Thread Tools
Old September 11, 2001, 06:57   #1
campmajor!
Prince
 
campmajor!'s Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Zoetermeer, The Netherlands
Posts: 306
Movement points on railroad
Does anyone know if the movement points on railroad in civ3 will be the same as in civ2?

That is, no movement points at all. I liked that a lot!
Not realistic, but it increased the fun!
campmajor! is offline  
Old September 11, 2001, 07:19   #2
Barnabee
Settler
 
Barnabee's Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Jun 2001
Location: France
Posts: 6
Well I would prefer that railroads use MP. I really think it is unrealistic for railroads to allow instant mouvement. By the way it is only my point of view.....
Barnabee is offline  
Old September 11, 2001, 07:21   #3
aaglo
King
 
aaglo's Avatar
 
Local Time: 16:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
IMO the no-movement-cost -type railroad is very annoying, I actually hate it. How on earth the railroad can be faster than aeroplane??? I hope they have a better solution, like a fixed number of movements per turn. It would also be cool, that between the cities the direction could not be changed
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old September 11, 2001, 08:12   #4
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 15:18
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
I liked it also, but it was pretty unrealistic, so the only way to make it good for all people is to make it optional if it should be infinite or not, I don't think this could take that long to put into the game
__________________
This space is empty... or is it?
Adagio is offline  
Old September 11, 2001, 08:30   #5
dainbramaged13
Trade Wars / BlackNova Traders
King
 
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
well, its probably the same, because everyone so far seems to like it, but admit its unrealistic, and sid said that he always chose fun over realism; much as i had hoped. Still, the ctp system was also alright, because there were so many levels of road
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
dainbramaged13 is offline  
Old September 11, 2001, 08:44   #6
Grim Legacy
Prince
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
Did so many people like that 'infinity' aspect? I got used to it, but never actually thought it was 'great' or anything.

1/10th movement would be better in my view -still powerful, and yet more realistic. Anyway, I bet/hope it is adjustable in the rules.txt
Grim Legacy is offline  
Old September 11, 2001, 08:44   #7
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 15:18
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
Originally posted by dainbramaged13
Still, the ctp system was also alright, because there were so many levels of road
Well, I really loved that part of ctp where there where 3 levels many of those improvemts, but because of the PW system I almost never used the first 2 levels of roads, farms, etc.
__________________
This space is empty... or is it?
Adagio is offline  
Old September 11, 2001, 08:48   #8
Earwicker
Civilization II Democracy GameAlpha Centauri Democracy Game
Prince
 
Earwicker's Avatar
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
It's unrealistic but handy, especially on very large maps. But I like the idea that there could be an optional "something" in between roads and limitless movement.

But again, if we wre looking at realism, we'd have to wonder about the one-year timeframe to move anywhere. Giventhe choice, I'd probably go with unlimited railroads.
Earwicker is offline  
Old September 11, 2001, 08:55   #9
aaglo
King
 
aaglo's Avatar
 
Local Time: 16:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
Quote:
Originally posted by Grim Legacy
...1/10th movement would be better in my view -still powerful, and yet more realistic. Anyway, I bet/hope it is adjustable in the rules.txt
I think you mean movement points multiplied by ten. But I think that no railway is significantly faster than other, so it could be between 10 and 15 movement points for all ground units (from slow worker to fast tank), because a train moves relatively same speed regardless the load it carries.
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old September 11, 2001, 08:57   #10
aaglo
King
 
aaglo's Avatar
 
Local Time: 16:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
Quote:
Originally posted by Earwicker
...But again, if we wre looking at realism, we'd have to wonder about the one-year timeframe to move anywhere. Giventhe choice, I'd probably go with unlimited railroads.
Yes, and the bombers can stay in flight for two years
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old September 11, 2001, 09:00   #11
Grim Legacy
Prince
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
Quote:
Originally posted by aaglo


I think you mean movement points multiplied by ten. But I think that no railway is significantly faster than other, so it could be between 10 and 15 movement points for all ground units (from slow worker to fast tank), because a train moves relatively same speed regardless the load it carries.
Like in Civ2, where each move over road would cost 1/3 movement point. I claim that my way of expressing it is more true to the Civ legacy!
Grim Legacy is offline  
Old September 11, 2001, 09:04   #12
aaglo
King
 
aaglo's Avatar
 
Local Time: 16:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
Quote:
Originally posted by Grim Legacy
Like in Civ2, where each move over road would cost 1/3 movement point. I claim that my way of expressing it is more true to the Civ legacy!
Yes, it would be more true to the civ legacy, but it wouldn't be realistic. I mean, a tank would have 50 (?) moves, when infantry would have 10 or 20 (?) moves. Well, whatever it'll be, I'll play it anyway
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old September 11, 2001, 09:07   #13
Grim Legacy
Prince
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
Quote:
Originally posted by aaglo


