September 20, 2001, 05:29
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#31
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Call it desperation. Chopper CPs are quick, easy, and cheap after Fusion. Let's hope they bring some sort of return....
Meanwhile, Markite officials launch their first satellite. Nothing much doing - just to get a decent map of Misotuite territory more than anything....Markite construction workers cower at the fact that the energy park across the water is markedly more impressive than ours.
2192 to Mis...
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September 20, 2001, 10:13
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#32
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Energy Parks R Us
Actually, you'd have to admit that mine isn't particularly impressive either ... now Paul's effort in DT6 or whatever it was, that was an energy park Still, we think we're doing all right on the energy front over here.
This turn was an absolute corker for us. Yes, we did pop a pod in a very stupid place with no back-up (because we just couldn't resist it, could we) and we did get a seriously bad result But despite this, Misotu functionaries are positively skipping as they go about their duties.
Tra la la they sing in dulcet tones
Needless to say, good news for us is very bad news for the Markites 2193 is sent.
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September 20, 2001, 10:38
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#33
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Argh - a turn too late on the Translator. I knew I should have got it last turn
Ah well - the nail in the coffin methinks. Cranked up the research a bit, to ensure that no turn is now without a technological breakthrough - something Misotuite researchers have enjoyed no doubt for yonks now
....and the Guild as well. Oh well....
Meanwhile, futile colonization efforts continue. An extra base was added this turn, with two more chopper CPs coming online this turn....
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September 20, 2001, 12:07
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#34
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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No, couldn't get a tech a turn during the pop boom years, not running planned. Despite the GA in my HQ, just couldn't get it to work So we've only recently hit a tech/turn too ...
Misotu engineers complete the Translator and also the Empath Guild. We don't want anyone else knowing what we're up to
Otherwise, a quieter turn than the last. We were pretty surprised to get the Translator though, Provost. That one should have been yours by rights. 2194 is sent.
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September 20, 2001, 14:27
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#35
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Hmmm. Yep, the Translator should have been mine. To be honest - it took me by surprise. Bad forward planning there....oh well, not to worry....
We struggle on, unfazed by the seemingly unassailable advantage of our neighbours. The good news is that two new colonies were founded this year - now, if only I could actually get them to produce something
2194 sent.
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September 21, 2001, 06:38
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#36
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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I'm not surprised you were surprised - immense stroke of luck enabled us to build it when we did. Otherwise you'd have been safe for several turns.
Aargghh! We have had THREE power cuts this morning, the power has finally come back up now and seems to be holding but ... And here was I thinking I'd finally got back to civilisation and out of the boonies with their flaky power supply ...
Anyway, there will be several reload messages - I was playing this game every single time the power cut out (you know how long I take to play my turns, heh).
Aaarghh. Sorry. Anyway, made no difference to the game. I popped the same pod three times I think - got credits, then a nut special or similar and (finally, the one that made it) a worm which I killed for 20 or 30 credits. Apart from that, nothing different.
2195 off to the Expansionist
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September 21, 2001, 12:17
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#37
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Head hurts too much to write anything reomtely witty or funny (no change there then... )
2195 back....
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September 21, 2001, 13:08
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#38
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Well, we were going to compliment you on your charming personality, wit and sense of humour ...
... but then we saw you had renamed our landmarks
and christened new bits of the disputed trench
... so we won't bother. So there
Having said that, you have to admire someone who plays SMAC with a migraine. Respect.
2196 is back to the Evil Empire as the game rushes into the final years ...
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September 21, 2001, 13:35
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#39
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Ah well. Better than being couped up in bed. Gotta feel for my poor empire though
Oh yeah, the landmarks
Well, I just thought it'd be a good way to compensate for my poor show. You may have won the game, but I've got the landmarks
Ah well. 2196 back to you....
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September 21, 2001, 13:49
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#40
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Waiting for the turn to arrive ... tum te tum ...
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September 21, 2001, 15:20
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#41
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Last edited by mark13; September 21, 2001 at 15:26.
