April 21, 2001, 08:15
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#31
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Retired
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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quote:
Originally posted by Mixam on 04-21-2001 03:22 AM
I mean first of all you would have to record the x,y location of the first 8 huts and then count off what it is like 6 squares between each pattern horizontally and 4 or so vertically. You actually do that!
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Yeah, I do. If I'm exploring, why not move in a direction that might really pay off.
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April 22, 2001, 00:39
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#32
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Warlord
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Edmonton, Alberta, Canada
Posts: 103
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You're crazy! Then i never played a game where I had to think all that much b4 hitting enter. AI is no challenge and I don't care about records. By the way I only play on emprorer right now. I am scared of BBD (Big Bad Diety)
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April 22, 2001, 00:45
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#33
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Retired
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Against the AI, I really don't pay much attention either. But against human opponents, any edge helps
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April 23, 2001, 05:57
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#34
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Emperor
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Mixam -- as far as half an hour's testing allows -- you are exactly correct!
Mixam's Law: "Every hut has a (possibly hidden) special two squares away from it in the '1' or '9' direction."
------------------
Scouse Git[1] -- git1@scousers.net
"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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April 23, 2001, 11:37
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#35
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Prince
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
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"1 or 9 direction"
?
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April 23, 2001, 14:24
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#36
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Warlord
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Edmonton, Alberta, Canada
Posts: 103
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quote:
Originally posted by Scouse Gits on 04-23-2001 05:57
Mixam's Law: "Every hut has a (possibly hidden) special two squares away from it in the '1' or '9' direction."
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Ha ha... Mixams Law! I was wondering when you were gunna get back to me on that SG. Nice of you to add words and a name to it. All I did was draw a picture
Edit: EST 1 or 9 direction means the squares the numbers on the keypad correspond to. 1 being down and left and 9 being up and right.
[This message has been edited by Mixam (edited April 23, 2001).]
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April 23, 2001, 20:55
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#37
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Warlord
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
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I was just having a look at this and decided i may as well show an image of the pattern. I hope this might make it a little clearer. The hut patterns (4 and 8 hut formations) change latitude depending on the resource seed (as do the mix of buffalo vs wheat).
EOL
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"One day your life is going to flash before your eyes, make sure it is worth watching."
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April 23, 2001, 21:18
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#38
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King
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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There is a definite relatio between hut pattern and special pattern. Hence you can (at least partially) locate a hut from a special.
Every 8 specials are grouped together and form a shape of a small boat. If we consider the 4 close to the center of the boat to be 'center' specials and the other 4 'outer' specials, then for one group of specials, there will be 4 huts two squares aways from the 'center' specials, and the next group will have 4 huts two squares away from the 'outer' specials.
The directions of the huts from corresponding specials will be northeast for the east two and southwest for the west two.
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April 24, 2001, 22:51
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#39
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King
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Thanks, EOL, nothing like a screenshot to sum up all that garbled ascii art...
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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
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April 25, 2001, 16:49
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#40
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Prince
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
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May I add one last note: The pattern of the specials changes with the resource seed used. Ex:
seed=1?
_11
1111
_11
seed=2?
_11
2222
_11
seed=3?
_12
1212
_12
where 1 is one of the two specials for that terrain, and 2 is the other. These alternate in bands like the wheat and buffalo alternate in the picture. Ex:
_11_ _11_ _11
2222 2222 2222
_11_ _11_ _11
_22_ _22_ _22
1111 1111 1111
_22_ _22_ _22
(tilted and moved arround etc. to match the actual pattern)
any others?
Edit: stupid ascii whatever, deletes spaces if they are the first character in a line
[This message has been edited by airdrik (edited April 25, 2001).]
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