Yes, it would be more true to the civ legacy, but it wouldn't be realistic. I mean, a tank would have 50 (?) moves, when infantry would have 10 or 20 (?) moves. Well, whatever it'll be, I'll play it anyway
That would be 30 steps on railroad for an Armor, yes.

But I didn't intend the 1/10th number to be authorative or anything. Perhaps 1/6 or 1/8 is better.
Grim Legacy is offline  
Old September 11, 2001, 14:45   #14
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 15:18
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
I hope it will stay as it was. I know it isn't realistic, but it adds fun to the game.
__________________
ACS - Technical Director
Gramphos is offline  
Old September 11, 2001, 15:14   #15
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
Quote:
Originally posted by aaglo
I think you mean movement points multiplied by ten. But I think that no railway is significantly faster than other, so it could be between 10 and 15 movement points for all ground units (from slow worker to fast tank), because a train moves relatively same speed regardless the load it carries.
I concur, railway movement should be the same for all units.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
Old September 11, 2001, 16:30   #16
Col Bigspear
Warlord
 
Col Bigspear's Avatar
 
Local Time: 13:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Manchester, England. Im 1/2 Polish and proud of it!
Posts: 144
I love the No movement cost on RR
Perhaps if you could build a Rail Track small wonder, then movement uses points
It would also make one Pop point unhappy every 5 turns due to delays and crashes
__________________
"I know not with what weapons WWIII will be fought with, but WWIV will be fought with sticks & stones". Albert Einstein
"To Alcohol, the cause of and solution to all life's problems"- Homer Simpson
Col Bigspear is offline  
Old September 11, 2001, 16:48   #17
Falconius
Prince
 
Falconius's Avatar
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
Quote:
Originally posted by Col Bigspear
I love the No movement cost on RR
Perhaps if you could build a Rail Track small wonder, then movement uses points
It would also make one Pop point unhappy every 5 turns due to delays and crashes
Why would anyone build a wonder that does something negative?
__________________
Eine Spritze gegen Schmerzen, bitte.
Falconius is offline  
Old September 11, 2001, 16:54   #18
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
Its an amusing in-joke.

Railtrack is the company created out of the privatisation of British Rail in '96.

The service has gone to pot and the incidences of train crashes has increased several fold
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
Old September 11, 2001, 17:06   #19
Falconius
Prince
 
Falconius's Avatar
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
OK, I see now.

Hey, I'm a friggin' Chieftain! Only took about a thousand posts to get past settler. To celebrate, I'm changing my avatar (not that anyone gives two sh*ts).

So how many posts does it take to increase in rank? Is there a thread somewhere listing them?
__________________
Eine Spritze gegen Schmerzen, bitte.
Falconius is offline  
Old September 11, 2001, 17:33   #20
Ralf
King
 
Ralf's Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
A railroad-related cosmic rule should be added to the Rules.txt file:
A maximal railroad move-radius input-variable of your choice (0 = infinite), regardless of land unit-type.


(If you put in "12", for example: it means that each and every land-unit have a fixed range of 12 tiles, as long as they move on railroaded tiles. Choosing "0" means infinite moves on railroads - as in Civ-2).

Heres the link to that Poll: About added RR-move related cosmic rule.
Ralf is offline  
Old September 11, 2001, 17:34   #21
isaac brock
Warlord
 
isaac brock's Avatar
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
Hmm. it took me about a week and a half to get to chieftain. thats odd

Anyway I like the railroads as they are, but when I automate settlers, the railroads confuse the hell out of them. Same problem with SMAC. I hope that they fix this. I don't have enough time to control every fuggin worker i own. also, i guess you won't need to feed the settlers anymore, will you? thats good.
__________________
Retired, and it feels so good!
isaac brock is offline  
Old September 11, 2001, 18:43   #22
Sandman
King
 
Sandman's Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
Railroads should allow units to travel for free to any city connected to the network. Or maybe just within a certain radius. Move your unit into a city, select a destination city and your unit is transported there instantly. Movement outside cities should remain road-based.