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September 21, 2001, 15:25
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#42
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Thanks ... still no email version in either account
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September 21, 2001, 15:27
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#43
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Don't know what G was on about - I had no problem deleting the attachment
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September 21, 2001, 16:14
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#44
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Oh ... that's cool I didn't realise you could get rid of it again!
This looks like a good way to do the turns tonight at least, if you're still around. Here's your 2197 turn
Last edited by Misotu; September 21, 2001 at 17:19.
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September 21, 2001, 16:40
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#45
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Well, I thought perhaps it was admin only, but it turned out not to be the case after all....
Anyway, Markite officials would like the Misotu empire to kindly remove their troops from our territory. Or we shall have to bring reinforcements
Heh. Gotta find some way to make the last 10 turns fun
2197 back....
Last edited by mark13; September 22, 2001 at 06:12.
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September 21, 2001, 17:17
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#46
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Gnash! Curses!!
Not content with renaming landmarks claimed by bold Misotu explorers. Not satisfied with snaffling whole tracts of ocean, rifts, trenches and fungus belts. No. This heinous Provost from the Dark Side now founds a base on my continent
Fie! Fie! and thrice Fie! Remove your base or ... or ...
or else!!
Turn attached, you hideous reprobate
Last edited by Misotu; September 22, 2001 at 09:53.
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September 22, 2001, 05:49
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#47
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Hi Mark, saw you'd downloaded. A quick plea for attaching the turn to the thread, email still isn't behaving properly Thanks
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September 22, 2001, 06:11
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#48
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Yep, that's fine - also sent a mail to both accounts, so you've got the turn coming at you from three sources
Ah well. I have evil cunning plans for that base though I don't expect it to last another turn. That is, if Mis still has her Impact penetrator-type thingy
Ah well. Couple of tree farms go up, couple of hab complexes, along with a couple of satellites. Hopefully I'll be able to properly crank up the research before long....
Last edited by mark13; September 22, 2001 at 11:00.
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September 22, 2001, 09:49
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#49
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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The Misotuite faction is proud to announce that a former Markite base - Evil Dr Mark's Revenge Base or somesuch - has joyously defected to the Misotu cause
And all it cost us was our beautiful, cherished, carefully-nurtured elite empath impact jet, which was forced to make a suicide run :sob!:
Vendetta on you, Provost Mark!
Oh. We already are.
2199 attached
__________________
Team 'Poly
Last edited by Misotu; September 22, 2001 at 15:19.
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September 22, 2001, 10:53
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#50
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Hmmm. Markite officials are rather less pleased than they might be at the antics of the dispicable Misotuites. Of course, we would never dream of harming innocent civilians in the way that your jet did
Ah well. Markite researchers are, needless to say, pleased at the last turn's income. Not only were we able to crank out over 2000 research points, 300 more than each tech costs but our energy facilities yielded 500 energy. What joy
Hmmm. 2199 attached....
Last edited by mark13; September 23, 2001 at 05:05.
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September 22, 2001, 15:15
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#51
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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As Provost Mark is well aware, our beautiful little jet harmed only an evil, malignant, provocative, enemy plasma unit, leaving civilians completely unharmed. A little collateral damage was sustained when troops entered the city. This damage amounted to only one third of the citizens of the newly renamed Reformed Sinner base. A small price to pay for liberty, and casualties were, of course, kept to a minimum.
You really, really don't want to know our lab/economy figures. Trust me
The century draws to a close as 2200 is passed to the Evil Invader.
__________________
Team 'Poly
Last edited by Misotu; September 23, 2001 at 06:11.
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September 23, 2001, 05:02
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#52
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Bah! Spoilsport
Ah well. Considering I don't have any SPs worth mentioning, I don't think it's too bad....
Just waiting for Mis to press the button now....
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September 23, 2001, 05:04
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#53
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Oh, sh.....ugar. Forgot to attach the file
Last edited by mark13; September 23, 2001 at 14:38.
