April 7, 2001, 08:46
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#1
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Prince
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Haliburton, Ontario, Canada
Posts: 525
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Which World Do You Play?
I've been experimenting lately with different sized "custom" worlds: narrow and tall, narrow and wide, square, etc., to see what difference they make.
What's your preference? Or do you stay with the standard 40X50 world?
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April 7, 2001, 09:02
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#2
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Chieftain
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
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I kind of like 100x100 map, varied landmass, wet, warm or temperate, and 3billion yrs old. Also a round world I never play on flat world.
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April 9, 2001, 08:34
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#3
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King
Local Time: 00:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
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quote:
Originally posted by MyOlde on 04-07-2001 08:46 AM
What's your preference?
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This week: Rome scenario (checking whether it is possible to win in less than a century WITHOUT rehoming caravans ).
Otherwise: small or medium (large worlds are fun to explore, but micromanaging 50 or 80 cities is a bore).
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April 9, 2001, 14:14
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#4
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Emperor
Local Time: 19:55
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Large as defined by the 2.42 program. Love all those cities.
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April 9, 2001, 14:33
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#5
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King
Local Time: 19:55
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Westland, Michigan
Posts: 2,346
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Against the ai I play Deity 7 civs villages - i find it the most challenging because it gives the ai time to develop and you don't get as much cheap gold from barbarian leaders.
In multiplayer I play deity normal world 2x1x speeds the game up a little.
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April 9, 2001, 15:40
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#6
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Emperor
Local Time: 15:55
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Been playing around with 20x230 flat maps.A long strip.500 squares long.Land locks,endless seas.Nice caravan bonus' although it takes awhile to deliver.You get some serious ship chains.30-40 boats long.
The ai seems to do better on them for some reason.I think they get small map rates on them.
Don't build Marco's and it can be "challenging"
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April 9, 2001, 18:12
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#7
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Prince
Local Time: 17:55
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
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I like medium or large maps with continents, middle settings and age of 3M. Though I think I'll try a long map, just to see what it is like though I think I will use a tall one, less polar regions)
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April 9, 2001, 19:01
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#8
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Emperor
Local Time: 15:55
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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There are no poles on a 20x230.Nothing.If you leave a trireme next to it it will sink(eventually).It gets a little wonky on the top of the map.Units kinda dissappear but pressing C fixes it.
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April 10, 2001, 03:06
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#9
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Deity
Local Time: 16:55
Local Date: October 30, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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I am going to try a micro map right now. as small as I can get it. but I usually play the large map size (whatever the default is).
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April 10, 2001, 04:34
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#10
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Emperor
Local Time: 23:55
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I admit to having fallen in love with Julius' Giga-maps - I just wish that the 250 limit could be removed so that we can try Giga oblongs
------------------
Scouse Git[1] -- git1@scousers.net
"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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April 10, 2001, 10:26
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#11
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King
Local Time: 17:55
Local Date: October 30, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Medium to large maps. The giga-maps are good for detail, but are only playable if every unit's move rate is doubled, and the road multiplier increased. Otherwise you end up studying stealth before you've been able to run a horse from Paris to Berlin. Speaking of movement, does anybody else increase ship movement, even on normal sized maps? It seems ridiculous to have triremes and caravels no faster than a caravan moseying along a road.
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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
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April 11, 2001, 00:59
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#12
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Deity
Local Time: 16:55
Local Date: October 30, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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I often increase movement- although not lately.
I judge from the large earth world map. It should not take years for a battleship to travel accross the pacific ocean- this would have made ww2 very difficult. And the atlantic is bigger than the pacific- it takes even longer to get to europe. So I usually increase movement.
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