And a central station city improvement should produce trade somehow related to your railway network.
Sandman is offline  
Old September 11, 2001, 18:48   #23
tuckson
Warlord
 
tuckson's Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: home
Posts: 170
Quote:
Originally posted by aaglo


Yes, and the bombers can stay in flight for two years
Pfwew... Imagine the Fuel tanks of the helicopters in that case.
__________________
-------------------------------><------------------------------
History should be known for learning from the past...
Nah... it only shows stupidity of mankind.
-------------------------------><------------------------------
tuckson is offline  
Old September 11, 2001, 18:52   #24
tuckson
Warlord
 
tuckson's Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Jul 2001
Location: home
Posts: 170
Quote:
Originally posted by Falconius

So how many posts does it take to increase in rank? Is there a thread somewhere listing them?
Nope, no thread.
Find the Apolyton Faq.
Somewhere in the last section you should find your question.

And ehhh... it's not really a ranking system.
More something like a posting level? Higher "ranks" seem to be a bit more active and thereafter usually roam a bit longer in these forums. See it like an indication.

Though sometimes it seems that the higher it gets, the more difficult it is to get a useful answer from them, just like in civ
__________________
-------------------------------><------------------------------
History should be known for learning from the past...
Nah... it only shows stupidity of mankind.
-------------------------------><------------------------------
tuckson is offline  
Old September 12, 2001, 06:54   #25
campmajor!
Prince
 
campmajor!'s Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Zoetermeer, The Netherlands
Posts: 306


Well, if movement over railroad being unrestricted is unrealistic, we should invent a railroad system that really makes it possible to travel timeless!
campmajor! is offline  
Old September 12, 2001, 07:39   #26
paulmagusnet
Warlord
 
Local Time: 13:18
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Boulder Creek,CA,USA
Posts: 105
RR
To my way of thinking, I like rational limitations. Working against them is what makes the game interesing because you can learn based on experience.


Having a rational, if not realistic, RR system is very desireable. I support the view that any unit on a train moves at the RR system speed, what ever that happens to be. It would be very desireable to have the ability to IMPROVE your RR system, thus increasing speed and reducing accidents. This gives the player another goal to work for.

RR systems should not function like Star Trek Tansporters, your should discover and build transporters. I really hate that.

An Idea, like in EFP (empire of fading suns) is to have theoretical and applied technology and then quality of implementation.


Fore example, you research transportation, and develope container shipping which speeds loading, improves volume and lowers costs.

Transport of units and resources should involve a cost.

Unit supplies: All units could have a 'fuel' bar or value that degrades while the unit is not in a city, fort or airbase. This represents it's need for resupply, food, fuel or repair. Leave a unit somewhere for too long and it just disintigrates. Not a perfect solution but it makes live interesting. The player should be able to disable this feature and some units could be able to forage or self renew.
paulmagusnet is offline  
Old September 12, 2001, 15:09   #27
easy
Chieftain
 
Local Time: 13:18
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 33
I like my units can move as far as I wish on the raidroad, but I do hate enemy's units can also move without limit!
Sometimes when their spy steals technology from my city, I even don't know where they are coming from!!!
They didn't pay me yet, how can they use my railroad!!!
easy is offline  
Old September 12, 2001, 20:26   #28
PGM
Prince
 
PGM's Avatar
 
Local Time: 13:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
I've always felt that movement over railroad being unrestricted was totally unrealistic. Even stupid. I think that a 10-15 tiles movement per turn would be the best solution. It would still make railroad an important improvement, and would prevent some ridiculous situations like a tank attacking in South Africa, Portugal and China in the same turn (!).
I am aware that many years go by in a single turn, but then isn't it ridiculous when, for instance, a tank attacks in the above countries in let's say 20 years, while a Stealth Bomber takes 60 years to cross Asia???
PGM is offline  
Old September 13, 2001, 05:20   #29
RedWhiteArcher
Chieftain
 
RedWhiteArcher's Avatar
 
Local Time: 13:18
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 83
Did you happen to think then that the air system is faulted and not the railroad one. It doesn't take a year to go by train from Asia to Europe.
RedWhiteArcher is offline  
Old September 13, 2001, 06:44   #30
campmajor!
Prince
 
campmajor!'s Avatar
 
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Zoetermeer, The Netherlands
Posts: 306
PGM,

I agree with RedWhiteArcher that the air-movement system is probably more unrealistic than the railroad system!
campmajor! is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:18.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team