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Old April 21, 2001, 08:15   #31
Ming
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quote:

Originally posted by Mixam on 04-21-2001 03:22 AM
I mean first of all you would have to record the x,y location of the first 8 huts and then count off what it is like 6 squares between each pattern horizontally and 4 or so vertically. You actually do that!


Yeah, I do. If I'm exploring, why not move in a direction that might really pay off.
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Old April 22, 2001, 00:39   #32
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You're crazy! Then i never played a game where I had to think all that much b4 hitting enter. AI is no challenge and I don't care about records. By the way I only play on emprorer right now. I am scared of BBD (Big Bad Diety)
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Old April 22, 2001, 00:45   #33
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Against the AI, I really don't pay much attention either. But against human opponents, any edge helps
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Old April 23, 2001, 05:57   #34
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Mixam -- as far as half an hour's testing allows -- you are exactly correct!

Mixam's Law: "Every hut has a (possibly hidden) special two squares away from it in the '1' or '9' direction."

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Old April 23, 2001, 11:37   #35
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"1 or 9 direction"

?
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Old April 23, 2001, 14:24   #36
Mixam
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quote:

Originally posted by Scouse Gits on 04-23-2001 05:57
Mixam's Law: "Every hut has a (possibly hidden) special two squares away from it in the '1' or '9' direction."



Ha ha... Mixams Law! I was wondering when you were gunna get back to me on that SG. Nice of you to add words and a name to it. All I did was draw a picture

Edit: EST 1 or 9 direction means the squares the numbers on the keypad correspond to. 1 being down and left and 9 being up and right.
[This message has been edited by Mixam (edited April 23, 2001).]
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Old April 23, 2001, 20:55   #37
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I was just having a look at this and decided i may as well show an image of the pattern. I hope this might make it a little clearer. The hut patterns (4 and 8 hut formations) change latitude depending on the resource seed (as do the mix of buffalo vs wheat).

EOL

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Old April 23, 2001, 21:18   #38
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There is a definite relatio between hut pattern and special pattern. Hence you can (at least partially) locate a hut from a special.

Every 8 specials are grouped together and form a shape of a small boat. If we consider the 4 close to the center of the boat to be 'center' specials and the other 4 'outer' specials, then for one group of specials, there will be 4 huts two squares aways from the 'center' specials, and the next group will have 4 huts two squares away from the 'outer' specials.

The directions of the huts from corresponding specials will be northeast for the east two and southwest for the west two.
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Old April 24, 2001, 22:51   #39
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Thanks, EOL, nothing like a screenshot to sum up all that garbled ascii art...

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Old April 25, 2001, 16:49   #40
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May I add one last note: The pattern of the specials changes with the resource seed used. Ex:
seed=1?
_11
1111
_11

seed=2?
_11
2222
_11

seed=3?
_12
1212
_12

where 1 is one of the two specials for that terrain, and 2 is the other. These alternate in bands like the wheat and buffalo alternate in the picture. Ex:
_11_ _11_ _11
2222 2222 2222
_11_ _11_ _11

_22_ _22_ _22
1111 1111 1111
_22_ _22_ _22
(tilted and moved arround etc. to match the actual pattern)

any others?

Edit: stupid ascii whatever, deletes spaces if they are the first character in a line
[This message has been edited by airdrik (edited April 25, 2001).]
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