans are faster than WLTP, as they work a lot longer (always) than WLTP. Offcource WLTP is a nessesary step in the growing of your empire because at that stage, its hard to have the production or cash to build caravans every turn.
Try to focus an production and trade instead of food, you'll see what I mean.
ps : I have been gone from this site for a while so I'm still using the old term.
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April 3, 2001, 09:28
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#13
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King
Local Time: 00:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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quote:

Originally posted by DaveV on 03-30-2001 08:14 AM
Worth noting: WLT_D can only grow cities to size 41, since you can never have more than 20 happy citizens. After that, food caravans are the only option.
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LOL@Dave
Are YOU building cities size 42 (or 84 or 123)?
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April 3, 2001, 09:51
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#14
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King
Local Time: 19:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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quote:

Originally posted by La Fayette on 04-03-2001 09:28 AM
Are YOU building cities size 42 (or 84 or 123)?
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LoL @ La Fayette! No, but I've managed to grow into the low 30s in OCC. I've also built up a fairly large capital when I'm trying to run a trade sleaze. I can't imagine ever growing beyond size 36, since citizens beyond that size contribute only to score.
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April 3, 2001, 17:34
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#15
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Emperor
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Marko - you can only have 16 specialists in any city. After that they are all singing "Jailhouse Rock"
SG(2) - Showing his age!
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April 3, 2001, 18:54
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#16
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Guest
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Thanks SG(2). I seem to be learning every day something new about Civ2..
Then I must say that I disagree with Smilo about food caravan growth being better that WLTxD growth. Very few of us play for score anymore so city size 36 is a perfect one. Cities who produce their own food are much more easier to manage as well. Of course there are exceptions where food caravans are needed to feed the population like in La Fayette's "starving silicon city".
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April 3, 2001, 19:35
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#17
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Emperor
Local Time: 15:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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i disagree with smilo as well...... personally i would use WLTCD to grow to a desired size and THEN food caravans for the rest
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April 4, 2001, 05:06
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#19
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Emperor
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Marko - the Lady Ribannah has decreed that the plural of Elvis be 'Elves' who are we poor mortals to argue
------------------
Scouse Git[1]
"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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April 4, 2001, 05:21
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#20
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King
Local Time: 00:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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April 4, 2001, 05:31
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#21
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King
Local Time: 00:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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quote:

Originally posted by Scouse Gits on 04-04-2001 05:06 AM
who are we poor mortals to argue 
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I don't wish to.
And (if the lady allows) I decree that Gits is the plural for 'Master of starting techs and other knowledge stacked in the revered GL'
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aux bords mystérieux du monde occidental
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April 4, 2001, 09:48
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#22
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King
Local Time: 19:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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