In Civ II, you can build three production improvements per city: a Factory, a Manufacturing Plant, and one power plant (regular, Hydro, Nuclear, or Solar). Each improvement takes half the base number of shields your city produces (before other production improvements are factored in, but after we factor in King Richard's Crusade, if it's in that city and somehow still active) and adds that to the total output. So if you have a Factory and a Power Plant, production is 2x the norm, not 2.25x.
As for the nuke plants... I'm not 100% sure, but if you build the Hoover Dam, yes, you're not supposed to be able to build nuclear plants. (No big loss, anyway.) Same thing happens if you build a solar plant in a city and you don't have the Hoover Dam. Once you build one of the four power plants, the ones that are more outdated than that plant techwise will be removed from the production list. (Example: If you build a nuclear plant, the Power Plant and Hydro Plant production options are removed from the list.)
Hope that helps