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September 23, 2001, 09:41
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#54
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Sorry about the delay - we ran out of food so I had to abandon the keyboard for a bit
We've both got a pretty storming rate going on the labs/energy. You insisted on the numbers, so don't blame me if your migraine comes back ... Misotuite labs this turn were 6350, economy was 946. Cost per tech is just under 3000 labs. These numbers will improve next turn with the construction of a Quantum laboratory in my HQ (without the Vats, I can't use growth to maintain the 2 techs/turn rate, which is what I'd normally do. I very rarely build a quantum lab - your unusual beeline certainly put a spoke in my usual strategy hmmph.)
Like you said, I have a few key SPs helping me along here: the key ones are SuperC and ToE boosting the labs, and the Space Elevator in my HQ boosting economy. Raw energy going into my HQ (SuperC and Space E) is just under 300/turn at the moment, with around 180 energy/turn going into my secondary science city (ToE).
2201 to Provost Mark
__________________
Team 'Poly
Last edited by Misotu; September 23, 2001 at 14:09.
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September 23, 2001, 10:55
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#55
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Well, that's pretty impressive. I had guessed you were at about 2 techs/turn, but hadn't reckoned on the economy surplus as well
In any case, Markite research officials are hopeful of two discoveries this coming turn - and the upcoming switch to Cybernetic will enhance that further.
Darn. Not enough crawlers, not enough trawlers, not enough energy, not enough SPs. Not a good performance.
2201 back....
Last edited by mark13; September 23, 2001 at 14:39.
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September 23, 2001, 14:07
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#56
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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No, your performance has been very good. Your problem is that the strategy I adopted was an extremely good one for this scenario, that's all. I wasn't sure about it when we kicked off, but I'm absolutely convinced now that this is the Mother of All Strategies for this particular set-up
So don't be down, the fault is absolutely not yours. You've kept me well on my toes - and managed to hurt my progress very significantly several times. You were unlucky not to do better, as I'll explain when we finish.
Despite the fact that the game has been even less accommodating than usual on the transcendence beeline (gnash! ) I believe that the final MY in this game will be a distinct improvement on what has gone before.
Um ... 6170 labs, 3011 tech cost, 1509 economy.
I *always* have a strong economy as well as strong labs. I believe it is key, and I work for that. Having said that, if you were to compare my mins with yours you would be surprised by my poverty ...
Turn attached
__________________
Team 'Poly
Last edited by Misotu; September 23, 2001 at 16:24.
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September 23, 2001, 14:18
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#57
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Well - it's been some performance from you, I must admit. The key moment was beating me to the Supercollider by one turn - still, even without it, you would probably have won. Your economy isn't too bad, I suppose, and mine...well, pretty much pales into insignificance.
Ah well. Despite the insignificance of our empire, we are proud to announce ***TWO*** glorious technological breakthroughs for the Markite cause
Didn't do a lot else - chose my new tech and hit turn complete
2202 back...
Last edited by mark13; September 24, 2001 at 08:16.
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September 23, 2001, 16:03
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#58
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Leamington Spa, England
Posts: 3,657
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Finally, the game permits me to research the Threshthingy. So I can confidently predict just three turns more to go ...
Yes, beating you to the SuperC by one turn was a stroke of luck. If the strategy were truly any good, there should have been a much wider margin.
I was thinking maybe no more DT games. But perhaps another to refine it.
2203 to Mark
__________________
Team 'Poly
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September 23, 2001, 21:38
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#59
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Emperor
Local Time: 14:21
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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Wow, you're doing very well, Mis. It looks like you're going to set a new DT record. I'm impressed and I enjoyed reading this thread.
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September 24, 2001, 08:15
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#60
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King
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Well, she's not doing too badly, I suppose....
Yeah well. It's quite impressive - however, Markite labs officials rejoice at the fact that they have settled at 2 techs per turn. This provides some comfort, as it means we would certainly have transcended by 2214 or so.
There's always next time, I s'pose...
2203 back
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