October 15, 2000, 16:38
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#1
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King
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Destroying the manhattan project
I was just rereading my civ2 manual for th umpteenth time, and reviewing that if a city with a wonder is destroyed, then the wonder in it is lost forever. I was wondering if you destroyed the city which built the manhattan project before any nukes were built, would nobody be able to build nukes EVER?
or is it just a switch that once thrown, stays on?
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October 15, 2000, 20:07
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#2
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Prince
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
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I just did a quick test and I discovered that you CANNOT destroy the city with the Manhattan Project.
Edit: I started a new game and used the cheat menu to give me all tech. I then built the MP in a city and let it be over run by barbs. I then recaptured it an even though the city was a size one it didn't die.
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"Freedom, Trade, Christantine!"
The Official Webpage of the Chrisonian Republic
The Viking Archives
[This message has been edited by Christantine The Great (edited October 15, 2000).]
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October 15, 2000, 20:51
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#3
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Prince
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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Chris, you're wrong. I just did it. I cheated MP in a size 1 city with 1 defender, destroyed the defender, and boom, the city disappeared, and MP was said to be "Lost" on the wonders screen. And the nukes stayed in the game. This was a VERY quick test, so maybe someone else can do it more in depth.
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October 15, 2000, 21:29
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#4
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King
Local Time: 16:57
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Join Date: Feb 2000
Location: My head stuck permanently in my civ
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Hmmnn... I can't help but wonder if it would do the same with the apollo program.
and Sandmonkey. the nukes stayed in the game, but could you still build more?
I could imagine a forced bloodlust in which you capture, starve, and turn into a settler the city with Apollo, the all civs can no longer make spaceship parts.
Nahh, that'd never happen
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October 15, 2000, 22:34
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#5
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Prince
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
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yeah, i just looked on the build orders, and you could still build nukes.
I think it's just a one time flag. Once it's set it doesn't matter what happens to the wonder.
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October 15, 2000, 22:37
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#6
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Emperor
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Once the Manhatten Project or the Apollo Program has been built the ability to build nukes or SS parts is available to all civilizations. The trick is to destroy the shields of the city building the MP as often as needed to prevent the d*mn thing from ever being built!!!!
A hater of nuclear war!
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
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October 16, 2000, 08:49
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#7
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Prince
Local Time: 18:57
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Posts: 342
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My thoughts exactly. In some games, no matter how hard you try to keep MP from being built, some small AI power builds it and out of nowhere nukes your peripheral cities. Even when you have a perfect reputation. I only wish you could destroy MP to end the threat of nuclear war. Good idea, but it won't work.
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October 16, 2000, 18:03
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#8
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Prince
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Jun 2000
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Posts: 771
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Sandmonkey what version did you use? I am using MGE.
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"Freedom, Trade, Christantine!"
The Official Webpage of the Chrisonian Republic
The Viking Archives
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October 16, 2000, 19:23
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#9
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Prince
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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I was able to destroy the city in v. 2.42 and ToT v. 1.1.0 (that being the patched version). Maybe it's an MGE thing.
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October 16, 2000, 19:58
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#10
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Warlord
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: da dawg house
Posts: 231
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first off, da smokes gots ta ask, why da hell would anybody not want nukes. man, i love being nuked, and nuking others even more, and the MP is my top priority. then i just build nukes(to hell with the wonder once it's built) to answer, if the wonder dies, the nukes survuve, and we all build more. ( in real life, did nuke prodution stop after the manhatten progject was done?????????????????hell no!!!!!!!!!!!!!!!!!!!!!!, so why would the game do it???????
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October 16, 2000, 22:32
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#11
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Prince
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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I would like to think dl, but it's the wrong forum for that...
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October 17, 2000, 01:10
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#12
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Settler
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
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Man its contagious  Where's the moderator LOL
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October 17, 2000, 05:54
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#13
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Emperor
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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October 17, 2000, 18:07
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#14
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Warlord
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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I must agree with SandMonkey and SG1. Read some of the other posts\ topics by Smokey.
On topic I must say that that would be a good way to prevent nuclear war. Have an event that before the city is destroyed let all civs have two nukes as deterrents.
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What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
[This message has been edited by jcarkey (edited October 17, 2000).]
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October 23, 2000, 18:37
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#15
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Warlord
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
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Yeah... And the damn AI NEVER EVER worries about the global warming when it nukes about one fifth of your cities...
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October 24, 2000, 00:43
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#16
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Emperor
Local Time: 19:57
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Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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The AI has no concience. If you gave each AI two nukes for deterrance, they'd nuke each other's nukes. If you were ahead, they'd also nuke you. MAD (mutually assured destruction) worked because the nuclear powers at the time all were controlled by people who want to go on living and who worry about mothers, brothers, children, etc. The AIs have none of these.
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April 27, 2001, 21:54
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#17
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King
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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been tweaking my rules.txt lately, and I've come up with something else. I can set the expiration tech of wonders. by default, manhattan project is set to "nil" but you could set it to, say, "Las" which means that with the discovery of the laser, the effects of the mahattan project expire.
Don't know if it would work, though. got to try it out.
if it does, you could do the same with Apollo, and hurry to get your ship done before someone discovers stealth and shuts you down
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April 27, 2001, 22:19
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#18
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King
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Feb 2000
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No Go. I tried it at an opportune time, and built da nuke project. I immediately built a nuke, then got the message "Stealth cancels the effect of Smokey Da Nuke Project", but I could still build nukes. nice try, but no cigar (unless you count a really tall radioactive cigar)
funny thing, the vikings nuked me the next turn. how'd they build one so fast?
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April 27, 2001, 22:33
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#19
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Chieftain
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
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I think people overlooked this with testing.
You can make MP go obsolete but you ALSO have to do it for the nuclear weapons.
For example just make nuclear weapons go obsolete with say the discovery of stealth and the bombers/fighters will replace the nuke on the city screen. FYI Unfortunately though the AI will still be able to build nukes until they get the technology to make them go obsolete.
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April 28, 2001, 14:56
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#20
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King
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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I just tried building mahattan when it was ALREADY expired, and nukes still showed up on the build list. like a switch...
I never thought of that, chris. I need to look over my rules.txt and try it again. making the nukes themselves obsolete......
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April 29, 2001, 00:04
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#21
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King
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Allright! Thanks, chris. you got that one nailed.
I built manhattan, built a nuke, and was building another when I discovered stealth. the nuke I was building morphed into a stealth bomber. the nuke I had was still there.
the only drawback is that it's a civ specific thing, not a global. still, I think it shouldn't be that much of a hassle. makes for a narrow window for nukes, and you still have to watch out for the ones still around from then...
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April 30, 2001, 14:30
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#22
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Chieftain
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Mar 2001
Location: NC USA
Posts: 64
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quote:

Originally posted by Blaupanzer on 04-30-2001 12:13 PM
Isn't it somewhat silly to play with the rules to obsolete a tech you don't want? Why not just remove the weapon all together, if that's what your goal. While not endorsing Smokey's language, nuclear weapons are a modern reality that society's so have to deal with. I don't like 'em, but don't think the game is the same without them or at least the threat of them.
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Maybe in his civ2 or game scenarios society eventually outgrows the need to eradiate the population of cities and outlaws the nuke... Or perhaps his warmongering society discovers a technology even more devastating then the nuke and makes it obsolete. We are given several custom units/techs for a reason  .
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May 1, 2001, 00:13
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#23
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Emperor
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Isn't it somewhat silly to play with the rules to obsolete a tech you don't want? Why not just remove the weapon all together, if that's what your goal. While not endorsing Smokey's language, nuclear weapons are a modern reality that society's so have to deal with. I don't like 'em, but don't think the game is the same without them or at least the threat of them.
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